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<blockquote data-quote="Ruin Explorer" data-source="post: 9425003" data-attributes="member: 18"><p>It's not that great, that's why.</p><p></p><p>It's not that people are missing it or forgetting about it.</p><p></p><p>It gives you Advantage. Advantage is generally speaking, fairly easy to obtain in 5E. Possibly slightly easier in 2024 than 2014, even, generally. It's a bit weird that people are still acting like it's this shocking hard-to-obtain deal. The idea that some are expressing, that Rogues, who generally have ways to get Advantage or Sneak Attack without help, will be cheering in the streets is very strange indeed.</p><p></p><p>Shining Smite hits one creature, and is Concentration, and is used by a melee character, so the assumption it is "for the rest of the fight" is not a good one. Paladins, as frontliners, are often very hit hard or multiple times or both (especially by a boss!), don't have CON save proficiency, and whilst they do have Aura of Protection from what, 6th onwards (I dunno if they moved it around), cannot be relied upon to keep this up.</p><p></p><p>It's not bad, either, especially if your group is weak on other ways to get Advantage and/or using very few spells or only those with Attack Rolls (but what group is?), but I would say it pretty much pales in comparison to a lot of other spells against a boss, including other smites - Blinding Smite always Blinds, always last at least one of the boss' turns, meaning they get Disadvantage on attacks (and Advantage against them) and can't Legendary Resistance out of it until at least the end of their turn, because they don't get a Save until then. It's also not Concentration.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9425003, member: 18"] It's not that great, that's why. It's not that people are missing it or forgetting about it. It gives you Advantage. Advantage is generally speaking, fairly easy to obtain in 5E. Possibly slightly easier in 2024 than 2014, even, generally. It's a bit weird that people are still acting like it's this shocking hard-to-obtain deal. The idea that some are expressing, that Rogues, who generally have ways to get Advantage or Sneak Attack without help, will be cheering in the streets is very strange indeed. Shining Smite hits one creature, and is Concentration, and is used by a melee character, so the assumption it is "for the rest of the fight" is not a good one. Paladins, as frontliners, are often very hit hard or multiple times or both (especially by a boss!), don't have CON save proficiency, and whilst they do have Aura of Protection from what, 6th onwards (I dunno if they moved it around), cannot be relied upon to keep this up. It's not bad, either, especially if your group is weak on other ways to get Advantage and/or using very few spells or only those with Attack Rolls (but what group is?), but I would say it pretty much pales in comparison to a lot of other spells against a boss, including other smites - Blinding Smite always Blinds, always last at least one of the boss' turns, meaning they get Disadvantage on attacks (and Advantage against them) and can't Legendary Resistance out of it until at least the end of their turn, because they don't get a Save until then. It's also not Concentration. [/QUOTE]
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