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20th level Wizard vs the World
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<blockquote data-quote="Benjamin Olson" data-source="post: 8262462" data-attributes="member: 6988941"><p>"You shape an illusory duplicate of one beast or Humanoid that is within range for the entire Casting Time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take Actions and otherwise be affected as a normal creature."</p><p></p><p>I mean you can DM however you want, and limiting simulacrum by not making it a creature to avoid all sorts of ways an already very powerful thing can be further enhanced with magic makes all kinds of sense. But the second sentence of the spell is clearly just there to say that "despite the implications of the 'illusory duplicate' thing this is still a creature for all practical game purposes". </p><p></p><p>Rule otherwise if it is your want, but beware it cuts both ways, as much hostile magic needs to target creatures. Pushing it to make them also not objects makes the matter more extreme as almost all things that target anything need to target a creature or object. You seem to be reading simulacrums as being something almost completely outside normal game rules, which makes them essentially impervious to normal combat.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8262462, member: 6988941"] "You shape an illusory duplicate of one beast or Humanoid that is within range for the entire Casting Time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take Actions and otherwise be affected as a normal creature." I mean you can DM however you want, and limiting simulacrum by not making it a creature to avoid all sorts of ways an already very powerful thing can be further enhanced with magic makes all kinds of sense. But the second sentence of the spell is clearly just there to say that "despite the implications of the 'illusory duplicate' thing this is still a creature for all practical game purposes". Rule otherwise if it is your want, but beware it cuts both ways, as much hostile magic needs to target creatures. Pushing it to make them also not objects makes the matter more extreme as almost all things that target anything need to target a creature or object. You seem to be reading simulacrums as being something almost completely outside normal game rules, which makes them essentially impervious to normal combat. [/QUOTE]
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