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20th level Wizard vs the World
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<blockquote data-quote="Shadowedeyes" data-source="post: 8163428" data-attributes="member: 7027005"><p>I like sorcerers, but honestly, in this kind of scenario the sorcerer is so far behind it's not funny. Let's look at your own proposed tricks before I talk about wizards specifically.</p><p></p><p>The Geas trick is easily detected(Detect Magic-1st lvl Spell) and nearly as easily removed(Remove Curse-3rd lvl Spell) It's not reliable, is going to get traced back to you eventually, and is probably going to get you killed eventually.</p><p></p><p>The Deception check is pretty solid. I'll actually give the sorcerer a point here since it's something the wizard can't fully replicate, although they can get potentially get close. The telepathic communication is nifty, but I'm dubious on if it even works how you think it does. It says the target can communicate back, so that kinda implies it knows that their is another person on the line.</p><p></p><p>Finger of Death I've already touched on, but lets reiterate. It can in theory give you an army of basic zombies, and the sorcerer can do it faster than a Wizard thanks to Twin Spell. But it's going to leave a whole lot death in your wake, making you the target of all sorts of powerful people.</p><p></p><p>Now let's look at Wizards. First, let's see how they can do their own spin on the tricks. First the Geas trick. No substitute for Heighten here admittedly. On the other hand we can use the Enchantment school to make them forget we ever casted the spell on them, and use Nystul's Magic Aura to make it undetectable to Detect Magic. It's going to be slower but way more reliable.</p><p></p><p>A wizard can get a deception check equal to our hypothetical sorcerer, and with Tashas we can even get advantage with Enhance Ability now on the wizard list. No real substitute for Magical Guidance, hence my point to the sorcerer there. Still, pretty good, if not the best. Finger of Death can be used just the same as the sorcerer, although the army will take longer to build up, even if I think it's a bad idea.</p><p></p><p>Now let's look at what the wizard has got.</p><p></p><p>-Divinations. The sorcerer has an abysmal selection out of the box in comparison. Wizards have Contact Other Plane, Legend Lore, Scrying, Augury(Tashas), Divination(Tashas), and Arcane Eye. While a Abberant sorcerer can pick these up with their Psionic Spells feature, a few can be grabbed by a Divine Soul Sorcerer from the Cleric's list, they are basically stuck with them while a wizard can swap them in as needed from the spellbook. Also, Contact Other Plane can be cast as a ritual, and the Wizard is going to have a better chance on that Int saving throw anyway.</p><p></p><p>-True Polymorph. No way for the Sorcerer to get this, beyond a weird assertion of Genies.</p><p></p><p>-Counter Divinations. If you want anonymity, the wizard has Nondetection, Mind Blank, Mordakanien's Private Sanctum. The sorcerer has none of these spells.</p><p></p><p>-Summoning. The sorcerer again needs to fall back on their subclass to do this. Divine Soul is pretty good with Conjure Celestial, Summon Celestial, Gate and Planar Ally. Wizard gets Conjure Elementals, the demon summoning spells from Xanathar's, all but the Celestial summon from Tashas, Gate and Planar Binding.</p><p></p><p>-Fabricate, Instant Fortress, Wall of Stone, Stone Shape, Move Earth. The wizard is an excellent builder. The sorcerer gets Wall of Stone, Divine Soul can get Stone Shape and Temple of the Gods.</p><p></p><p>-Protection. The wizard has access to a lot of protection for their fortresses. Glyph of Warding, Guards and Wards, Programmed Illusion, Symbol, Mordakainen's Magnificent Mansion, Demiplane, Antipathy/Sympathy. Tons of good stuff there. Sorcerer can get Demiplane now thanks to Tashas, and the Divine Soul Sorcerer can get Glyphs, Symbols, Forbiddance and Hallow.</p><p></p><p>-Teleportation Circle.</p><p></p><p>-Control Weather. This is a really good spell in a sandbox political game. Sorcerer can only get it through Divine Soul.</p><p></p><p>-Modify Memory. Another interesting one. Sorcerer can only get it through Abberant Mind, and they can't Nystul's Magic Aura to hide it.</p><p></p><p>Anyway, this is getting long. Suffice to say, lots of stuff here the sorcerer just doesn't get. Now, of course, Wish can do some heavy lifting on both sides here, but it's important to remember Wish is once per day. The more you don't need to lean on it, the better.</p></blockquote><p></p>
