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<blockquote data-quote="the Jester" data-source="post: 4853229" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">CRYPT THING</span></strong></p><p>Crypt things are skeletal undead. They are usually encountered sitting or reclined, for they disdain physical combat. The danger a crypt thing presents is rather in the form of its ability to disperse the party widely throughout its lair. A crypt thing can deprive each character of the support and backup of his allies- a potentially lethal circumstance. </p><p> </p><p>However, crypt things are generally not evil. Rather, they usually serve as guardians, dealing with intruders by teleporting them away, and some play riddle games or engage in other contests of wits with adventurers, allowing those that can defeat the crypt thing passage.</p><p></p><p><strong><span style="font-size: 12px">CRYPT THING DISPERSER--- Level 20 Controller</span></strong></p><p>Medium natural humanoid (undead)--- XP 2800</p><p>---</p><p><strong>Initiative</strong> +16; <strong>Senses</strong> Perception +16; darkvision</p><p><strong>HP </strong>191; <strong>Bloodied</strong> 95</p><p><strong>AC</strong> 34; <strong>Fortitude</strong> 30; <strong>Reflex</strong> 32; <strong>Will </strong>35</p><p><strong>Immune</strong> disease, poison; <strong>Resist</strong> 20 necrotic; <strong>Vulnerable</strong> 20 radiant</p><p><strong>Speed</strong> 6</p><p>---</p><p><strong>[Melee basic] Claws</strong> (standard; at will): +22 vs. AC; 1d8+3 damage. </p><p></p><p><strong>[Ranged] Baleful Teleport </strong>(standard; at will) <strong>Teleportation: </strong>The crypt thing tries to teleport part of an enemy. Range 20; +24 vs. Will; 3d6+7 damage.</p><p></p><p><strong>[Ranged] Send Away </strong>(standard; recharge 5 6) <strong>Teleportation:</strong> Range 20; +24 vs. Will; 2d4+7 psychic damage, plus target is teleported 20. The crypt thing need not have line of sight or effect to the destination square. If the space is occupied, the character instead appears in the nearest unoccupied square. </p><p></p><p><strong>[Area] Dispersion</strong> (standard; encounter) <strong>Teleportation: </strong>Burst 3 within 20; attacks each enemy in burst; +23 vs. Will; Hit: 4d6+7 psychic damage, and target is teleported away. Roll d% for each creature hit:</p><p>01-10: Target teleports elsewhere in the same room. </p><p>11-20: Target teleports into an adjacent room or hallway.</p><p>21-40: Target teleports 3d6 squares outside of the chamber in a random direction.</p><p>41-60: Target teleports 5d10 squares outside of the chamber in a random direction.</p><p>61-80: Target teleports 1d12x20 squares outside of the chamber in a random direction.</p><p>81-90: Target teleports up one level (if possible); position relatively randomly. </p><p>91-00: Target teleports down one level (if possible); position relatively randomly. </p><p>---</p><p><strong>Alignment </strong>unaligned; <strong>Languages</strong> Common</p><p><strong>Skills </strong>Arcana +20</p><p><strong>Str </strong>16; <strong>Dex</strong> 23; <strong>Wis</strong> 23</p><p><strong>Con </strong>23;<strong> Int</strong> 20; <strong>Cha</strong> 27</p><p></p><p><strong><span style="font-size: 12px">CRYPT THING PREDATOR--- Level 26 Artillery</span></strong></p><p>Medium natural humanoid (undead)--- XP 9000</p><p>---</p><p><strong>Initiative</strong> +19; <strong>Senses </strong>Perception +20; darkvision</p><p><strong>HP</strong> 187; <strong>Bloodied</strong> 93</p><p><strong>AC </strong>38; <strong>Fortitude</strong> 38; <strong>Reflex</strong> 38; <strong>Will</strong> 40</p><p><strong>Immune </strong>disease, poison; <strong>Resist</strong> 20 necrotic; <strong>Vulnerable</strong> 20 radiant</p><p><strong>Speed </strong>6</p><p>---</p><p><strong>[Melee basic] Claws</strong> (standard; at will): +33 vs. AC; 2d8+9 damage.</p><p></p><p><strong>[Melee] Paralyzing Claw</strong> (standard; recharge 5 6): +33 vs. AC; 2d8+9 damage, plus target is immobilized (save ends). </p><p></p><p><strong>[Ranged] Disintegrating Ray</strong> (standard; at will): Range 20; +31 vs. Fortitude; Hit: 2d12+9 damage, plus target is immobilized and ongoing 15 damage (save ends); Aftereffect: ongoing 5 damage (save ends).</p><p></p><p><strong>[Area] Disappear into Dust</strong> (standard; encounter) <strong>Illusion:</strong> Burst 3 within 10; +29 vs. Will; Hit: 4d10+9 psychic damage, and the target is invisible and unconscious (save ends both); Second Failed Save: target is invisible and unconscious until the end of the encounter or until another effect gives him a saving throw that he succeeds at against this power.</p><p>---</p><p><strong>Alignment </strong>unaligned; <strong>Languages </strong>Common</p><p><strong>Skills</strong> Arcana +26, Bluff +31</p><p><strong>Str</strong> 20; <strong>Dex</strong> 23; <strong>Wis </strong>24</p><p><strong>Con</strong> 25; <strong>Int</strong> 26;<strong> Cha</strong> 30</p></blockquote><p></p>
