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<blockquote data-quote="the Jester" data-source="post: 4859248" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">LAMMASU</span></strong></p><p>Lammasu are immortal creatures from the Radiant Heavens of Celestia. These noble beings both seek out evil to slay and seek out folk devoted to good, aiding them in missions of mercy or benevolence.</p><p></p><p>A lammasu has the body of a lion, the wings of an eagle and the head of a man. Lammasu glow with goodness.</p><p></p><p></p><p><strong><span style="font-size: 12px">LAMMASU SHEPHERD--- Level 20 Controller (Leader)</span></strong></p><p>Large immortal magical beast--- XP 2800</p><p>---</p><p><strong>Initiative </strong>+13; <strong>Senses</strong> Perception +23</p><p><strong>Glow of Goodness (Radiant)</strong> aura 4; each enemy and evil creature in the aura at the start of its turn takes 5 radiant damage has -2 on attack and damage rolls until the end of its turn</p><p><strong>HP</strong> 188; <strong>Bloodied</strong> 94</p><p><strong>AC</strong> 33; <strong>Fortitude</strong> 30; <strong>Reflex</strong> 31;<strong> Will</strong> 35</p><p><strong>Immune</strong> blindness; <strong>Resist</strong> necrotic 10, radiant 20</p><p><strong>Speed </strong>6, fly 10</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +25 vs. AC; 1d6+6 damage.</p><p></p><p><strong>[Melee] Radiant Claws </strong>(standard; at will) <strong>Radiant:</strong> +25 vs. AC; 1d6+6 damage, plus 1d6 radiant damage.</p><p><strong></strong></p><p><strong>[Melee] Healing Touch</strong> (minor; encounter) <strong>Healing:</strong> Automatically hits one adjacent ally; the ally can spend a healing surge.</p><p></p><p><strong>[Close] Shepherd’s Word</strong> (minor; at will 1/round): Close burst 10; targets one ally; that ally slides 1. </p><p></p><p><strong>[Area] Invocation to the Powers of Good</strong> (standard; encounter) <strong>Radiant, Zone:</strong> Burst 3 within 10; +22 vs. Will; Hit: 3d10+7 radiant damage, plus target is blinded until the end of its next turn; Miss: half damage; Effect: creates a zone of bright light that lasts for five minutes or until the end of the encounter. </p><p>---</p><p><strong>Alignment</strong> lawful good; <strong>Languages</strong> Supernal</p><p><strong>Str</strong> 22; <strong>Dex</strong> 16; <strong>Wis</strong> 27</p><p><strong>Con</strong> 20; <strong>Int</strong> 23; <strong>Cha</strong> 23</p><p></p><p></p><p><strong><span style="font-size: 12px">LAMMASU PALADIN--- Level 22 Soldier</span></strong></p><p>Large immortal magical beast--- XP 4150</p><p>---</p><p><strong>Initiative</strong> +15; <strong>Senses </strong>Perception +x, special senses</p><p><strong>Glow of Goodness (Radiant)</strong> aura 4; each enemy and evil creature in the aura at the start of its turn takes 5 radiant damage has -2 on attack and damage rolls until the end of its turn</p><p><strong>HP</strong> 204; <strong>Bloodied</strong> 102</p><p><strong>AC </strong>37; <strong>Fortitude </strong>34; <strong>Reflex</strong> 33; <strong>Will </strong>36</p><p><strong>Immune</strong> blindness; <strong>Resist </strong>necrotic 10, radiant 20</p><p><strong>Saving Throws</strong> see Unfaltering</p><p><strong>Speed</strong> 6, fly 10</p><p>---</p><p><strong>[Melee basic] Claw </strong>(standard; at will): +28 vs. AC; 2d6+8 damage.</p><p></p><p><strong>[Melee] Radiant Claws</strong> (standard; at will) <strong>Radiant:</strong> +28 vs. AC; 2d6+8 damage, plus 1d8 radiant damage.</p><p></p><p><strong>[Melee] Smite</strong> (standard; recharge 4 5 6) <strong>Radiant:</strong> +28 vs. AC; 3d8+8 radiant damage, plus target is knocked prone and dazed until the end of its next turn.</p><p></p><p><strong>[Close] Manifestation of Righteousness</strong> (standard; encounter) <strong>Radiant:</strong> Close burst 1; +26 vs. AC; 4d10+8 radiant damage, plus target is pushed 3 and ongoing 5 radiant (save ends).</p><p></p><p><strong>Unfaltering</strong> (immediate reaction; when first bloodied) <strong>Healing:</strong> The lammasu paladin spends a healing surge and regains 51 hit points. It gains +2 to saving throws until the end of the encounter or until it starts and ends one of its turn without being bloodied.</p><p>---</p><p><strong>Alignment</strong> lawful good; <strong>Languages</strong> Supernal</p><p><strong>Str </strong>24; <strong>Dex</strong> 18; <strong>Wis</strong> 25</p><p><strong>Con</strong> 20; <strong>Int</strong> 23; <strong>Cha</strong> 28</p></blockquote><p></p>
