Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
20th level with 20 classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PhoenixDarkDirk" data-source="post: 3512983" data-attributes="member: 20861"><p>Here's a character with no prestige classes and a consistent alignment.</p><p></p><p>[sblock]<strong>Joe Example CR 20</strong></p><p>Male human barbarian 1/bard 1/cleric 1/druid 1/fighter 1/ranger 1/rogue 1/sorcerer 1/wizard 1/psion (nomad) 1/psychic warrior 1/soulkife 1/wilder 1/binder 1/shadowcaster 1/truenamer 1/artificer 1/favored soul 1/marshal 1/healer 1</p><p>NG Medium humanoid (human)</p><p><strong>Init</strong> +1; <strong>Senses</strong> Listen +14, Spot +2</p><p><strong>Languages</strong> Common, Druidic, Elven</p><p><strong>AC</strong> 24, touch 17, flat-footed 21</p><p><strong>hp</strong> 120 (20 HD)</p><p><strong>Fort</strong> +29, <strong>Ref</strong> +18, <strong>Will</strong> +37</p><p><strong>Speed</strong> 40 ft. (8 squares)</p><p><strong>Melee</strong> mindblade +7 (1d6+4/19-20/x2)</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +7</p><p><strong>Atk Options</strong> favored enemy vermin +2, mindblade, rage 1/day, sneak attack +1d6</p><p><strong>Special Actions</strong> artificer knowledge, bardic music 1/day (countersong, fascinate, inspire courage +1), disable trap, item creation, turn undead 6/day (+3, 2d6+4), wild empathy +5, wild surge +1</p><p><strong>Combat Gear</strong> 3 <em>potions of neutralize poison</em>, 3 <em>potions of remove disease</em>, 3 <em>potions of cure serious wounds</em>, 3 <em>potions of gaseous form</em>, 3 <em>potions of heroism</em></p><p><strong>Bard Spells Known</strong> (CL 1st):</p><p> 0 (2/day) – <em>flare</em>, <em>lullaby</em>, <em>mage hand</em>, <em>message</em></p><p><strong>Cleric Spells Typically Prepared</strong> (CL 1st):</p><p> 1st – <em>bless</em>, <em>entangle</em> (D), <em>obscuring mist</em></p><p> 0 – <em>detect magic</em>, <em>light</em>, <em>resistance</em></p><p> D: Domain spell, Deity: Ehlonna. Domains: Plant, Sun</p><p><strong>Druid Spells Typically Prepared</strong> (CL 1st):</p><p> 1st – <em>jump</em>, <em>summon nature’s ally 1</em></p><p> 0 – <em>detect poison</em>, <em>know direction</em>, <em>guidance</em></p><p><strong>Sorcerer Spells Known</strong> (CL 1st):</p><p> 1st (4/day) – <em>mage armor</em>, <em>magic missile</em></p><p> 0 (5/day) – <em>acid splash</em>, <em>arcane mark</em>, <em>open/close</em>, <em>prestidigitation</em></p><p><strong>Wizard Spells Typically Prepared</strong> (CL 1st):</p><p> 1st – <em>feather fall</em>, <em>sleep</em></p><p> 0 – <em>daze</em>, <em>ray of frost</em>, <em>touch of fatigue</em></p><p><strong>Spellbook</strong> as above plus 0 – all; 1st – <em>burning hands</em>, <em>enlarge person</em></p><p><strong>Favored Soul Spells Known</strong> (CL 1st):</p><p> 1st (4/day) – <em>comprehend languages</em>, <em>magic weapon</em>, <em>sanctuary</em></p><p> 0 (5/day) – <em>mending</em>, <em>purify food and drink</em>, <em>read magic</em>, <em>virtue</em></p><p><strong>Healer Spells Typically Prepared</strong> (CL 1st):</p><p> 1st (4/day) – <em>cure light wounds</em>, <em>remove fear</em>, <em>remove paralysis</em>, <em>speak with animals</em></p><p> 0 (4/day) – <em>create water</em>, <em>cure minor wounds</em>, <em>deathwatch</em></p><p><strong>Power Points/Day</strong> 8</p><p><strong>Psion Powers Known</strong> (ML 1st):</p><p> 1st – <em>burst</em>, <em>detect psionics</em>, <em>hammer</em></p><p><strong>Psychic Warrior Powers Known</strong> (ML 1st):</p><p> 1st – <em>biofeedbackp</em></p><p><strong>Wilder Powers Known</strong> (ML 1st):</p><p> 1st – <em>crystal