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20th lvl Wizard needs spell suggestions
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<blockquote data-quote="Barendd Nobeard" data-source="post: 1504242" data-attributes="member: 960"><p>My main group has started up a secondary campaign, while we pause the main story for a while.</p><p></p><p>We show up, and the player who is now DM'ing says, "Make a 20th level character."</p><p></p><p>Two hours later, we're ready to play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>All I knew in advance was that it was a Forgotten Realms game. So, I brought about 4 FR books with me (Campaign Setting, Player's Guide, Faiths and Pantheons, and one I can't recall), plus the PHB and DMG. The DM tells me that I have every Wizard spell in the PHB in my spellbook. He also tells me that I can pick 20 spells from any other source and add them to my spellbook.</p><p></p><p>So, any suggestions for a 20th level Wizard? He's a generalist, so no prohibited schools. He's good, so nothing Vile or that requires evil to cast. Other than that, I can pick from anything. I have almost every WotC 3e/3.5e book, plus some 3rd party stuff.</p><p></p><p>In this campaign, bad things are happening and we will be moving into Epic Levels as we fix the problems. You know, like two of the Chosen of Mystara are now dead. And we have to fix that.... So I think I will gravitate toward higher level spells, or at least spells that scale with caster level.</p><p></p><p>He has taken Spell Penetration and Greater Spell Penetration as feats to help with Spell Resistance (and it's already paid off). He also has Reactive Counterspell so he doesn't have to ready an action to counterspell (and that has pre-reqs of Improved Initiative and Improved Counterspell).</p><p></p><p>The other PCs are a Cleric, Fighter, and Barbarian; all are 20th level with no multi-classing or prestige classes. The DM told us that a Rogue would not be necessary. In the big battle, both the fighter and barbarian had been decapitated. To finish the fight, I had to cast <em>Mordenkainen's Disjunction</em> on the bad guy, so those two PCs lost about half their magic items. Fortunately, their favorite items made the save.</p><p></p><p>Suggestions for additional spells to take?</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 1504242, member: 960"] My main group has started up a secondary campaign, while we pause the main story for a while. We show up, and the player who is now DM'ing says, "Make a 20th level character." Two hours later, we're ready to play. ;) All I knew in advance was that it was a Forgotten Realms game. So, I brought about 4 FR books with me (Campaign Setting, Player's Guide, Faiths and Pantheons, and one I can't recall), plus the PHB and DMG. The DM tells me that I have every Wizard spell in the PHB in my spellbook. He also tells me that I can pick 20 spells from any other source and add them to my spellbook. So, any suggestions for a 20th level Wizard? He's a generalist, so no prohibited schools. He's good, so nothing Vile or that requires evil to cast. Other than that, I can pick from anything. I have almost every WotC 3e/3.5e book, plus some 3rd party stuff. In this campaign, bad things are happening and we will be moving into Epic Levels as we fix the problems. You know, like two of the Chosen of Mystara are now dead. And we have to fix that.... So I think I will gravitate toward higher level spells, or at least spells that scale with caster level. He has taken Spell Penetration and Greater Spell Penetration as feats to help with Spell Resistance (and it's already paid off). He also has Reactive Counterspell so he doesn't have to ready an action to counterspell (and that has pre-reqs of Improved Initiative and Improved Counterspell). The other PCs are a Cleric, Fighter, and Barbarian; all are 20th level with no multi-classing or prestige classes. The DM told us that a Rogue would not be necessary. In the big battle, both the fighter and barbarian had been decapitated. To finish the fight, I had to cast [i]Mordenkainen's Disjunction[/i] on the bad guy, so those two PCs lost about half their magic items. Fortunately, their favorite items made the save. Suggestions for additional spells to take? [/QUOTE]
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