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21st-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4998208" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">EFFIGY</span></strong></p><p>An effigy is a burning undead spirit that attempts to take possession of a victim and burn his body out. All effigies are very powerful and extremely malevolent. </p><p></p><p><strong><span style="font-size: 15px">EFFIGY WICKER--- Level 21 Brute</span></strong></p><p>Medium shadow undead (fire)--- XP 3200</p><p>---</p><p><strong>Initiative</strong> +22; <strong>Senses</strong> Perception +12</p><p><strong>HP </strong>242; <strong>Bloodied</strong> 121</p><p><strong>AC</strong> 33; <strong>Fortitude</strong> 33; <strong>Reflex</strong> 36; <strong>Will </strong>33</p><p><strong>Resist</strong> fire 20, necrotic 20; <strong>Vulnerable</strong> cold 10, radiant (if the effigy wicker takes radiant damage, it cannot use wick of the candle until the end of its next turn)</p><p><strong>Speed </strong>8</p><p>---</p><p><strong>[Melee basic] Flaming Caress </strong>(standard; at will) <strong>Fire, Necrotic:</strong> +22 vs. Reflex; 2d10+7 fire and necrotic damage. </p><p></p><p><strong>[Melee] Dark Ignition</strong> (standard; at will)<strong> Fire, Necrotic: </strong>+22 vs. Reflex; 3d6+7 fire and necrotic damage, plus ongoing 10 fire and necrotic damage.</p><p></p><p><strong>[Melee] Wick of the Candle </strong>(standard; only against a target suffering ongoing fire or necrotic damage; recharge 6) <strong>Fire, Necrotic: </strong>+22 vs. Fortitude; 3d8+7 fire and necrotic damage, and the effigy wicker moves into the victim’s square (triggering opportunity attacks normally) and the victim is possessed (save ends). While the victim is possessed, no creature has line of sight or line of effect on the effigy wicker, and the victim loses a healing surge at the start of its turn.</p><p></p><p><strong>Leaping Flame</strong> (immediate reaction; when bloodied; encounter): The effigy wicker shifts 6. </p><p>---</p><p><strong>Alignment </strong>chaotic evil; <strong>Languages</strong> Common</p><p><strong>Str</strong> 16; <strong>Dex</strong> 27; <strong>Wis </strong>15</p><p><strong>Con</strong> 22;<strong> Int</strong> 12; <strong>Cha</strong> 19</p><p></p><p></p><p><strong><span style="font-size: 15px">BLAZING EFFIGY--- Level 22 Artillery</span></strong></p><p>Medium shadow undead (fire)--- XP 3600</p><p>---</p><p><strong>Initiative</strong> +23; <strong>Senses</strong> Perception +13</p><p><strong>HP</strong> 160; <strong>Bloodied</strong> 80</p><p><strong>AC</strong> 34; <strong>Fortitude</strong> 34; <strong>Reflex</strong> 37; <strong>Will</strong> 34</p><p><strong>Resist </strong>fire 20, necrotic 20; <strong>Vulnerable </strong>cold 10, radiant (if the effigy wicker takes radiant damage, it cannot use burn out until the end of its next turn)</p><p><strong>Speed</strong> 8</p><p>---</p><p><strong>[Melee basic] Flaming Caress</strong> (standard; at will) <strong>Fire, Necrotic: </strong>+26 vs. Reflex; 2d6+7 fire and necrotic damage. </p><p></p><p><strong>[Ranged] Blazing Bolt</strong> (standard; at will) <strong>Fire:</strong> Range 20; +27 vs. Reflex; 1d12+7 fire damage, plus ongoing 10 fire damage.</p><p> </p><p><strong>[Melee or Ranged] Burn Out</strong> (free reaction; when the blazing effigy bloodies an enemy within 5; at will) <strong>Fire, Necrotic: </strong>The blazing effigy attacks the bloodied enemy: +27 vs. Will; Hit: the target takes ongoing 15 fire and necrotic damage and is immobilized (save ends both). </p><p></p><p><strong>[Area] Explosion of Dark Flame</strong> (standard; recharge 6) <strong>Fire, Necrotic: </strong>Burst 2 within 10; +25 vs. Reflex; Hit: 4d8+7 fire and necrotic damage, plus ongoing 5 fire and necrotic; Miss: half damage and no ongoing damage. </p><p>---</p><p>Alignment