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<blockquote data-quote="Mistwell" data-source="post: 8752816" data-attributes="member: 2525"><p>As a first level spell this "At Higher Levels" entry would be fine. But it's unprecedented for a cantrip. Cantrips do not, ever, scale in that way in 5e and there is no indication that's changing with OneD&D. ONLY damage scales, and only to make it not useless at higher levels. IF a cantrip maintains the same utility at level 20 as it does at level one, like in this case that you can fly your movement speed as an action, it does not scale with level. Ever. </p><p></p><p></p><p></p><p>It can and should scale for non-cantrips. There is a huge meaningful difference between expending a limited resources spell with a level, and expending an unlimited resource spell in a cantrip. It's so huge that only the very highest level spellcasters can turn a first level spell into a cantrip-like spell. I think it's very clear this cantrip as currently written would never pass muster with a WOTC editor, or be looked on favorably in the third party marketplace, because it breaks the long standing rule that cantrips only scale damage and not utility. </p><p></p><p></p><p></p><p>At upper tiers ALL cantrips lose a great deal of their utility. Even Guidance often loses utility, as a PC gains more and more proficiency in skills and expertise in skills and abilities which benefit skills. Even the attack cantrips which have their damage scale lose a great deal of utility at upper tiers because casters have so many spell slots. That's the nature of cantrips. It's part of the point of cantrips as a system. You're attempting to change the nature of cantrips - and I am suggesting you're going to shift a meaningful portion of the balance of the game by doing that. </p><p></p><p></p><p></p><p>It really isn't. I mean, use it and let us know how it goes I guess. But if you're soliciting advice, I advise cutting the "At Higher Levels" part entirely.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8752816, member: 2525"] As a first level spell this "At Higher Levels" entry would be fine. But it's unprecedented for a cantrip. Cantrips do not, ever, scale in that way in 5e and there is no indication that's changing with OneD&D. ONLY damage scales, and only to make it not useless at higher levels. IF a cantrip maintains the same utility at level 20 as it does at level one, like in this case that you can fly your movement speed as an action, it does not scale with level. Ever. It can and should scale for non-cantrips. There is a huge meaningful difference between expending a limited resources spell with a level, and expending an unlimited resource spell in a cantrip. It's so huge that only the very highest level spellcasters can turn a first level spell into a cantrip-like spell. I think it's very clear this cantrip as currently written would never pass muster with a WOTC editor, or be looked on favorably in the third party marketplace, because it breaks the long standing rule that cantrips only scale damage and not utility. At upper tiers ALL cantrips lose a great deal of their utility. Even Guidance often loses utility, as a PC gains more and more proficiency in skills and expertise in skills and abilities which benefit skills. Even the attack cantrips which have their damage scale lose a great deal of utility at upper tiers because casters have so many spell slots. That's the nature of cantrips. It's part of the point of cantrips as a system. You're attempting to change the nature of cantrips - and I am suggesting you're going to shift a meaningful portion of the balance of the game by doing that. It really isn't. I mean, use it and let us know how it goes I guess. But if you're soliciting advice, I advise cutting the "At Higher Levels" part entirely. [/QUOTE]
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