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21st-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4997951" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">THORCIASID</span></strong></p><p>Thorciasids are repulsive creatures that look like cockroaches with upright torsos and hands capable of fine manipulation. Thorciasid behavior is parasitic; they subsist off of the life energy of other creatures. However, their daunting intellect has made thorciasids extraordinarily tenacious and tough to root out of an area once they are established. </p><p></p><p></p><p><strong><span style="font-size: 15px">THORCIASID LEECH--- Level 21 Skirmisher</span></strong></p><p>Medium natural magical beast--- XP 3200</p><p>---</p><p><strong>Initiative</strong> +20; <strong>Senses</strong> Perception +19 </p><p><strong>HP</strong> 188; <strong>Bloodied</strong> 94</p><p><strong>AC</strong> 35; <strong>Fortitude</strong> 33; <strong>Reflex</strong> 36; <strong>Will </strong>32</p><p><strong>Speed</strong> 8</p><p>---</p><p><strong>[Melee basic] Draining Antennae</strong> (standard; recharges when the thorciasid leech moves or shifts) <strong>Healing, Necrotic:</strong> +24 vs. Reflex; Hit: 1d10+7 necrotic damage and the target is weakened (save ends). Each failed save: the thorciasid leech regains 10 hit points.</p><p><strong></strong></p><p><strong>[Melee] Life Leech</strong> (standard; encounter) <strong>Necrotic:</strong> +24 vs. Reflex; Hit: 3d10+7 necrotic damage plus the thorciasid leech regains 15 hit points and the target takes ongoing 10 necrotic (save ends). Each failed save: the thorciasid leech regains 10 hit points. </p><p></p><p><strong>[Ranged] Spit Goo</strong> (standard; recharges when the thorciasid leech moves or shifts): Range 10; +24 vs. Reflex; Hit: target is slowed (save ends).</p><p></p><p><strong>Scurry </strong>(minor; recharge 3 4 5 6): The thorciasid leech shifts 4.</p><p>---</p><p><strong>Alignment</strong> unaligned; <strong>Languages</strong> Common, Thorciasid</p><p><strong>Skills </strong>Acrobatics +23, Athletics +21, Stealth +23</p><p><strong>Str</strong> 23;<strong> Dex </strong>27; <strong>Wis</strong> 19</p><p><strong>Con</strong> 20; <strong>Int</strong> 17; <strong>Cha</strong> 23</p><p></p><p></p><p><strong><span style="font-size: 15px">THORCIASID COCOONER--- Level 21 Controller</span></strong></p><p>Medium natural magical beast--- XP 3200</p><p>---</p><p><strong>Initiative</strong> +18; <strong>Senses</strong> Perception +20 </p><p><strong>HP</strong> 191; <strong>Bloodied</strong> 95</p><p><strong>AC</strong> 35;<strong> Fortitude</strong> 33; <strong>Reflex </strong>36; <strong>Will </strong>32</p><p><strong>Speed</strong> 8</p><p>---</p><p><strong>[Melee basic] Draining Antennae</strong> (standard; recharges when the thorciasid leech moves or shifts) <strong>Healing, Necrotic:</strong> +24 vs. Reflex; Hit: 1d10+7 necrotic damage and the target is weakened (save ends). </p><p></p><p><strong>[Ranged] Spit Goo</strong> (standard; recharges when the thorciasid leech moves or shifts): Range 10; +24 vs. Reflex; Hit: target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends) with an aftereffect of slowed (save ends). If the target is already immobilized, it is instead restrained (save ends) with an aftereffect of immobilized (save ends) with an aftereffect of slowed (save ends). If the target is already restrained, it is rendered unconscious until the end of the encounter or until other creatures use 3 standard actions to bring the character back to slowed (save ends).