Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
20th Anniversary Mage and others?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bolongo" data-source="post: 6353795" data-attributes="member: 67076"><p>I can't really provide a detailed answer, but in broad strokes the anniversary editions are intended for those who preferred the fluff, and sometimes the rules, of the oWoD.</p><p></p><p>I'm not well read on everything in the nWoD, but like you I really liked the old Mage. 2nd edition in particular saw a lot of play among my friends. And when I picked up the nWoD Mage (The Awakening) I was horribly disappointed, to put it mildly. My actual reaction was "this sucks elephant balls through a straw!"</p><p></p><p>With time, I've mellowed a little and come to see that the new game is its own animal. It's not trying to do the same things as the classic, and some people might think the new setting is more interesting. Personally, I can't adapt to it though. And I maintain that putting Atlantis in your backstory is <em>always </em>a sucky move, no matter what.</p><p></p><p>Now, on to the anniversary edition. The intention is to maintain the old world and its fluff, while cleaning up the rules. How that will turn out remains to be seen. I'm a backer of the kickstarter, but only on the pdf level, because I'm a little on the fence.</p><p></p><p>See, in the other anniversary rules, they've reverted a very important rule that I actually liked the way it was. History time. The exact timeline is now a little hazy to me, but as I recall the very first iteration of Storyteller ran with 3 variables: size of the dice pool, target number for success, and number of successes needed/degree of success. Later on (I seem to recall 2nd ed for most of the games, but don't quote me on it) this was simplified to 2 variables by setting a fixed target for all rolls. But now they've gone back on this to the original system, and IMHO this is a horrible, horrible idea. I'm not a big fan of dice pool systems to begin with, because of their poor transparency, and adding more variables just increases the mathematical opacity far beyond what anyone needs.</p><p></p><p>Okay, rant over. Hope I've at least informed you a little more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Bolongo, post: 6353795, member: 67076"] I can't really provide a detailed answer, but in broad strokes the anniversary editions are intended for those who preferred the fluff, and sometimes the rules, of the oWoD. I'm not well read on everything in the nWoD, but like you I really liked the old Mage. 2nd edition in particular saw a lot of play among my friends. And when I picked up the nWoD Mage (The Awakening) I was horribly disappointed, to put it mildly. My actual reaction was "this sucks elephant balls through a straw!" With time, I've mellowed a little and come to see that the new game is its own animal. It's not trying to do the same things as the classic, and some people might think the new setting is more interesting. Personally, I can't adapt to it though. And I maintain that putting Atlantis in your backstory is [I]always [/I]a sucky move, no matter what. Now, on to the anniversary edition. The intention is to maintain the old world and its fluff, while cleaning up the rules. How that will turn out remains to be seen. I'm a backer of the kickstarter, but only on the pdf level, because I'm a little on the fence. See, in the other anniversary rules, they've reverted a very important rule that I actually liked the way it was. History time. The exact timeline is now a little hazy to me, but as I recall the very first iteration of Storyteller ran with 3 variables: size of the dice pool, target number for success, and number of successes needed/degree of success. Later on (I seem to recall 2nd ed for most of the games, but don't quote me on it) this was simplified to 2 variables by setting a fixed target for all rolls. But now they've gone back on this to the original system, and IMHO this is a horrible, horrible idea. I'm not a big fan of dice pool systems to begin with, because of their poor transparency, and adding more variables just increases the mathematical opacity far beyond what anyone needs. Okay, rant over. Hope I've at least informed you a little more. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
20th Anniversary Mage and others?
Top