[QUOTE="the Jester, post: 4859248, member: 1210"] [B][SIZE="4"]LAMMASU[/SIZE][/B] Lammasu are immortal creatures from the Radiant Heavens of Celestia. These noble beings both seek out evil to slay and seek out folk devoted to good, aiding them in missions of mercy or benevolence. A lammasu has the body of a lion, the wings of an eagle and the head of a man. Lammasu glow with goodness. [B][SIZE="3"]LAMMASU SHEPHERD--- Level 20 Controller (Leader)[/SIZE][/B] Large immortal magical beast--- XP 2800 --- [B]Initiative [/B]+13; [B]Senses[/B] Perception +23 [B]Glow of Goodness (Radiant)[/B] aura 4; each enemy and evil creature in the aura at the start of its turn takes 5 radiant damage has -2 on attack and damage rolls until the end of its turn [B]HP[/B] 188; [B]Bloodied[/B] 94 [B]AC[/B] 33; [B]Fortitude[/B] 30; [B]Reflex[/B] 31;[B] Will[/B] 35 [B]Immune[/B] blindness; [B]Resist[/B] necrotic 10, radiant 20 [B]Speed [/B]6, fly 10 --- [B][Melee basic] Claw[/B] (standard; at will): +25 vs. AC; 1d6+6 damage. [B][Melee] Radiant Claws [/B](standard; at will) [B]Radiant:[/B] +25 vs. AC; 1d6+6 damage, plus 1d6 radiant damage. [B] [Melee] Healing Touch[/B] (minor; encounter) [B]Healing:[/B] Automatically hits one adjacent ally; the ally can spend a healing surge. [B][Close] Shepherd’s Word[/B] (minor; at will 1/round): Close burst 10; targets one ally; that ally slides 1. [B][Area] Invocation to the Powers of Good[/B] (standard; encounter) [B]Radiant, Zone:[/B] Burst 3 within 10; +22 vs. Will; Hit: 3d10+7 radiant damage, plus target is blinded until the end of its next turn; Miss: half damage; Effect: creates a zone of bright light that lasts for five minutes or until the end of the encounter. --- [B]Alignment[/B] lawful good; [B]Languages[/B] Supernal [B]Str[/B] 22; [B]Dex[/B] 16; [B]Wis[/B] 27 [B]Con[/B] 20; [B]Int[/B] 23; [B]Cha[/B] 23 [B][SIZE="3"]LAMMASU PALADIN--- Level 22 Soldier[/SIZE][/B] Large immortal magical beast--- XP 4150 --- [B]Initiative[/B] +15; [B]Senses [/B]Perception +x, special senses [B]Glow of Goodness (Radiant)[/B] aura 4; each enemy and evil creature in the aura at the start of its turn takes 5 radiant damage has -2 on attack and damage rolls until the end of its turn [B]HP[/B] 204; [B]Bloodied[/B] 102 [B]AC [/B]37; [B]Fortitude [/B]34; [B]Reflex[/B] 33; [B]Will [/B]36 [B]Immune[/B] blindness; [B]Resist [/B]necrotic 10, radiant 20 [B]Saving Throws[/B] see Unfaltering [B]Speed[/B] 6, fly 10 --- [B][Melee basic] Claw [/B](standard; at will): +28 vs. AC; 2d6+8 damage. [B][Melee] Radiant Claws[/B] (standard; at will) [B]Radiant:[/B] +28 vs. AC; 2d6+8 damage, plus 1d8 radiant damage. [B][Melee] Smite[/B] (standard; recharge 4 5 6) [B]Radiant:[/B] +28 vs. AC; 3d8+8 radiant damage, plus target is knocked prone and dazed until the end of its next turn. [B][Close] Manifestation of Righteousness[/B] (standard; encounter) [B]Radiant:[/B] Close burst 1; +26 vs. AC; 4d10+8 radiant damage, plus target is pushed 3 and ongoing 5 radiant (save ends). [B]Unfaltering[/B] (immediate reaction; when first bloodied) [B]Healing:[/B] The lammasu paladin spends a healing surge and regains 51 hit points. It gains +2 to saving throws until the end of the encounter or until it starts and ends one of its turn without being bloodied. --- [B]Alignment[/B] lawful good; [B]Languages[/B] Supernal [B]Str [/B]24; [B]Dex[/B] 18; [B]Wis[/B] 25 [B]Con[/B] 20; [B]Int[/B] 23; [B]Cha[/B] 28 [/QUOTE]
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