chaotic evil; Languages Common</p><p><strong>Str</strong> 16; <strong>Dex </strong>27; <strong>Wis</strong> 15</p><p><strong>Con</strong> 22; <strong>Int</strong> 12; <strong>Cha </strong>19</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">EFFIGY PUPPETEER--- Level 25 Controller</span></strong></p><p>Medium shadow undead (fire)--- XP 7000</p><p>---</p><p><strong>Initiative</strong> +24; <strong>Senses </strong>Perception +14</p><p><strong>HP </strong>231; <strong>Bloodied </strong>115</p><p><strong>AC</strong> 39; <strong>Fortitude</strong> 35; <strong>Reflex</strong> 40; <strong>Will </strong>36</p><p><strong>Resist </strong>fire 30, necrotic 30; <strong>Vulnerable</strong> cold 15, radiant (if the effigy wicker takes radiant damage, it cannot use flaming puppet until the end of its next turn)</p><p><strong>Speed </strong>8</p><p>---</p><p><strong>[Melee basic] Flaming Caress</strong> (standard; at will) <strong>Fire, Necrotic: </strong>+26 vs. Reflex; 2d8+9 fire and necrotic damage. </p><p></p><p><strong>[Melee] Dark Ignition</strong> (standard; at will) <strong>Fire, Necrotic: </strong>+26 vs. Reflex; 2d8+9 fire and necrotic damage, plus ongoing 10 fire and necrotic and the target is slowed (save ends both). </p><p><strong></strong></p><p><strong>[Melee] Flaming Puppet</strong> (standard; only against a target taking ongoing fire or necrotic damage; recharge 5 6) <strong>Charm, Fire, Necrotic:</strong> +26 vs. Will; 3d10+9 fire and necrotic damage, plus the effigy puppeteer moves into the target’s space (triggering opportunity attacks normally) and the target becomes a flaming puppet (save ends). While the target is a flaming puppet, no creature has line of sight or line of effect on the effigy puppeteer and the target is dominated and loses a healing surge at the start of its turn. </p><p></p><p><strong>[Area] Wall of Dark Flame</strong> (standard; sustain standard; encounter) <strong>Fire, Necrotic, Wall: </strong>Wall 6 within 10. The effigy puppeteer creates a wall of red and black flames that blocks line of sight and line of effect and lasts until the end of the effigy puppeteer’s next turn. It takes 3 squares of movement to move through a square of the wall. Any creature entering or starting its turn in the wall takes 10 points of fire and necrotic damage and is weakened until the end of its next turn.</p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> Common</p><p><strong>Str </strong>18; <strong>Dex</strong> 27;<strong> Wis</strong> 15</p><p><strong>Con</strong> 23; <strong>Int</strong> 15; <strong>Cha </strong>28</p></blockquote><p></p>
[QUOTE="the Jester, post: 4998208, member: 1210"] [B][SIZE="5"]EFFIGY[/SIZE][/B] An effigy is a burning undead spirit that attempts to take possession of a victim and burn his body out. All effigies are very powerful and extremely malevolent. [B][SIZE="4"]EFFIGY WICKER--- Level 21 Brute[/SIZE][/B] Medium shadow undead (fire)--- XP 3200 --- [B]Initiative[/B] +22; [B]Senses[/B] Perception +12 [B]HP [/B]242; [B]Bloodied[/B] 121 [B]AC[/B] 33; [B]Fortitude[/B] 33; [B]Reflex[/B] 36; [B]Will [/B]33 [B]Resist[/B] fire 20, necrotic 20; [B]Vulnerable[/B] cold 10, radiant (if the effigy wicker takes radiant damage, it cannot use wick of the candle until the end of its next turn) [B]Speed [/B]8 --- [B][Melee basic] Flaming Caress [/B](standard; at will) [B]Fire, Necrotic:[/B] +22 vs. Reflex; 2d10+7 fire and necrotic damage. [B][Melee] Dark Ignition[/B] (standard; at will)[B] Fire, Necrotic: [/B]+22 vs. Reflex; 3d6+7 fire and necrotic damage, plus ongoing 10 fire and necrotic damage. [B][Melee] Wick of the Candle [/B](standard; only against a target suffering ongoing fire or necrotic damage; recharge 6) [B]Fire, Necrotic: [/B]+22 vs. Fortitude; 3d8+7 fire and necrotic damage, and the effigy wicker moves into the victim’s square (triggering opportunity