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20th level with 20 classes
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<blockquote data-quote="Arkhandus" data-source="post: 3498381" data-attributes="member: 13966"><p>Huh? Matter Agitation? Naaah, it's pretty limited. Expansion is much better (1st-level, psychic warrior). Also, check Matter Agitation: it has a limited duration, not very good range, and only minor damage per round (1d4 or 1d6 per round, after the first 2 rounds of building up heat) compared to what Expansion can do for you if your weapon's attack bonus is decent or good.</p><p></p><p></p><p>As for your other tactic, it seems good, although there are a few minor discrepencies in how it'd have to be carried out. Also, I dunno if Wu Jens can Maximize a spell at 1st-level with their Spell Secret; I don't have Complete Arcane myself to check, but in 3.0E Oriental Adventures at least, it wasn't one of the Spell Secret options (I dunno if that's true in 3.5).</p><p></p><p>Hmm. You'd have to use your main hand for the first punch since True Strike just affects your next attack roll in general, not your next attack with a particular weapon/limb; so your off-hand would have to wield the mindblade.</p><p>[sblock]On the second round you'd probably want to attack with the mindblade first (shifting it to the primary hand, which probably wouldn't cost any actions), then use the punch with its charged touch attacks, since the Death Touch ability doesn't have any effect unless the target's HP is low beforehand (and with only 1 level of Cleric, that means only 1 die roll for the Death Touch, so you'd have to hope your first few attacks reduced the enemy to no more than 1d6 HP first; at which point your punch's damage will probably do more than enough anyhow; the Death Touch would be discharged at the same time as your hit connects, so it would be checked against the target's HP before your punch's damage gets factored in).</p><p></p><p>Of course, there are various classes you could probably add in to improve this tactic of yours. 1 level of Assassin for Death Attack (though the Fort DC against it is hideously low and pathetic for anyone who hasn't gained several levels in the prestige class) and another 1d6 Sneak Attack; Rogue for 1d6 Sneak Attack; Ninja for 1d6 Sudden Strike; Monk for halfway decent unarmed damage and the Improved Unarmed Strike feat and the Stunning Fist feat; Scout perhaps for Skirmish though I don't know whether or not it would help in this case; 1 level each in the martial adept classes from Tome of Battle (Crusader, Swordsage, and Warblade) for some maneuvers, stances, and especially boosts (and access to some offensive feats); and probably one or two others, but I dunno (I don't know what the Lurk from Complete Psionic gets exactly, or when, and I dunno what the Swashbuckler gets at 1st-level in Complete Warrior, either).</p><p></p><p>Take the Psionic Weapon and Greater Psionic Weapon feats, since you'll have a Soulknife level; this'll add 4d6 damage to the first attack you make with your mindblade (which would be your off-hand attack). Take the Superior Unarmed Strike feat from Tome of Battle; that'll improve your unarmed damage further (you could just take this in place of the Monk level in fact, and it would be just as effective or a little more so, even, but then you'd have to spend a normal feat slot or a Psychic Warrior level + its bonus feat slot to get Improved Unarmed Strike, and nevermind Stunning Fist if you do that).</p><p></p><p>Some other Tome of Battle feats would help as well, and the right combo of a Stance and a Boost could really help (if your last few levels are in Crusader, Swordsage, and Warblade, your initiator level for each of them will be quite high, so you'll be able to select mid-level maneuvers rather than just 1st-level or other low-level ones). Assassin's Stance (swordsage 3, Shadow Hand discipline) gives +2d6 sneak attack, while there are several Boosts that give extra damage for each attack in the round. Martial Strikes usually require standard actions or the like, and can't be used with two-weapon fighting or a full-attack or whatnot (usually; a few of them can be used with such).[/sblock]</p><p></p><p>......I'm in a tinkering/analytical mood today. <em>*shrug*</em></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3498381, member: 13966"] Huh? Matter Agitation? Naaah, it's pretty limited. Expansion is much better (1st-level, psychic warrior). Also, check Matter Agitation: it has a limited duration, not very good range, and only minor damage per round (1d4 or 1d6 per round, after the first 2 rounds of building up heat) compared to what Expansion can do for you if your weapon's attack bonus is decent or good. As for your other tactic, it seems good, although there are a few minor discrepencies in how it'd have to be carried out. Also, I dunno if Wu Jens can Maximize a spell at 1st-level with their Spell Secret; I don't have Complete Arcane myself to check, but in 3.0E Oriental Adventures at least, it wasn't one of the Spell Secret options (I dunno if that's true in 3.5). Hmm. You'd have to use your main hand for the first punch since True Strike just affects your next attack roll in general, not your next attack with a particular weapon/limb; so your off-hand would have to wield the mindblade. [sblock]On the second round you'd probably want to attack with the mindblade first (shifting it to the primary hand, which probably wouldn't cost any actions), then use the punch with its charged touch attacks, since the Death Touch ability doesn't have any effect unless the target's HP is low beforehand (and with only 1 level of Cleric, that means only 1 die roll for the Death Touch, so you'd have to hope your first few attacks reduced the enemy to no more than 1d6 HP first; at which point your punch's damage will probably do more than enough anyhow; the Death Touch would be discharged at the same time as your hit connects, so it would be checked against the target's HP before your punch's damage gets factored in). Of course, there are various classes you could probably add in to improve this tactic of yours. 1 level of Assassin for Death Attack (though the Fort DC against it is hideously low and pathetic for anyone who hasn't gained several levels in the prestige class) and another 1d6 Sneak Attack; Rogue for 1d6 Sneak Attack; Ninja for 1d6 Sudden Strike; Monk for halfway decent unarmed damage and the Improved Unarmed Strike feat and the Stunning Fist feat; Scout perhaps for Skirmish though I don't know whether or not it would help in this case; 1 level each in the martial adept classes from Tome of Battle (Crusader, Swordsage, and Warblade) for some maneuvers, stances, and especially boosts (and access to some offensive feats); and probably one or two others, but I dunno (I don't know what the Lurk from Complete Psionic gets exactly, or when, and I dunno what the Swashbuckler gets at 1st-level in Complete Warrior, either). Take the Psionic Weapon and Greater Psionic Weapon feats, since you'll have a Soulknife level; this'll add 4d6 damage to the first attack you make with your mindblade (which would be your off-hand attack). Take the Superior Unarmed Strike feat from Tome of Battle; that'll improve your unarmed damage further (you could just take this in place of the Monk level in fact, and it would be just as effective or a little more so, even, but then you'd have to spend a normal feat slot or a Psychic Warrior level + its bonus feat slot to get Improved Unarmed Strike, and nevermind Stunning Fist if you do that). Some other Tome of Battle feats would help as well, and the right combo of a Stance and a Boost could really help (if your last few levels are in Crusader, Swordsage, and Warblade, your initiator level for each of them will be quite high, so you'll be able to select mid-level maneuvers rather than just 1st-level or other low-level ones). Assassin's Stance (swordsage 3, Shadow Hand discipline) gives +2d6 sneak attack, while there are several Boosts that give extra damage for each attack in the round. Martial Strikes usually require standard actions or the like, and can't be used with two-weapon fighting or a full-attack or whatnot (usually; a few of them can be used with such).[/sblock] ......I'm in a tinkering/analytical mood today. [I]*shrug*[/I] [/QUOTE]
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