[QUOTE="the Jester, post: 4853229, member: 1210"] [B][SIZE="4"]CRYPT THING[/SIZE][/B] Crypt things are skeletal undead. They are usually encountered sitting or reclined, for they disdain physical combat. The danger a crypt thing presents is rather in the form of its ability to disperse the party widely throughout its lair. A crypt thing can deprive each character of the support and backup of his allies- a potentially lethal circumstance. However, crypt things are generally not evil. Rather, they usually serve as guardians, dealing with intruders by teleporting them away, and some play riddle games or engage in other contests of wits with adventurers, allowing those that can defeat the crypt thing passage. [B][SIZE="3"]CRYPT THING DISPERSER--- Level 20 Controller[/SIZE][/B] Medium natural humanoid (undead)--- XP 2800 --- [B]Initiative[/B] +16; [B]Senses[/B] Perception +16; darkvision [B]HP [/B]191; [B]Bloodied[/B] 95 [B]AC[/B] 34; [B]Fortitude[/B] 30; [B]Reflex[/B] 32; [B]Will [/B]35 [B]Immune[/B] disease, poison; [B]Resist[/B] 20 necrotic; [B]Vulnerable[/B] 20 radiant [B]Speed[/B] 6 --- [B][Melee basic] Claws[/B] (standard; at will): +22 vs. AC; 1d8+3 damage. [B][Ranged] Baleful Teleport [/B](standard; at will) [B]Teleportation: [/B]The crypt thing tries to teleport part of an enemy. Range 20; +24 vs. Will; 3d6+7 damage. [B][Ranged] Send Away [/B](standard; recharge 5 6) [B]Teleportation:[/B] Range 20; +24 vs. Will; 2d4+7 psychic damage, plus target is teleported 20. The crypt thing need not have line of sight or effect to the destination square. If the space is occupied, the character instead appears in the nearest unoccupied square. [B][Area] Dispersion[/B] (standard; encounter) [B]Teleportation: [/B]Burst 3 within 20; attacks each enemy in burst; +23 vs. Will; Hit: 4d6+7 psychic damage, and target is teleported away. Roll d% for each creature hit: 01-10: Target teleports elsewhere in the same room. 11-20: Target teleports into an adjacent room or hallway. 21-40: Target teleports 3d6 squares outside of the chamber in a random direction. 41-60: Target teleports 5d10 squares outside of the chamber in a random direction. 61-80: Target teleports 1d12x20 squares outside of the chamber in a random direction. 81-90: Target teleports up one level (if possible); position relatively randomly. 91-00: Target teleports down one level (if possible); position relatively randomly. --- [B]Alignment [/B]unaligned; [B]Languages[/B] Common [B]Skills [/B]Arcana +20 [B]Str [/B]16; [B]Dex[/B] 23; [B]Wis[/B] 23 [B]Con [/B]23;[B] Int[/B] 20; [B]Cha[/B] 27 [B][SIZE="3"]CRYPT THING PREDATOR--- Level 26 Artillery[/SIZE][/B] Medium natural humanoid (undead)--- XP 9000 --- [B]Initiative[/B] +19; [B]Senses [/B]Perception +20; darkvision [B]HP[/B] 187; [B]Bloodied[/B] 93 [B]AC [/B]38; [B]Fortitude[/B] 38; [B]Reflex[/B] 38; [B]Will[/B] 40 [B]Immune [/B]disease, poison; [B]Resist[/B] 20 necrotic; [B]Vulnerable[/B] 20 radiant [B]Speed [/B]6 --- [B][Melee basic] Claws[/B] (standard; at will): +33 vs. AC; 2d8+9 damage. [B][Melee] Paralyzing Claw[/B] (standard; recharge 5 6): +33 vs. AC; 2d8+9 damage, plus target is immobilized (save ends). [B][Ranged] Disintegrating Ray[/B] (standard; at will): Range 20; +31 vs. Fortitude; Hit: 2d12+9 damage, plus target is immobilized and ongoing 15 damage (save ends); Aftereffect: ongoing 5 damage (save ends). [B][Area] Disappear into Dust[/B] (standard; encounter) [B]Illusion:[/B] Burst 3 within 10; +29 vs. Will; Hit: 4d10+9 psychic damage, and the target is invisible and unconscious (save ends both); Second Failed Save: target is invisible and unconscious until the end of the encounter or until another effect gives him a saving throw that he succeeds at against this power. --- [B]Alignment [/B]unaligned; [B]Languages [/B]Common [B]Skills[/B] Arcana +26, Bluff +31 [B]Str[/B] 20; [B]Dex[/B] 23; [B]Wis [/B]24 [B]Con[/B] 25; [B]Int[/B] 26;[B] Cha[/B] 30 [/QUOTE]
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