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<blockquote data-quote="Turgenev" data-source="post: 9630308" data-attributes="member: 6733"><p>Working on my Robotech-based Obsidian notes and getting ready for Episode 2: Enter the Red Path. Here's a sneak peak. </p><p><img src="https://paratime.ca/images/RoboPrep01.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I'm still working redoing the debriefing section and that leads to the next episode. I'm doing this in between my regular weekly commitments (Two map deadlines per week and I also run 2 games a week). I want some more character interaction in the write-ups (other than just being about what rolls were made) so that's my next task. I'm also working on filling out the details for Episode 2. I'm leaning towards starting with a malcontent Zentraedi attack on the city as a distraction so the Red Path can attempt to grab the Professor. The betrayal and kidnapping of the professor's daughter doesn't happen until episode 3 (Betrayal). Episode 4 is the Rescue. Course as I play the system, my6 plans go go out of the window depending on my die rolls. My series outline is only a suggestion. That's my plan, but how things turn out is completely dependent on the dice.</p><p></p><p>As for rules wise, I've expanded the skill options by adding a few more skills from other palladium books (mainly Heroes Unlimited but also Beyond the Supernatural). The new skills I've added include Appraise Antiques, Aerobic Exercise, History, various Lore skills (ignoring the supernatural ones for the time being), Outdoorsmanship, Physical Labour, and a few additional science based skills (Zoology, Chemistry: Pharmaceutical, etc.). I'm tempted to take any skill that has multiple % score to be averaged into one score (for example, Climbing has a base chance of 70%/30% +5%/level) and average the numbers to get one % score. So in this case, Climbing would be 50% +5%/level. It's only an idea at the moment. </p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 9630308, member: 6733"] Working on my Robotech-based Obsidian notes and getting ready for Episode 2: Enter the Red Path. Here's a sneak peak. [img]https://paratime.ca/images/RoboPrep01.jpg[/img] I'm still working redoing the debriefing section and that leads to the next episode. I'm doing this in between my regular weekly commitments (Two map deadlines per week and I also run 2 games a week). I want some more character interaction in the write-ups (other than just being about what rolls were made) so that's my next task. I'm also working on filling out the details for Episode 2. I'm leaning towards starting with a malcontent Zentraedi attack on the city as a distraction so the Red Path can attempt to grab the Professor. The betrayal and kidnapping of the professor's daughter doesn't happen until episode 3 (Betrayal). Episode 4 is the Rescue. Course as I play the system, my6 plans go go out of the window depending on my die rolls. My series outline is only a suggestion. That's my plan, but how things turn out is completely dependent on the dice. As for rules wise, I've expanded the skill options by adding a few more skills from other palladium books (mainly Heroes Unlimited but also Beyond the Supernatural). The new skills I've added include Appraise Antiques, Aerobic Exercise, History, various Lore skills (ignoring the supernatural ones for the time being), Outdoorsmanship, Physical Labour, and a few additional science based skills (Zoology, Chemistry: Pharmaceutical, etc.). I'm tempted to take any skill that has multiple % score to be averaged into one score (for example, Climbing has a base chance of 70%/30% +5%/level) and average the numbers to get one % score. So in this case, Climbing would be 50% +5%/level. It's only an idea at the moment. Cheers, Tim [/QUOTE]
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