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20th Anniversary Edition Vampire: the Masquerade... Got it in .pdf format today
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<blockquote data-quote="Achan hiArusa" data-source="post: 5723968" data-attributes="member: 2597"><p>I'm not talking about the severity of the botch and counting up ones. I am talking simple mathematics, the more dice you roll, the more dice you roll the more ones you can get, the more ones you get the more likely you will botch (its only 10% with one die but almost 50% with 10 dice, even if you don't botch with at least a single success) and by corollary the easier it is to fail. I just eliminate the whole thing problem and go with a hybrid nWoD/Shadowrun 4th approach with roll-agains, 1s not eliminating anything, and requiring half or more of your die to roll 1s before you get a botch (and having partial successes where if at least your dice are half ones and you have at least a single success works really well storywise) instead of the Three Stooges effect of the original game. Then I just make skill specialities be 9-agains and keep the chance die for special occasions.</p><p></p><p>Otherwise I agree having variable difficulty numbers along with number of successes allows for more fine tuning in the game.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 5723968, member: 2597"] I'm not talking about the severity of the botch and counting up ones. I am talking simple mathematics, the more dice you roll, the more dice you roll the more ones you can get, the more ones you get the more likely you will botch (its only 10% with one die but almost 50% with 10 dice, even if you don't botch with at least a single success) and by corollary the easier it is to fail. I just eliminate the whole thing problem and go with a hybrid nWoD/Shadowrun 4th approach with roll-agains, 1s not eliminating anything, and requiring half or more of your die to roll 1s before you get a botch (and having partial successes where if at least your dice are half ones and you have at least a single success works really well storywise) instead of the Three Stooges effect of the original game. Then I just make skill specialities be 9-agains and keep the chance die for special occasions. Otherwise I agree having variable difficulty numbers along with number of successes allows for more fine tuning in the game. [/QUOTE]
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20th Anniversary Edition Vampire: the Masquerade... Got it in .pdf format today
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