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*Dungeons & Dragons
2025's Ancient Green Dragon Stat Block From The New Monster Manual
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<blockquote data-quote="dave2008" data-source="post: 9424942" data-attributes="member: 83242"><p>Well your jumping into the middle of ideas of WIP discussions. If you read further you see I took things out as an experiment and they got put back in in later stat blocks. Furthermore, the whole point of these is to get feedback, so I do appreciate that. The cutting of things was to see how stripped down I could get it without fundamentally changing the design. </p><p></p><p>The tail sweep got changed to a wing attack similar to the old 2014 dragons and I reduced to 2 reactions. This gave the dragon a tactical movement option (which it needed IMO). This also fixed the other issue you noted about having no options if it used the tail sweep.</p><p></p><p>But that is really beside the point. The reason for this statblocks was solely to investigate whether or not Rend, and nothing else, made sense. What I was looking at in the first revision was what would need to be done to keep the same basic size of statblock and replace rend with claw, bite, and tail attacks. It was doable, but lost some in the process. That is OK, that is what I am trying to figure out. Now, I am inclined to make the stat block bigger rather than cut things, but it was an experiment to see what would need cutting.</p><p></p><p>I am not a fan of wrapping up lair abilities in the statblock. Monsters are often not in their lairs and I don't see the need to burden the general statblock with the info. Also, I can do a lot more interesting things if a put lair info outside the statblock like they were in 2014. I am not going to adopt this change in my 2024 monsters.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9424942, member: 83242"] Well your jumping into the middle of ideas of WIP discussions. If you read further you see I took things out as an experiment and they got put back in in later stat blocks. Furthermore, the whole point of these is to get feedback, so I do appreciate that. The cutting of things was to see how stripped down I could get it without fundamentally changing the design. The tail sweep got changed to a wing attack similar to the old 2014 dragons and I reduced to 2 reactions. This gave the dragon a tactical movement option (which it needed IMO). This also fixed the other issue you noted about having no options if it used the tail sweep. But that is really beside the point. The reason for this statblocks was solely to investigate whether or not Rend, and nothing else, made sense. What I was looking at in the first revision was what would need to be done to keep the same basic size of statblock and replace rend with claw, bite, and tail attacks. It was doable, but lost some in the process. That is OK, that is what I am trying to figure out. Now, I am inclined to make the stat block bigger rather than cut things, but it was an experiment to see what would need cutting. I am not a fan of wrapping up lair abilities in the statblock. Monsters are often not in their lairs and I don't see the need to burden the general statblock with the info. Also, I can do a lot more interesting things if a put lair info outside the statblock like they were in 2014. I am not going to adopt this change in my 2024 monsters. [/QUOTE]
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2025's Ancient Green Dragon Stat Block From The New Monster Manual
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