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20th level Wizard vs the World
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<blockquote data-quote="Iry" data-source="post: 8164401" data-attributes="member: 6777378"><p>Yeah. And Gate can be opened to specific locations, which can include "The place I was just standing at when someone threatening tried to assassinate me."</p><p></p><p>Yes. I don't want the World Wizard to sit in her sanctum and turtle until she conquers the world with summons. I much prefer her scouting around, brokering deals, using magic to make friends and create resources for her allies. And sure, she will have some elite units coming along, but at the end of the day she heads home and does her planar binding to keep increasing the numbers of her magical army. Magen have no time limit, and Planar Binding can last a year and a day. If she actually makes allies with a faction like the Solars, she can summon them in without any time limit. But her elite units can be pretty much anything with good spellcasting or tactical abilities.</p></blockquote><p></p>
[QUOTE="Iry, post: 8164401, member: 6777378"] Yeah. And Gate can be opened to specific locations, which can include "The place I was just standing at when someone threatening tried to assassinate me." Yes. I don't want the World Wizard to sit in her sanctum and turtle until she conquers the world with summons. I much prefer her scouting around, brokering deals, using magic to make friends and create resources for her allies. And sure, she will have some elite units coming along, but at the end of the day she heads home and does her planar binding to keep increasing the numbers of her magical army. Magen have no time limit, and Planar Binding can last a year and a day. If she actually makes allies with a faction like the Solars, she can summon them in without any time limit. But her elite units can be pretty much anything with good spellcasting or tactical abilities. [/QUOTE]
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