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20th level Wizard vs the World
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<blockquote data-quote="tetrasodium" data-source="post: 8160164" data-attributes="member: 93670"><p>No they really weren't until you get into rather questionable or narrowly defined contrivances. Even though a 3.5 wizard was often very likely to be capable of reversing a tpk and simply ending or nullifying the risk of an encounter at any point if they went nova & dropped everything... but that's only half the story. A huge number of encounters would consist of nobody giving a fig if the wizard managed to roll high enough for their sling/light crossbow to connect or being particularly bothered if it didn't. Not only that but unlike in 5e going nova left the <em>extremely</em> fragile wizard little more than dead weight for what could be quite a number of encounters that could even lead towards death spirals as other party members needed to pickup or absorb the slack. </p><p></p><p>When it comes to the sheer ability to stand in the face of one or more opponents & shrug it off... The 5e wizard(and everything else) feels closer to a barbarian or something than the 3.5 wizard. When it comes to steady & reliable no cost damage per round, the 5e wizard is quite a bit ahead. When it comes to the ability to be "god" & lift your allies up a* peg, knock your foes down a* peg as the "god wizard" guide sketched out or even unleash incredible destruction the 5e wizard is disappointingly ill equipped thanks to depressingly average damage cantrips wrenching all of that peak performance back down.</p><p></p><p>* or more than just one peg</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8160164, member: 93670"] No they really weren't until you get into rather questionable or narrowly defined contrivances. Even though a 3.5 wizard was often very likely to be capable of reversing a tpk and simply ending or nullifying the risk of an encounter at any point if they went nova & dropped everything... but that's only half the story. A huge number of encounters would consist of nobody giving a fig if the wizard managed to roll high enough for their sling/light crossbow to connect or being particularly bothered if it didn't. Not only that but unlike in 5e going nova left the [I]extremely[/I] fragile wizard little more than dead weight for what could be quite a number of encounters that could even lead towards death spirals as other party members needed to pickup or absorb the slack. When it comes to the sheer ability to stand in the face of one or more opponents & shrug it off... The 5e wizard(and everything else) feels closer to a barbarian or something than the 3.5 wizard. When it comes to steady & reliable no cost damage per round, the 5e wizard is quite a bit ahead. When it comes to the ability to be "god" & lift your allies up a* peg, knock your foes down a* peg as the "god wizard" guide sketched out or even unleash incredible destruction the 5e wizard is disappointingly ill equipped thanks to depressingly average damage cantrips wrenching all of that peak performance back down. * or more than just one peg [/QUOTE]
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