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<blockquote data-quote="the Jester" data-source="post: 4853696" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">VAPORIGHU</span></strong></p><p>Vaporighus are terrible monsters from long-lost astral dominions that exist to waylay travelers and tear them limb from limb, seemingly without reason or real motivation. Though they can sometimes be reasoned with, it is usually only when the other party has a clear upper hand. </p><p></p><p>A vaporighu looks like a hideous, bloated blob of hairy flesh that waddles along almost comically- until it strikes. Vaporighus drip with corrosive slime and strands of decaying, gangrenous flesh. Small horns top the head of a vaporighu, and it reeks of sulphur and other, fouler things.</p><p></p><p><strong><span style="font-size: 12px">VAPORIGHU LOPER--- Level 20 Skirmisher</span></strong></p><p>Medium immortal humanoid--- XP 2800</p><p>---</p><p><strong>Initiative </strong>+11; <strong>Senses</strong> Perception +15; darkvision</p><p><strong>Fear Aura (fear)</strong> aura 3; any enemy in the aura has a -2 to attacks against the vaporighu and a -2 penalty to Will defense</p><p><strong>HP</strong> 195; <strong>Bloodied</strong> 97</p><p><strong>AC</strong> 34; <strong>Fortitude</strong> 35; <strong>Reflex</strong> 29; <strong>Will</strong> 32</p><p><strong>Speed</strong> 6</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will) <strong>Acid:</strong> +25 vs. AC; 2d6+7 damage plus 1d6 acid damage. </p><p></p><p><strong>[Close] Poison Breath </strong>(standard; recharge 5 6) <strong>Poison: </strong>Close blast 3; +21 vs. Fortitude; Hit: 2d10+7 poison damage plus ongoing 10 poison (save ends); Miss: half damage.</p><p></p><p><strong>[Melee] Corrosive Slime</strong> (immediate reaction; when hit by a weapon attack; at will) <strong>Acid:</strong> The attacking weapon gains a wear point; if it has two wear points, reduce attack and damage rolls made with it, by 1. If it has three wear points, the weapon is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. If the wielder is immune to acid and the attack is melee or close, the weapon is immune to this attack; if the wielder has resist 10 acid or better and the attack is melee or close, the weapon gains a saving throw to avoid gaining a wear point.</p><p></p><p><strong>Loping Move</strong> (move; recharges when the vaporighu loper takes damage): The vaporighu loper shifts 2 and then moves 4. </p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> Supernal</p><p><strong>Str</strong> 24; <strong>Dex</strong> 9; <strong>Wis</strong> 20</p><p><strong>Con</strong> 27; <strong>Int</strong> 15; <strong>Cha</strong> 14</p><p></p><p><strong><span style="font-size: 12px">VAPORIGHU STALKER--- Level 20 Lurker</span></strong></p><p>Medium immortal humanoid--- XP 2800</p><p>---</p><p><strong>Initiative</strong> +20;<strong> Senses</strong> Perception +15; darkvision</p><p><strong>Unseen Menace (fear)</strong> aura 10; beginning at the start of its turn, a creature in the aura treats the vaporighu stalker as if it is invisible unless it is within 3 squares of it or until the stalker attacks. </p><p><strong>HP</strong> 153; <strong>Bloodied</strong> 76</p><p><strong>AC</strong> 34; <strong>Fortitude </strong>35; <strong>Reflex</strong> 32; <strong>Will</strong> 31</p><p><strong>Speed</strong> 6</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will) <strong>Acid:</strong> +25 vs. AC; 2d6+7 damage plus 1d6 acid damage. </p><p></p><p><strong>[Melee] Scurrilous Blow</strong> (standard; only with combat advantage; at will): +23 vs. Reflex; 2d10+7 damage, and the target slides 2. </p><p></p><p><strong>[Ranged] Stalker’s Trick </strong>(minor; at will): Only against a target in the vaporighu stalker’s aura; range 10; +23 vs. Will; the vaporighu stalker gains combat advantage against the target until the end of the target’s next turn.</p><p></p><p><strong>Combat Advantage:</strong> The vaporighu stalker deals an extra 1d10 damage when it has combat advantage.</p><p>---</p><p><strong>Skills</strong> Stealth +21</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages </strong>Supernal</p><p><strong>Str</strong> 24; <strong>Dex</strong> 23; <strong>Wis</strong> 20</p><p><strong>Con</strong> 27; <strong>Int</strong> 15; <strong>Cha</strong> 14</p></blockquote><p></p>
