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20th level with 20 classes
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<blockquote data-quote="Kafkonia" data-source="post: 3499150" data-attributes="member: 40261"><p>Well, my first foray isn't great, but it's interesting -- poor BAB, but 2d6 sneak attack, CL 7 arcane (sorcerer) and CL 5 divine (cleric), casts in light armour.... Many skill points and all but the 18th level feat are tied up in prerequisites.</p><p></p><p><strong>Forrest Campelvename, Elf</strong></p><p></p><p>1) Rogue</p><p>2) Swashbuckler</p><p>3) Monk</p><p>4) Cleric</p><p>5) Paladin of Freedom (UA)</p><p>6) Ranger</p><p>7) Barbarian</p><p>8) Battle Sorcerer</p><p>9) Horizon Walker</p><p>10) Dragon Disciple</p><p>11) Fighter</p><p>12) Bladesinger</p><p>13) Abjurant Champion</p><p>14) Unseen Seer</p><p>15) Spellsword</p><p>16) Blood Magus</p><p>17) Contemplative</p><p>18) Sacred Fist</p><p>19) Seeker of the Misty Isle</p><p>20) Mystic Theurge</p><p></p><p>Forrest begins as a brigand (rogue and swashbuckler), robbing from the rich and giving to himself, but tires of this life and seeks out a monastery to control his emotions (monk). Tiring of this life, he finds religion (cleric) and tries to make the world a better place (paladin of freedom.) In his travels, he finds himself spending much of his time tracking prey and learning the ways of the land (ranger) and the peoples who live upon it (barbarian.) This puts him in touch with his inner powers (battle sorcerer), and he learns more about the land (horizon walker), becoming fascinated with the powerful dragons that rule over it (dragon disciple.)</p><p></p><p>His travels require him to learn more combat abilities (fighter), and he tries to reconcile the different sides of his personality and his different skills (bladesinger, spellsword.) Caught up in revolution, he learns to use his abilities for subterfuge (unseen seer) but is brutally slain. After encountering a manifestation of his deity in the afterlife, he is called back to the world of the living and harnesses the mysteries he has learned to enhance his spellcasting (blood magus.) Troubled by all this death, he withdraws from society to meditate upon his god and his place in the world (contemplative) before deciding that he is needed as an active force for good (sacred fist.) Fighting alongside his fellow elves, he is inducted into a secretive order that searches for their fabled paradise (seeker of the misty isle), and devotes himself to studying both the arcane and divine poweres that flow through him (mystic theurge.)</p><p></p><p>Sounds like quite a campaign, doesn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Kafkonia, post: 3499150, member: 40261"] Well, my first foray isn't great, but it's interesting -- poor BAB, but 2d6 sneak attack, CL 7 arcane (sorcerer) and CL 5 divine (cleric), casts in light armour.... Many skill points and all but the 18th level feat are tied up in prerequisites. [B]Forrest Campelvename, Elf[/B] 1) Rogue 2) Swashbuckler 3) Monk 4) Cleric 5) Paladin of Freedom (UA) 6) Ranger 7) Barbarian 8) Battle Sorcerer 9) Horizon Walker 10) Dragon Disciple 11) Fighter 12) Bladesinger 13) Abjurant Champion 14) Unseen Seer 15) Spellsword 16) Blood Magus 17) Contemplative 18) Sacred Fist 19) Seeker of the Misty Isle 20) Mystic Theurge Forrest begins as a brigand (rogue and swashbuckler), robbing from the rich and giving to himself, but tires of this life and seeks out a monastery to control his emotions (monk). Tiring of this life, he finds religion (cleric) and tries to make the world a better place (paladin of freedom.) In his travels, he finds himself spending much of his time tracking prey and learning the ways of the land (ranger) and the peoples who live upon it (barbarian.) This puts him in touch with his inner powers (battle sorcerer), and he learns more about the land (horizon walker), becoming fascinated with the powerful dragons that rule over it (dragon disciple.) His travels require him to learn more combat abilities (fighter), and he tries to reconcile the different sides of his personality and his different skills (bladesinger, spellsword.) Caught up in revolution, he learns to use his abilities for subterfuge (unseen seer) but is brutally slain. After encountering a manifestation of his deity in the afterlife, he is called back to the world of the living and harnesses the mysteries he has learned to enhance his spellcasting (blood magus.) Troubled by all this death, he withdraws from society to meditate upon his god and his place in the world (contemplative) before deciding that he is needed as an active force for good (sacred fist.) Fighting alongside his fellow elves, he is inducted into a secretive order that searches for their fabled paradise (seeker of the misty isle), and devotes himself to studying both the arcane and divine poweres that flow through him (mystic theurge.) Sounds like quite a campaign, doesn't it? :D [/QUOTE]
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