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General Tabletop Discussion
*Pathfinder & Starfinder
21st level cleric, should i take epic spellcasting?
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<blockquote data-quote="Jack Simth" data-source="post: 3074683" data-attributes="member: 29252"><p>Then you're looking at the wrong ones.</p><p></p><p>At 21st, you're barely into Epic. You've got maybe two to four Epic spell slots if you take the feat. You're not going to be casting Vengeful Gaze of God anytime soon.</p><p></p><p>You might, however, be casting something custom. Perhaps, say, an 11 minute (extra time, 1 minute per -2, max 10 extra minutes, so -20 mitigating factor) Armor (base 14 DC for +4 Armor bonus to armor class) with an extra 20 points of AC (+2 per point of additional Armor bonus to AC - +42 to your Spellcraft DC) for a +25 Armor bonus to armor class for 24 hours that only affects you (Change from Touch to personal, -2 Spellcraft DC) for a final spellcraft DC 34; if you have an Int of 10, and Max ranks in Spellcraft, you can manage that by Taking 10 - so you have an 11 minute ritual in the morning to give yourself some decent Armor, similar to Mage Armor. As a DC 34 spell, it costs 306,000 gp, 12,240 xp, and seven days to research. But you get a Force Armor bonus of 25 all day, every day that you have some time to cast. And you can still use your pre-Epic Shield, Ring of Deflection, Amulet of Natural Armor, Gauntlets of Dexterity, et cetera. </p><p></p><p>If you want to be cheesy, you mitigate it all the way down to 0; either with Epic leadership and ritual casting, or Permanent Summons of things with spellcasting (mitigated by time), and make all your Epic spells Permanent and DC 0 - no research time, no research costs, no XP costs, RAW.</p><p></p><p>Well, yes. Most of the cheese goes away if you house-rule that the research costs are based on the pre-mitigation DC, and that the Mitigating factors only apply to the spellcraft checks needed.....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3074683, member: 29252"] Then you're looking at the wrong ones. At 21st, you're barely into Epic. You've got maybe two to four Epic spell slots if you take the feat. You're not going to be casting Vengeful Gaze of God anytime soon. You might, however, be casting something custom. Perhaps, say, an 11 minute (extra time, 1 minute per -2, max 10 extra minutes, so -20 mitigating factor) Armor (base 14 DC for +4 Armor bonus to armor class) with an extra 20 points of AC (+2 per point of additional Armor bonus to AC - +42 to your Spellcraft DC) for a +25 Armor bonus to armor class for 24 hours that only affects you (Change from Touch to personal, -2 Spellcraft DC) for a final spellcraft DC 34; if you have an Int of 10, and Max ranks in Spellcraft, you can manage that by Taking 10 - so you have an 11 minute ritual in the morning to give yourself some decent Armor, similar to Mage Armor. As a DC 34 spell, it costs 306,000 gp, 12,240 xp, and seven days to research. But you get a Force Armor bonus of 25 all day, every day that you have some time to cast. And you can still use your pre-Epic Shield, Ring of Deflection, Amulet of Natural Armor, Gauntlets of Dexterity, et cetera. If you want to be cheesy, you mitigate it all the way down to 0; either with Epic leadership and ritual casting, or Permanent Summons of things with spellcasting (mitigated by time), and make all your Epic spells Permanent and DC 0 - no research time, no research costs, no XP costs, RAW. Well, yes. Most of the cheese goes away if you house-rule that the research costs are based on the pre-mitigation DC, and that the Mitigating factors only apply to the spellcraft checks needed..... [/QUOTE]
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21st level cleric, should i take epic spellcasting?
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