</p><p></p><p><strong>Scurry</strong> (minor; recharge 3 4 5 6): The thorciasid leech shifts 4.</p><p>---</p><p><strong>Alignment</strong> unaligned; <strong>Languages</strong> Common, Thorciasid</p><p><strong>Skills</strong> Acrobatics +23, Athletics +19, Stealth +23</p><p><strong>Str</strong> 18; <strong>Dex</strong> 27; <strong>Wis</strong> 20</p><p><strong>Con</strong> 23; <strong>Int</strong> 20; <strong>Cha</strong> 23</p><p></p><p></p><p><strong><span style="font-size: 15px">THORCIASID ROACH--- Level 22 Lurker</span></strong></p><p>Medium natural magical beast--- XP 3600</p><p>---</p><p><strong>Initiative</strong> +20; <strong>Senses</strong> Perception +19 </p><p><strong>HP</strong> 157; <strong>Bloodied</strong> 78</p><p><strong>AC</strong> 36; <strong>Fortitude</strong> 32; <strong>Reflex</strong> 37; <strong>Will </strong>34</p><p><strong>Speed</strong> 9</p><p>---</p><p><strong>[Melee basic] Draining Antennae</strong> (standard; at will) <strong>Healing, Necrotic:</strong> +24 vs. Reflex; Hit: 1d10+7 necrotic. </p><p></p><p><strong>[Melee] Leech Vitality </strong>(standard; recharge 5 6) <strong>Necrotic:</strong> +24 vs. Reflex; Hit: 2d10+7 necrotic damage plus the thorciasid roach regains 5 hit points. </p><p></p><p><strong>[Ranged] Spit Goo</strong> (standard; recharges when the thorciasid leech moves or shifts): Range 10; +24 vs. Reflex; Hit: target is slowed (save ends).</p><p></p><p><strong>Scurry</strong> (minor; recharge 3 4 5 6): The thorciasid leech shifts 4.</p><p> </p><p><strong>Drain from the Shadows:</strong> When the thorciasid roach hits with an attack that deals necrotic damage while it has concealment or is hidden, it deals an extra 2d6 points of necrotic damage and regains an extra 10 hit points. </p><p>---</p><p><strong>Alignment</strong> unaligned; <strong>Languages</strong> Common, Thorciasid</p><p><strong>Skills</strong> Acrobatics +23, Athletics +21, Stealth +23</p><p><strong>Str </strong>24; <strong>Dex</strong> 28; <strong>Wis</strong> 17</p><p><strong>Con</strong> 19; <strong>Int </strong>20; <strong>Cha</strong> 24</p></blockquote><p></p>
[QUOTE="the Jester, post: 4997951, member: 1210"] [B][SIZE="5"]THORCIASID[/SIZE][/B] Thorciasids are repulsive creatures that look like cockroaches with upright torsos and hands capable of fine manipulation. Thorciasid behavior is parasitic; they subsist off of the life energy of other creatures. However, their daunting intellect has made thorciasids extraordinarily tenacious and tough to root out of an area once they are established. [B][SIZE="4"]THORCIASID LEECH--- Level 21 Skirmisher[/SIZE][/B] Medium natural magical beast--- XP 3200 --- [B]Initiative[/B] +20; [B]Senses[/B] Perception +19 [B]HP[/B] 188; [B]Bloodied[/B] 94 [B]AC[/B] 35; [B]Fortitude[/B] 33; [B]Reflex[/B] 36; [B]Will [/B]32 [B]Speed[/B] 8 --- [B][Melee basic] Draining Antennae[/B] (standard; recharges when the thorciasid leech moves or shifts) [B]Healing, Necrotic:[/B] +24 vs. Reflex; Hit: 1d10+7 necrotic damage and the target is weakened (save ends). Each failed save: the thorciasid leech regains 10 hit points. [B] [Melee] Life