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20th Lvl Fighter Rolling 20d12 Damage
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<blockquote data-quote="ren1999" data-source="post: 5930147" data-attributes="member: 85179"><p>If we look at the play-test level-up information, the conclusion is that the higher some of us lvll-up the more dice we'll have to roll and add and take a lot of time to do.</p><p></p><p>If the goal is to speed up combat, we shouldn't be rolling dozens of dice and counting.</p><p></p><p>In 4th edition many damage rolls increased to 2[w] at 11th lvl and 3[w] at 21st. I always thought it was because the guy rolling lightning damage which is about 1 dice per lvl was frustrated. </p><p></p><p>If a monster has an average of 10 hit points per challenge rating level then at 30th level it will have 300 hit points. </p><p></p><p>If a 30th level character does 3d10+(an ability modifier bonus of a max of +25) He or she could knock down that 30th level monster in under 5 rounds. </p><p></p><p>I know that reducing bonuses is a goal in 5th edition but there are other stated goals. Reducing dice rolls and combat times.</p><p></p><p>Furthermore, taking away toHit bonuses extends combat as there are more misses. I have been running the math of these 5th edition play-test encounters every day and noting all the misses and extended combat time. </p><p></p><p>Rolling 20 dice for anything is just not a good plan. The play-test fighter gains 2d damage at 2nd and 3d damage at 3rd. He will be rolling 20d damage soon.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5930147, member: 85179"] If we look at the play-test level-up information, the conclusion is that the higher some of us lvll-up the more dice we'll have to roll and add and take a lot of time to do. If the goal is to speed up combat, we shouldn't be rolling dozens of dice and counting. In 4th edition many damage rolls increased to 2[w] at 11th lvl and 3[w] at 21st. I always thought it was because the guy rolling lightning damage which is about 1 dice per lvl was frustrated. If a monster has an average of 10 hit points per challenge rating level then at 30th level it will have 300 hit points. If a 30th level character does 3d10+(an ability modifier bonus of a max of +25) He or she could knock down that 30th level monster in under 5 rounds. I know that reducing bonuses is a goal in 5th edition but there are other stated goals. Reducing dice rolls and combat times. Furthermore, taking away toHit bonuses extends combat as there are more misses. I have been running the math of these 5th edition play-test encounters every day and noting all the misses and extended combat time. Rolling 20 dice for anything is just not a good plan. The play-test fighter gains 2d damage at 2nd and 3d damage at 3rd. He will be rolling 20d damage soon. [/QUOTE]
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20th Lvl Fighter Rolling 20d12 Damage
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