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20th level Wizard vs the World
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<blockquote data-quote="Stalker0" data-source="post: 8164188" data-attributes="member: 5889"><p>Ok lets take it down to brass tax. Lets say you have convinced me that minions won't work, and that this sorc is the most dangerous opponent the wizard has ever faced. He is sweating, and will pull out all the stops.</p><p></p><p>So then the wizard brings the pain.</p><p></p><p>1) Both the Wizard and the Simulacrum cast Globe of Invul 7th, one 5 ft behind the first.</p><p>2) They gate you in to a demiplane, aka no long range and no where to run.</p><p></p><p>So none of your spells can hurt them, you can't twin dispel (because the first globe will protect the second, so it has to come down first). So you have to cast 2 dispels before you can even do anything to the wizard. (and that's a 25% chance of working).</p><p></p><p>Meanwhile for those 2 rounds you are trying to bring down his protections, he gets 2 spells a round on you. No maybe you counterspell one (35%-50% ish chance depending on spell level, or maybe you upgrade it to auto counter, costing your very precious high level slots), but the other one is getting through.</p><p></p><p>That is 4 spells he casts at you, and you now only have a 25% chance of actually being able to now cast a spell that MIGHT actually hit the wizard. And that's before I even choose a sublcass. Give me like an abjurer and now I'm even more likely to crush you, but I don't think that is even necessary at this point.</p><p></p><p>The sorc is toast.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8164188, member: 5889"] Ok lets take it down to brass tax. Lets say you have convinced me that minions won't work, and that this sorc is the most dangerous opponent the wizard has ever faced. He is sweating, and will pull out all the stops. So then the wizard brings the pain. 1) Both the Wizard and the Simulacrum cast Globe of Invul 7th, one 5 ft behind the first. 2) They gate you in to a demiplane, aka no long range and no where to run. So none of your spells can hurt them, you can't twin dispel (because the first globe will protect the second, so it has to come down first). So you have to cast 2 dispels before you can even do anything to the wizard. (and that's a 25% chance of working). Meanwhile for those 2 rounds you are trying to bring down his protections, he gets 2 spells a round on you. No maybe you counterspell one (35%-50% ish chance depending on spell level, or maybe you upgrade it to auto counter, costing your very precious high level slots), but the other one is getting through. That is 4 spells he casts at you, and you now only have a 25% chance of actually being able to now cast a spell that MIGHT actually hit the wizard. And that's before I even choose a sublcass. Give me like an abjurer and now I'm even more likely to crush you, but I don't think that is even necessary at this point. The sorc is toast. [/QUOTE]
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