attacks normally) and the victim is possessed (save ends). While the victim is possessed, no creature has line of sight or line of effect on the effigy wicker, and the victim loses a healing surge at the start of its turn. [B]Leaping Flame[/B] (immediate reaction; when bloodied; encounter): The effigy wicker shifts 6. --- [B]Alignment [/B]chaotic evil; [B]Languages[/B] Common [B]Str[/B] 16; [B]Dex[/B] 27; [B]Wis [/B]15 [B]Con[/B] 22;[B] Int[/B] 12; [B]Cha[/B] 19 [B][SIZE="4"]BLAZING EFFIGY--- Level 22 Artillery[/SIZE][/B] Medium shadow undead (fire)--- XP 3600 --- [B]Initiative[/B] +23; [B]Senses[/B] Perception +13 [B]HP[/B] 160; [B]Bloodied[/B] 80 [B]AC[/B] 34; [B]Fortitude[/B] 34; [B]Reflex[/B] 37; [B]Will[/B] 34 [B]Resist [/B]fire 20, necrotic 20; [B]Vulnerable [/B]cold 10, radiant (if the effigy wicker takes radiant damage, it cannot use burn out until the end of its next turn) [B]Speed[/B] 8 --- [B][Melee basic] Flaming Caress[/B] (standard; at will) [B]Fire, Necrotic: [/B]+26 vs. Reflex; 2d6+7 fire and necrotic damage. [B][Ranged] Blazing Bolt[/B] (standard; at will) [B]Fire:[/B] Range 20; +27 vs. Reflex; 1d12+7 fire damage, plus ongoing 10 fire damage. [B][Melee or Ranged] Burn Out[/B] (free reaction; when the blazing effigy bloodies an enemy within 5; at will) [B]Fire, Necrotic: [/B]The blazing effigy attacks the bloodied enemy: +27 vs. Will; Hit: the target takes ongoing 15 fire and necrotic damage and is immobilized (save ends both). [B][Area] Explosion of Dark Flame[/B] (standard; recharge 6) [B]Fire, Necrotic: [/B]Burst 2 within 10; +25 vs. Reflex; Hit: 4d8+7 fire and necrotic damage, plus ongoing 5 fire and necrotic; Miss: half damage and no ongoing damage. --- Alignment chaotic evil; Languages Common [B]Str[/B] 16; [B]Dex [/B]27; [B]Wis[/B] 15 [B]Con[/B] 22; [B]Int[/B] 12; [B]Cha [/B]19 [B][SIZE="4"]EFFIGY PUPPETEER--- Level 25 Controller[/SIZE][/B] Medium shadow undead (fire)--- XP 7000 --- [B]Initiative[/B] +24; [B]Senses [/B]Perception +14 [B]HP [/B]231; [B]Bloodied [/B]115 [B]AC[/B] 39; [B]Fortitude[/B] 35; [B]Reflex[/B] 40; [B]Will [/B]36 [B]Resist [/B]fire 30, necrotic 30; [B]Vulnerable[/B] cold 15, radiant (if the effigy wicker takes radiant damage, it cannot use flaming puppet until the end of its next turn) [B]Speed [/B]8 --- [B][Melee basic] Flaming Caress[/B] (standard; at will) [B]Fire, Necrotic: [/B]+26 vs. Reflex; 2d8+9 fire and necrotic damage. [B][Melee] Dark Ignition[/B] (standard; at will) [B]Fire, Necrotic: [/B]+26 vs. Reflex; 2d8+9 fire and necrotic damage, plus ongoing 10 fire and necrotic and the target is slowed (save ends both). [B] [Melee] Flaming Puppet[/B] (standard; only against a target taking ongoing fire or necrotic damage; recharge 5 6) [B]Charm, Fire, Necrotic:[/B] +26 vs. Will; 3d10+9 fire and necrotic damage, plus the effigy puppeteer moves into the target’s space (triggering opportunity attacks normally) and the target becomes a flaming puppet (save ends). While the target is a flaming puppet, no creature has line of sight or line of effect on the effigy puppeteer and the target is dominated and loses a healing surge at the start of its turn. [B][Area] Wall of Dark Flame[/B] (standard; sustain standard; encounter) [B]Fire, Necrotic, Wall: [/B]Wall 6 within 10. The effigy puppeteer creates a wall of red and black flames that blocks line of sight and line of effect and lasts until the end of the effigy puppeteer’s next turn. It takes 3 squares of movement to move through a square of the wall. Any creature entering or starting its turn in the wall takes 10 points of fire and necrotic damage and is weakened until the end of its next turn. --- [B]Alignment[/B] chaotic evil; [B]Languages[/B] Common [B]Str [/B]18; [B]Dex[/B] 27;[B] Wis[/B] 15 [B]Con[/B] 23; [B]Int[/B] 15; [B]Cha [/B]28 [/QUOTE]
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