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2024 Player's Handbook Reveal: Shape of "New Druid"
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<blockquote data-quote="OB1" data-source="post: 9386627" data-attributes="member: 6796241"><p>I'm a big 2014 Druid fan and was very against the original set of 24 Druid changes that moved to templates, largely because I knew how important changing into real beasts was to the Druid players I've DM'd for. But I disagree that the current implementation dropped the ball. While slightly less powerful level's 2-4, it scales much better throughout the Druid's career. I'm also not sure Doric is a moon druid, rather some new subclass that gives her access to the Owlbear. Let's take her iconic infiltration scene.</p><p></p><p>In that scene, she transforms from Fly, Mouse, self, Mouse, Hawk, Cat, <s>Cockatrice</s> Axe Beak, Deer. Because she's able to fly in wildshape, that put's her at 8th level at minimum. I'll use 8th as the baseline for comparison.</p><p></p><p>In the 2024 rules, those 7 transformations would give her a potential of 56 THP if she's not a moon druid, or 168 THP if she is (depending on how many THP were used before making the next tranformation). In either case, it would cost her her 2 Wildshape uses plus 4 1st level slots and 1 2nd. With the 14 rules, those 7 Wildhsapes would have given her at most 30-40 THP from the beast forms (and again, some of those would be lost due to transforming before she needed to), but also, she would never have been able to Wildshape 7 times in a scene anyhow. She would have needed at least 3 short rests in between to do so.</p><p></p><p>And while she's using spells to do this, getting 24 THP for a 1st level spell at 8th level feels pretty solid for Moon Druid, especially since the druid can cast spells and gains an additional 1d8 elemental damage on all attacks and has access to far more spells that allow the Moon Druid to be far more effective in combat instead of just tanking.</p><p></p><p>While it still needs to be seen what attack bonus the Moon Druid uses in Wildshape form, I'd say that overall the Moon Druid has become stronger than the 2014 class, and I'd be surprised if any of my players chose 14 over 24 when making their next druid. Certainly, if a player want's to emulate Doric, '24 is the far better choice.</p><p></p><p>Edit: Changed Cockatrice to Axe Beak <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="OB1, post: 9386627, member: 6796241"] I'm a big 2014 Druid fan and was very against the original set of 24 Druid changes that moved to templates, largely because I knew how important changing into real beasts was to the Druid players I've DM'd for. But I disagree that the current implementation dropped the ball. While slightly less powerful level's 2-4, it scales much better throughout the Druid's career. I'm also not sure Doric is a moon druid, rather some new subclass that gives her access to the Owlbear. Let's take her iconic infiltration scene. In that scene, she transforms from Fly, Mouse, self, Mouse, Hawk, Cat, [S]Cockatrice[/S] Axe Beak, Deer. Because she's able to fly in wildshape, that put's her at 8th level at minimum. I'll use 8th as the baseline for comparison. In the 2024 rules, those 7 transformations would give her a potential of 56 THP if she's not a moon druid, or 168 THP if she is (depending on how many THP were used before making the next tranformation). In either case, it would cost her her 2 Wildshape uses plus 4 1st level slots and 1 2nd. With the 14 rules, those 7 Wildhsapes would have given her at most 30-40 THP from the beast forms (and again, some of those would be lost due to transforming before she needed to), but also, she would never have been able to Wildshape 7 times in a scene anyhow. She would have needed at least 3 short rests in between to do so. And while she's using spells to do this, getting 24 THP for a 1st level spell at 8th level feels pretty solid for Moon Druid, especially since the druid can cast spells and gains an additional 1d8 elemental damage on all attacks and has access to far more spells that allow the Moon Druid to be far more effective in combat instead of just tanking. While it still needs to be seen what attack bonus the Moon Druid uses in Wildshape form, I'd say that overall the Moon Druid has become stronger than the 2014 class, and I'd be surprised if any of my players chose 14 over 24 when making their next druid. Certainly, if a player want's to emulate Doric, '24 is the far better choice. Edit: Changed Cockatrice to Axe Beak :) [/QUOTE]
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2024 Player's Handbook Reveal: Shape of "New Druid"
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