shard</em></p><p><strong>Vestiges Typically Bound</strong> (EBL 1st, binding check 1d20+12): Amon</p><p><strong>Mysteries Known</strong> (CL 1st):</p><p>Apprentice paths</p><p> 1st – <em>steel shadows</em> (spell, 1/day)</p><p>Fundamentals</p><p> 0 – arrow of dusk (supernatural, 3/day, +4 ranged touch), shadow hood (supernatural, 3/day, DC 13), widened eyes (supernatural, 3/day)</p><p><strong>Utterances Known</strong> (CL 1st):</p><p>Lexicon of the Evolving Mind</p><p> 1st – <em>universal aptitude</em></p><p><strong>Infusions/Day</strong> (CL 1st):</p><p> 1st 2/day</p><p><strong>Craft Reserve</strong> 20</p><p><strong>Marshal Auras Known</strong> minor – watchful eye</p><p><strong>Abilities</strong> Str 18, Dex 16, Con 14, Int 12, Wis 14, Cha 17</p><p><strong>SQ</strong> animal companion (light horse), artisan bonus, bardic knowledge +2, familiar (toad), fast movement, healing hands, known personal truename, nature sense, psychic enervation, soul binding (1 vestige, 1st level), trapfinding</p><p><strong>Feats</strong> Animal Affinity, Battlefield Inspiration, Combat Casting, Combat Manifestation, Combat Reflexes, Defense Against the Supernatural, Eschew Materials, Mounted Combat, Psionic Meditation, Scribe Scroll, Skill Focus (Diplomacy), Spell Penetration, Track, Up the Walls, Weapon Focus (mindblade), Wild Talent</p><p><strong>Skills</strong> Concentration +17, Diplomacy +18, Handle Animal +13, Jump +18, Knowledge (arcana) +15, Knowledge (nature) +11, Listen +14, Perform (sing) +8, Ride +19, Spellcraft +4, Survival +8, Truespeak +17, Use Magic Device +12</p><p><strong>Possessions</strong> combat gear plus <em>10 ft. by 10 ft. carpet of flying</em>, <em>belt of giant strength +6</em>, <em>boots of speed</em>, <em>bracers of armor +8</em>, [/i]clear spindle ioun stone[/i], <em>cloak of resistance +5</em>, <em>eternal wand of spider climb</em>, <em>gloves of Dexterity +2</em>, <em>greater amulet of the silver tongue</em>, <em>greater shroud of night</em>, <em>handy haversack</em>, <em>implements of binding +8</em>, <em>iridescent spindle ioun stone</em>, <em>psicrown of the temporal juggler</em>, <em>ring of invisibility</em>, <em>ring of regeneration</em>, <em>skin of fiery response</em>, <em>staff of conjuration</em>, <em>tan bag of tricks</em>, <em>third eye conceal</em>, 3675 gp[/sblock]</p></blockquote><p></p>
[QUOTE="PhoenixDarkDirk, post: 3512983, member: 20861"] Here's a character with no prestige classes and a consistent alignment. [sblock][b]Joe Example CR 20[/b] Male human barbarian 1/bard 1/cleric 1/druid 1/fighter 1/ranger 1/rogue 1/sorcerer 1/wizard 1/psion (nomad) 1/psychic warrior 1/soulkife 1/wilder 1/binder 1/shadowcaster 1/truenamer 1/artificer 1/favored soul 1/marshal 1/healer 1 NG Medium humanoid (human) [b]Init[/b] +1; [b]Senses[/b] Listen +14, Spot +2 [b]Languages[/b] Common, Druidic, Elven [b]AC[/b] 24, touch 17, flat-footed 21 [b]hp[/b] 120 (20 HD) [b]Fort[/b] +29, [b]Ref[/b] +18, [b]Will[/b] +37 [b]Speed[/b] 40 ft. (8 squares) [b]Melee[/b] mindblade +7 (1d6+4/19-20/x2) [b]Base Atk[/b] +3; [b]Grp[/b] +7 [b]Atk Options[/b] favored enemy vermin +2, mindblade, rage 1/day, sneak attack +1d6 [b]Special Actions[/b] artificer knowledge, bardic music 1/day (countersong, fascinate, inspire courage +1), disable trap, item creation, turn undead 6/day (+3, 2d6+4), wild empathy +5, wild surge +1 [b]Combat Gear[/b] 3 [i]potions of neutralize poison[/i], 3 [i]potions of remove disease[/i], 3 [i]potions of cure serious wounds[/i], 3 [i]potions of gaseous form[/i], 3 [i]potions of heroism[/i] [b]Bard Spells Known[/b] (CL 1st): 0 (2/day) – [i]flare[/i], [i]lullaby[/i], [i]mage hand[/i], [i]message[/i] [b]Cleric