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<blockquote data-quote="Yaarel" data-source="post: 8753413" data-attributes="member: 58172"><p>[USER=50987]@CleverNickName[/USER]</p><p></p><p>For Airborne, what about the following so far? Heh, I require a first sentence of a spell to be pure flavor without mechanics. I want some kind of rider effect to mechanically emphasize the air flavor. If the a person is wrapped in gusts of wind, what kind of byproduct effect could this cause? Maybe an aura Pull effect to drag in others? Maybe an aura of difficult terrain for any trying to enter or exit? Maybe something relating to lightning-thunder? Maybe the air impedes the caster, so is a bit of a flaw? Something. Since it is the air that causes the flight, the caster might target an ally. I am counting "elemental" as if a separate power source, since both an arcane Wizard and a primal Druid would access this cantrip. Finally, a bonus action utilizes this cantrip during combat, so it needs cautious limitations. The description intentionally allows cheese, like using the action for the Gust cantrip, because it helps the air flavor.</p><p></p><p>How about?</p><p></p><p></p><p></p><p><strong>AIRBORNE</strong></p><p><em>Evocation cantrip</em></p><p><strong>Casting Time:</strong> Reaction</p><p><strong>Range:</strong> Self (5-foot radius)</p><p><strong>Components:</strong> V</p><p><strong>Duration:</strong> Up to 1 minute</p><p></p><p>Gusts whirl around bearing you aloft. When you cast a spell whose effect involves air, wind, fog, cloud, lightning or thunder, you can use your reaction to enwrap yourself in an aura of elemental air centering on you. It allows you to use your move to hover or fly at speed 5 in any direction. This movement doesnt provoke opportunity attacks. The aura ends if you use an action in a way other than to cast an other air spell, then you descend gently up to 30 feet before falling. The wind aura extends clean, clear, breathable air out to 5 feet around you.</p><p></p><p><strong><em>At Higher Levels.</em></strong> At 5th level the air aura allows fly 10. At 11th level, you can both use your reaction to enwrap the air aura and maintain it, without needing to cast a spell, and it allows fly 30. At 17th level, it allows fly 60.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8753413, member: 58172"] [USER=50987]@CleverNickName[/USER] For Airborne, what about the following so far? Heh, I require a first sentence of a spell to be pure flavor without mechanics. I want some kind of rider effect to mechanically emphasize the air flavor. If the a person is wrapped in gusts of wind, what kind of byproduct effect could this cause? Maybe an aura Pull effect to drag in others? Maybe an aura of difficult terrain for any trying to enter or exit? Maybe something relating to lightning-thunder? Maybe the air impedes the caster, so is a bit of a flaw? Something. Since it is the air that causes the flight, the caster might target an ally. I am counting "elemental" as if a separate power source, since both an arcane Wizard and a primal Druid would access this cantrip. Finally, a bonus action utilizes this cantrip during combat, so it needs cautious limitations. The description intentionally allows cheese, like using the action for the Gust cantrip, because it helps the air flavor. How about? [B]AIRBORNE[/B] [I]Evocation cantrip[/I] [B]Casting Time:[/B] Reaction [B]Range:[/B] Self (5-foot radius) [B]Components:[/B] V [B]Duration:[/B] Up to 1 minute Gusts whirl around bearing you aloft. When you cast a spell whose effect involves air, wind, fog, cloud, lightning or thunder, you can use your reaction to enwrap yourself in an aura of elemental air centering on you. It allows you to use your move to hover or fly at speed 5 in any direction. This movement doesnt provoke opportunity attacks. The aura ends if you use an action in a way other than to cast an other air spell, then you descend gently up to 30 feet before falling. The wind aura extends clean, clear, breathable air out to 5 feet around you. [B][I]At Higher Levels.[/I][/B] At 5th level the air aura allows fly 10. At 11th level, you can both use your reaction to enwrap the air aura and maintain it, without needing to cast a spell, and it allows fly 30. At 17th level, it allows fly 60. [/QUOTE]
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