[QUOTE="Shadowedeyes, post: 8163428, member: 7027005"] I like sorcerers, but honestly, in this kind of scenario the sorcerer is so far behind it's not funny. Let's look at your own proposed tricks before I talk about wizards specifically. The Geas trick is easily detected(Detect Magic-1st lvl Spell) and nearly as easily removed(Remove Curse-3rd lvl Spell) It's not reliable, is going to get traced back to you eventually, and is probably going to get you killed eventually. The Deception check is pretty solid. I'll actually give the sorcerer a point here since it's something the wizard can't fully replicate, although they can get potentially get close. The telepathic communication is nifty, but I'm dubious on if it even works how you think it does. It says the target can communicate back, so that kinda implies it knows that their is another person on the line. Finger of Death I've already touched on, but lets reiterate. It can in theory give you an army of basic zombies, and the sorcerer can do it faster than a Wizard thanks to Twin Spell. But it's going to leave a whole lot death in your wake, making you the target of all sorts of powerful people. Now let's look at Wizards. First, let's see how they can do their own spin on the tricks. First the Geas trick. No substitute for Heighten here admittedly. On the other hand we can use the Enchantment school to make them forget we ever casted the spell on them, and use Nystul's Magic Aura to make it undetectable to Detect Magic. It's going to be slower but way more reliable. A wizard can get a deception check equal to our hypothetical sorcerer, and with Tashas we can even get advantage with Enhance Ability now on the wizard list. No real substitute for Magical Guidance, hence my point to the sorcerer there. Still, pretty good, if not the best. Finger of Death can be used just the same as the sorcerer, although the army will take longer to build up, even if I think it's a bad idea. Now let's look at what the wizard has got. -Divinations. The sorcerer has an abysmal selection out of the box in comparison. Wizards have Contact Other Plane, Legend Lore, Scrying, Augury(Tashas), Divination(Tashas), and Arcane Eye. While a Abberant sorcerer can pick these up with their Psionic Spells feature, a few can be grabbed by a Divine Soul Sorcerer from the Cleric's list, they are basically stuck with them while a wizard can swap them in as needed from the spellbook. Also, Contact Other Plane can be cast as a ritual, and the Wizard is going to have a better chance on that Int saving throw anyway. -True Polymorph. No way for the Sorcerer to get this, beyond a weird assertion of Genies. -Counter Divinations. If you want anonymity, the wizard has Nondetection, Mind Blank, Mordakanien's Private Sanctum. The sorcerer has none of these spells. -Summoning. The sorcerer again needs to fall back on their subclass to do this. Divine Soul is pretty good with Conjure Celestial, Summon Celestial, Gate and Planar Ally. Wizard gets Conjure Elementals, the demon summoning spells from Xanathar's, all but the Celestial summon from Tashas, Gate and Planar Binding. -Fabricate, Instant Fortress, Wall of Stone, Stone Shape, Move Earth. The wizard is an excellent builder. The sorcerer gets Wall of Stone, Divine Soul can get Stone Shape and Temple of the Gods. -Protection. The wizard has access to a lot of protection for their fortresses. Glyph of Warding, Guards and Wards, Programmed Illusion, Symbol, Mordakainen's Magnificent Mansion, Demiplane, Antipathy/Sympathy. Tons of good stuff there. Sorcerer can get Demiplane now thanks to Tashas, and the Divine Soul Sorcerer can get Glyphs, Symbols, Forbiddance and Hallow. -Teleportation Circle. -Control Weather. This is a really good spell in a sandbox political game. Sorcerer can only get it through Divine Soul. -Modify Memory. Another interesting one. Sorcerer can only get it through Abberant Mind, and they can't Nystul's Magic Aura to hide it. Anyway, this is getting long. Suffice to say, lots of stuff here the sorcerer just doesn't get. Now, of course, Wish can do some heavy lifting on both sides here, but it's important to remember Wish is once per day. The more you don't need to lean on it, the better. [/QUOTE]
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