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2025's Ancient Green Dragon Stat Block From The New Monster Manual
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<blockquote data-quote="TheDungeonMathster" data-source="post: 9438182" data-attributes="member: 7043203"><p>Getting back to the new stat block convo: I have converted a handful of creatures to the new 2024 stat block and ran them today. Here are my thoughts:</p><ol> <li data-xf-list-type="ol">It will take a bit to get used to the ability score block. Having all the modifiers in a group visually makes it difficult to quickly find the value you're looking for. I am certain a bit of this is not being used to the new style.</li> <li data-xf-list-type="ol">I modified the new block to have all defense information right below the abilities because this is where your eyes goes to make saves. This structure was <em>incredibly</em> helpful in reminding me of save-related features (like legendary resistances and damage resistances).</li> <li data-xf-list-type="ol">The more terse action descriptions are nice (despite this specific creature being more robust).</li> <li data-xf-list-type="ol"><strong>Legendary Actions:</strong> So... here's where I think the new stat block designed slowed things down. Again, this was for a creature that I created for my game (see below). Since the legendary actions are not extra reactions, annd because reactions have <em>triggers</em>, I found myself having to continually reread reactions to see if I could use a given reaction based on a trigger.</li> </ol><p>If they keep this structure for legendary actions (which is not in doubt), then I think it might be better to group them by trigger type and reduce the number of reaction options.</p><p></p><p>For reference, the creature I am specifically referencing is the one below.</p><p>[ATTACH=full]377039[/ATTACH]</p></blockquote><p></p>
[QUOTE="TheDungeonMathster, post: 9438182, member: 7043203"] Getting back to the new stat block convo: I have converted a handful of creatures to the new 2024 stat block and ran them today. Here are my thoughts: [LIST=1] [*]It will take a bit to get used to the ability score block. Having all the modifiers in a group visually makes it difficult to quickly find the value you're looking for. I am certain a bit of this is not being used to the new style. [*]I modified the new block to have all defense information right below the abilities because this is where your eyes goes to make saves. This structure was [I]incredibly[/I] helpful in reminding me of save-related features (like legendary resistances and damage resistances). [*]The more terse action descriptions are nice (despite this specific creature being more robust). [*][B]Legendary Actions:[/B] So... here's where I think the new stat block designed slowed things down. Again, this was for a creature that I created for my game (see below). Since the legendary actions are not extra reactions, annd because reactions have [I]triggers[/I], I found myself having to continually reread reactions to see if I could use a given reaction based on a trigger. [/LIST] If they keep this structure for legendary actions (which is not in doubt), then I think it might be better to group them by trigger type and reduce the number of reaction options. For reference, the creature I am specifically referencing is the one below. [ATTACH type="full"]377039[/ATTACH] [/QUOTE]
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2025's Ancient Green Dragon Stat Block From The New Monster Manual
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