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2024 Spell Changes
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<blockquote data-quote="pukunui" data-source="post: 9431912" data-attributes="member: 54629"><p>Not sure if this has come up already, but I see that Contagion has been changed to be a Con save vs necrotic dmg + poisoned and disadvantage on saves of a chosen ability type. The target then has to succeed in three saves to end the spell. If they fail three, the spell lasts for 7 days. The poisoned condition can also stick even if someone tries to get rid of it.</p><p></p><p>The main takeaway for me here is that there’s no mention of any diseases. This plus the fact that paladins and monks are no longer immune to disease makes me wonder if they’ve simply cut diseases out of the game entirely! </p><p></p><p>I fully expect madness to be gone from the 2024 DMG, so it’ll be interesting to see if diseases are gone too. (If so, I would also be interested to know why.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 9431912, member: 54629"] Not sure if this has come up already, but I see that Contagion has been changed to be a Con save vs necrotic dmg + poisoned and disadvantage on saves of a chosen ability type. The target then has to succeed in three saves to end the spell. If they fail three, the spell lasts for 7 days. The poisoned condition can also stick even if someone tries to get rid of it. The main takeaway for me here is that there’s no mention of any diseases. This plus the fact that paladins and monks are no longer immune to disease makes me wonder if they’ve simply cut diseases out of the game entirely! I fully expect madness to be gone from the 2024 DMG, so it’ll be interesting to see if diseases are gone too. (If so, I would also be interested to know why.) [/QUOTE]
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