[QUOTE="the Jester, post: 4853696, member: 1210"] [B][SIZE="4"]VAPORIGHU[/SIZE][/B] Vaporighus are terrible monsters from long-lost astral dominions that exist to waylay travelers and tear them limb from limb, seemingly without reason or real motivation. Though they can sometimes be reasoned with, it is usually only when the other party has a clear upper hand. A vaporighu looks like a hideous, bloated blob of hairy flesh that waddles along almost comically- until it strikes. Vaporighus drip with corrosive slime and strands of decaying, gangrenous flesh. Small horns top the head of a vaporighu, and it reeks of sulphur and other, fouler things. [B][SIZE="3"]VAPORIGHU LOPER--- Level 20 Skirmisher[/SIZE][/B] Medium immortal humanoid--- XP 2800 --- [B]Initiative [/B]+11; [B]Senses[/B] Perception +15; darkvision [B]Fear Aura (fear)[/B] aura 3; any enemy in the aura has a -2 to attacks against the vaporighu and a -2 penalty to Will defense [B]HP[/B] 195; [B]Bloodied[/B] 97 [B]AC[/B] 34; [B]Fortitude[/B] 35; [B]Reflex[/B] 29; [B]Will[/B] 32 [B]Speed[/B] 6 --- [B][Melee basic] Slam[/B] (standard; at will) [B]Acid:[/B] +25 vs. AC; 2d6+7 damage plus 1d6 acid damage. [B][Close] Poison Breath [/B](standard; recharge 5 6) [B]Poison: [/B]Close blast 3; +21 vs. Fortitude; Hit: 2d10+7 poison damage plus ongoing 10 poison (save ends); Miss: half damage. [B][Melee] Corrosive Slime[/B] (immediate reaction; when hit by a weapon attack; at will) [B]Acid:[/B] The attacking weapon gains a wear point; if it has two wear points, reduce attack and damage rolls made with it, by 1. If it has three wear points, the weapon is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. If the wielder is immune to acid and the attack is melee or close, the weapon is immune to this attack; if the wielder has resist 10 acid or better and the attack is melee or close, the weapon gains a saving throw to avoid gaining a wear point. [B]Loping Move[/B] (move; recharges when the vaporighu loper takes damage): The vaporighu loper shifts 2 and then moves 4. --- [B]Alignment[/B] chaotic evil; [B]Languages[/B] Supernal [B]Str[/B] 24; [B]Dex[/B] 9; [B]Wis[/B] 20 [B]Con[/B] 27; [B]Int[/B] 15; [B]Cha[/B] 14 [B][SIZE="3"]VAPORIGHU STALKER--- Level 20 Lurker[/SIZE][/B] Medium immortal humanoid--- XP 2800 --- [B]Initiative[/B] +20;[B] Senses[/B] Perception +15; darkvision [B]Unseen Menace (fear)[/B] aura 10; beginning at the start of its turn, a creature in the aura treats the vaporighu stalker as if it is invisible unless it is within 3 squares of it or until the stalker attacks. [B]HP[/B] 153; [B]Bloodied[/B] 76 [B]AC[/B] 34; [B]Fortitude [/B]35; [B]Reflex[/B] 32; [B]Will[/B] 31 [B]Speed[/B] 6 --- [B][Melee basic] Slam[/B] (standard; at will) [B]Acid:[/B] +25 vs. AC; 2d6+7 damage plus 1d6 acid damage. [B][Melee] Scurrilous Blow[/B] (standard; only with combat advantage; at will): +23 vs. Reflex; 2d10+7 damage, and the target slides 2. [B][Ranged] Stalker’s Trick [/B](minor; at will): Only against a target in the vaporighu stalker’s aura; range 10; +23 vs. Will; the vaporighu stalker gains combat advantage against the target until the end of the target’s next turn. [B]Combat Advantage:[/B] The vaporighu stalker deals an extra 1d10 damage when it has combat advantage. --- [B]Skills[/B] Stealth +21 [B]Alignment[/B] chaotic evil; [B]Languages [/B]Supernal [B]Str[/B] 24; [B]Dex[/B] 23; [B]Wis[/B] 20 [B]Con[/B] 27; [B]Int[/B] 15; [B]Cha[/B] 14 [/QUOTE]
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