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$20K (or a possible 120K) for your soul?
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<blockquote data-quote="SHARK" data-source="post: 237251" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Wow! I think it comes down to a simple equation. I fully agree with my friend mmadsen--you took the words right out of my mouth!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />--and LadyDragon as well. There's something to be said for maintaining one's absolute creative rights--but one must realise that becoming a professional game-designer and writer isn't about everything being your way. It's about being able to work with a publisher and coming up with a product that reflects and celebrates your ideas and creativity as much as possible, while still meeting the publisher's needs. After all, whether they are paying you three cents a word, or ten--they are *PAYING* you money for sharp ideas and *words* Because they are doing so, they are entitled to make some demands. If you don't like that, or can't deal with it, then you must recognize that your ideas and your world--whatever--will remain locked away in your own mind, or only briefly glimpsed at by the small group of people you play with.</p><p></p><p>Personally, after all the time and effort I have put into my campaigns, I like the idea of someone paying me money for even parts of my campaigns, or ideas that I have only partially developed. I can be as creative as I want, and still have my hobby actually *do* something for my life--by not only paying me, but also having the fun and joy of sharing my *art*--such as it is, with thousands of other people from around the world. If I can get a sharp company to believe in me, and invest in me, and others can buy my books and have fun with them, and bring more fun and inspiration to their own games, then it's a job well done. Just a little something more that I can be proud of. How cool is that?</p><p></p><p>Otherwise--your ideas, your *art* simply dies with you, as it were. Your brilliance, your creativity, your unique gifts to the world mean nothing. They effect no one, and they go no where. Yeah, there is a minute chance that you can self-publish, and keep absolute creative rights to your ideas. But how much will you get paid, and how many people will see it, and get to enjoy it, seeing that if you self-publish, you are essentially a no-name question mark with no advertising and distribution strength or system behind you?</p><p></p><p>I think the joy of sharing my art with people and bringing fun to people, as well as getting paid for doing stuff I would be writing up for myself anyways--is a situation where everyone wins.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 237251, member: 1131"] Greetings! Wow! I think it comes down to a simple equation. I fully agree with my friend mmadsen--you took the words right out of my mouth!:)--and LadyDragon as well. There's something to be said for maintaining one's absolute creative rights--but one must realise that becoming a professional game-designer and writer isn't about everything being your way. It's about being able to work with a publisher and coming up with a product that reflects and celebrates your ideas and creativity as much as possible, while still meeting the publisher's needs. After all, whether they are paying you three cents a word, or ten--they are *PAYING* you money for sharp ideas and *words* Because they are doing so, they are entitled to make some demands. If you don't like that, or can't deal with it, then you must recognize that your ideas and your world--whatever--will remain locked away in your own mind, or only briefly glimpsed at by the small group of people you play with. Personally, after all the time and effort I have put into my campaigns, I like the idea of someone paying me money for even parts of my campaigns, or ideas that I have only partially developed. I can be as creative as I want, and still have my hobby actually *do* something for my life--by not only paying me, but also having the fun and joy of sharing my *art*--such as it is, with thousands of other people from around the world. If I can get a sharp company to believe in me, and invest in me, and others can buy my books and have fun with them, and bring more fun and inspiration to their own games, then it's a job well done. Just a little something more that I can be proud of. How cool is that? Otherwise--your ideas, your *art* simply dies with you, as it were. Your brilliance, your creativity, your unique gifts to the world mean nothing. They effect no one, and they go no where. Yeah, there is a minute chance that you can self-publish, and keep absolute creative rights to your ideas. But how much will you get paid, and how many people will see it, and get to enjoy it, seeing that if you self-publish, you are essentially a no-name question mark with no advertising and distribution strength or system behind you? I think the joy of sharing my art with people and bringing fun to people, as well as getting paid for doing stuff I would be writing up for myself anyways--is a situation where everyone wins. Semper Fidelis, SHARK [/QUOTE]
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