Spells Typically Prepared[/b] (CL 1st): 1st – [i]bless[/i], [i]entangle[/i] (D), [i]obscuring mist[/i] 0 – [i]detect magic[/i], [i]light[/i], [i]resistance[/i] D: Domain spell, Deity: Ehlonna. Domains: Plant, Sun [b]Druid Spells Typically Prepared[/b] (CL 1st): 1st – [i]jump[/i], [i]summon nature’s ally 1[/i] 0 – [i]detect poison[/i], [i]know direction[/i], [i]guidance[/i] [b]Sorcerer Spells Known[/b] (CL 1st): 1st (4/day) – [i]mage armor[/i], [i]magic missile[/i] 0 (5/day) – [i]acid splash[/i], [i]arcane mark[/i], [i]open/close[/i], [i]prestidigitation[/i] [b]Wizard Spells Typically Prepared[/b] (CL 1st): 1st – [i]feather fall[/i], [i]sleep[/i] 0 – [i]daze[/i], [i]ray of frost[/i], [i]touch of fatigue[/i] [b]Spellbook[/b] as above plus 0 – all; 1st – [i]burning hands[/i], [i]enlarge person[/i] [b]Favored Soul Spells Known[/b] (CL 1st): 1st (4/day) – [i]comprehend languages[/i], [i]magic weapon[/i], [i]sanctuary[/i] 0 (5/day) – [i]mending[/i], [i]purify food and drink[/i], [i]read magic[/i], [i]virtue[/i] [b]Healer Spells Typically Prepared[/b] (CL 1st): 1st (4/day) – [i]cure light wounds[/i], [i]remove fear[/i], [i]remove paralysis[/i], [i]speak with animals[/i] 0 (4/day) – [i]create water[/i], [i]cure minor wounds[/i], [i]deathwatch[/i] [b]Power Points/Day[/b] 8 [b]Psion Powers Known[/b] (ML 1st): 1st – [i]burst[/i], [i]detect psionics[/i], [i]hammer[/i] [b]Psychic Warrior Powers Known[/b] (ML 1st): 1st – [i]biofeedbackp[/i] [b]Wilder Powers Known[/b] (ML 1st): 1st – [i]crystal shard[/i] [b]Vestiges Typically Bound[/b] (EBL 1st, binding check 1d20+12): Amon [b]Mysteries Known[/b] (CL 1st): Apprentice paths 1st – [i]steel shadows[/i] (spell, 1/day) Fundamentals 0 – arrow of dusk (supernatural, 3/day, +4 ranged touch), shadow hood (supernatural, 3/day, DC 13), widened eyes (supernatural, 3/day) [b]Utterances Known[/b] (CL 1st): Lexicon of the Evolving Mind 1st – [i]universal aptitude[/i] [b]Infusions/Day[/b] (CL 1st): 1st 2/day [b]Craft Reserve[/b] 20 [b]Marshal Auras Known[/b] minor – watchful eye [b]Abilities[/b] Str 18, Dex 16, Con 14, Int 12, Wis 14, Cha 17 [b]SQ[/b] animal companion (light horse), artisan bonus, bardic knowledge +2, familiar (toad), fast movement, healing hands, known personal truename, nature sense, psychic enervation, soul binding (1 vestige, 1st level), trapfinding [b]Feats[/b] Animal Affinity, Battlefield Inspiration, Combat Casting, Combat Manifestation, Combat Reflexes, Defense Against the Supernatural, Eschew Materials, Mounted Combat, Psionic Meditation, Scribe Scroll, Skill Focus (Diplomacy), Spell Penetration, Track, Up the Walls, Weapon Focus (mindblade), Wild Talent [b]Skills[/b] Concentration +17, Diplomacy +18, Handle Animal +13, Jump +18, Knowledge (arcana) +15, Knowledge (nature) +11, Listen +14, Perform (sing) +8, Ride +19, Spellcraft +4, Survival +8, Truespeak +17, Use Magic Device +12 [b]Possessions[/b] combat gear plus [i]10 ft. by 10 ft. carpet of flying[/i], [i]belt of giant strength +6[/i], [i]boots of speed[/i], [i]bracers of armor +8[/i], [/i]clear spindle ioun stone[/i], [i]cloak of resistance +5[/i], [i]eternal wand of spider climb[/i], [i]gloves of Dexterity +2[/i], [i]greater amulet of the silver tongue[/i], [i]greater shroud of night[/i], [i]handy haversack[/i], [i]implements of binding +8[/i], [i]iridescent spindle ioun stone[/i], [i]psicrown of the temporal juggler[/i], [i]ring of invisibility[/i], [i]ring of regeneration[/i], [i]skin of fiery response[/i], [i]staff of conjuration[/i], [i]tan bag of tricks[/i], [i]third eye conceal[/i], 3675 gp[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
20th level with 20 classes
Top