Leech[/B] (standard; encounter) [B]Necrotic:[/B] +24 vs. Reflex; Hit: 3d10+7 necrotic damage plus the thorciasid leech regains 15 hit points and the target takes ongoing 10 necrotic (save ends). Each failed save: the thorciasid leech regains 10 hit points. [B][Ranged] Spit Goo[/B] (standard; recharges when the thorciasid leech moves or shifts): Range 10; +24 vs. Reflex; Hit: target is slowed (save ends). [B]Scurry [/B](minor; recharge 3 4 5 6): The thorciasid leech shifts 4. --- [B]Alignment[/B] unaligned; [B]Languages[/B] Common, Thorciasid [B]Skills [/B]Acrobatics +23, Athletics +21, Stealth +23 [B]Str[/B] 23;[B] Dex [/B]27; [B]Wis[/B] 19 [B]Con[/B] 20; [B]Int[/B] 17; [B]Cha[/B] 23 [B][SIZE="4"]THORCIASID COCOONER--- Level 21 Controller[/SIZE][/B] Medium natural magical beast--- XP 3200 --- [B]Initiative[/B] +18; [B]Senses[/B] Perception +20 [B]HP[/B] 191; [B]Bloodied[/B] 95 [B]AC[/B] 35;[B] Fortitude[/B] 33; [B]Reflex [/B]36; [B]Will [/B]32 [B]Speed[/B] 8 --- [B][Melee basic] Draining Antennae[/B] (standard; recharges when the thorciasid leech moves or shifts) [B]Healing, Necrotic:[/B] +24 vs. Reflex; Hit: 1d10+7 necrotic damage and the target is weakened (save ends). [B][Ranged] Spit Goo[/B] (standard; recharges when the thorciasid leech moves or shifts): Range 10; +24 vs. Reflex; Hit: target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends) with an aftereffect of slowed (save ends). If the target is already immobilized, it is instead restrained (save ends) with an aftereffect of immobilized (save ends) with an aftereffect of slowed (save ends). If the target is already restrained, it is rendered unconscious until the end of the encounter or until other creatures use 3 standard actions to bring the character back to slowed (save ends). [B]Scurry[/B] (minor; recharge 3 4 5 6): The thorciasid leech shifts 4. --- [B]Alignment[/B] unaligned; [B]Languages[/B] Common, Thorciasid [B]Skills[/B] Acrobatics +23, Athletics +19, Stealth +23 [B]Str[/B] 18; [B]Dex[/B] 27; [B]Wis[/B] 20 [B]Con[/B] 23; [B]Int[/B] 20; [B]Cha[/B] 23 [B][SIZE="4"]THORCIASID ROACH--- Level 22 Lurker[/SIZE][/B] Medium natural magical beast--- XP 3600 --- [B]Initiative[/B] +20; [B]Senses[/B] Perception +19 [B]HP[/B] 157; [B]Bloodied[/B] 78 [B]AC[/B] 36; [B]Fortitude[/B] 32; [B]Reflex[/B] 37; [B]Will [/B]34 [B]Speed[/B] 9 --- [B][Melee basic] Draining Antennae[/B] (standard; at will) [B]Healing, Necrotic:[/B] +24 vs. Reflex; Hit: 1d10+7 necrotic. [B][Melee] Leech Vitality [/B](standard; recharge 5 6) [B]Necrotic:[/B] +24 vs. Reflex; Hit: 2d10+7 necrotic damage plus the thorciasid roach regains 5 hit points. [B][Ranged] Spit Goo[/B] (standard; recharges when the thorciasid leech moves or shifts): Range 10; +24 vs. Reflex; Hit: target is slowed (save ends). [B]Scurry[/B] (minor; recharge 3 4 5 6): The thorciasid leech shifts 4. [B]Drain from the Shadows:[/B] When the thorciasid roach hits with an attack that deals necrotic damage while it has concealment or is hidden, it deals an extra 2d6 points of necrotic damage and regains an extra 10 hit points. --- [B]Alignment[/B] unaligned; [B]Languages[/B] Common, Thorciasid [B]Skills[/B] Acrobatics +23, Athletics +21, Stealth +23 [B]Str [/B]24; [B]Dex[/B] 28; [B]Wis[/B] 17 [B]Con[/B] 19; [B]Int [/B]20; [B]Cha[/B] 24 [/QUOTE]
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