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<blockquote data-quote="Sword of Spirit" data-source="post: 9551271" data-attributes="member: 6677017"><p>The thing is, if you make a monster from scratch with nothing like the 2014 DMG you have absolutely no idea what its CR is.</p><p></p><p>The guess and check issue with the proficiency bonus you mention (a real irritation) aside, the primary function of the monster building rules was to tell you the CR of the finished product. </p><p></p><p>Otherwise what are you going to do to determine what the CR of this statblock you made is? Oftentimes imperfect rules really are better than none.</p><p></p><p>Not including the rules at all, bothers me in a way I haven't found words for. It's like an extreme example of the supported play style contraction that has led to and permeated 5.5e. It's saying <em>you</em> (the DM) don't design monsters in this game. <em>We</em> (the designers) do that for you. Isn't it great and helpful that we made the decision to handle that hard work for you? You can even refluff them if you like! Welcome to the same edition!(just with the parts we currently making the decisions didn't feel mattered, or supported play styles (like that "simulationist" nonsense) we decided we didn't need to anymore).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9551271, member: 6677017"] The thing is, if you make a monster from scratch with nothing like the 2014 DMG you have absolutely no idea what its CR is. The guess and check issue with the proficiency bonus you mention (a real irritation) aside, the primary function of the monster building rules was to tell you the CR of the finished product. Otherwise what are you going to do to determine what the CR of this statblock you made is? Oftentimes imperfect rules really are better than none. Not including the rules at all, bothers me in a way I haven't found words for. It's like an extreme example of the supported play style contraction that has led to and permeated 5.5e. It's saying [I]you[/I] (the DM) don't design monsters in this game. [I]We[/I] (the designers) do that for you. Isn't it great and helpful that we made the decision to handle that hard work for you? You can even refluff them if you like! Welcome to the same edition!(just with the parts we currently making the decisions didn't feel mattered, or supported play styles (like that "simulationist" nonsense) we decided we didn't need to anymore). [/QUOTE]
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