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*Dungeons & Dragons
2025's Ancient Green Dragon Stat Block From The New Monster Manual
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<blockquote data-quote="Chaosmancer" data-source="post: 9424921" data-attributes="member: 6801228"><p>I disagree with both of those statements. Battle Ready was the most exciting part of that dragon statblock for me as a DM. </p><p></p><p>Additionally, you have made that statblock quite confusing. It took me multiple read throughs to understand that I am giving up two attacks to make a single bigger attack. In terms of power... that is a bad trade the majority of the time and weakens the dragon. </p><p></p><p>And then you did it again with your 40 ft cone tail attack. That takes all three reactions, meaning the dragon cannot use any rend attacks if they use their charming prescence even once. It still has the same trigger, but now it feels like a waste if you have a single enemy hitting you in melee, while everyone else has kept their distance. This will only work if the group stays in a cone for the dragon, who has a much deadlier cone they know to avoid. </p><p></p><p>You also took out all the references to their buffs from being in a lair, which was incredibly convenient to have in a single statblock, instead of having to reference a lair for changes to the statblock itself. </p><p></p><p>And for all of that weakening... you added a grapple and a topple.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9424921, member: 6801228"] I disagree with both of those statements. Battle Ready was the most exciting part of that dragon statblock for me as a DM. Additionally, you have made that statblock quite confusing. It took me multiple read throughs to understand that I am giving up two attacks to make a single bigger attack. In terms of power... that is a bad trade the majority of the time and weakens the dragon. And then you did it again with your 40 ft cone tail attack. That takes all three reactions, meaning the dragon cannot use any rend attacks if they use their charming prescence even once. It still has the same trigger, but now it feels like a waste if you have a single enemy hitting you in melee, while everyone else has kept their distance. This will only work if the group stays in a cone for the dragon, who has a much deadlier cone they know to avoid. You also took out all the references to their buffs from being in a lair, which was incredibly convenient to have in a single statblock, instead of having to reference a lair for changes to the statblock itself. And for all of that weakening... you added a grapple and a topple. [/QUOTE]
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2025's Ancient Green Dragon Stat Block From The New Monster Manual
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