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21st-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 5002616" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">DIMENSION BURROWER</span></strong></p><p>Dimension burrowers are dangerous, centipede-like creatures that are capable of burrowing through the barriers between planes. They are from an earlier epoch of the multiverse, when the structure of the cosmology was different, and some sages speculate that their burrowing may weaken the structure of the multiverse.</p><p></p><p><strong><span style="font-size: 15px">DIMENSION BURROWER RAMBLER--- Level 21 Skirmisher</span></strong></p><p>Large elemental beast--- XP 3200</p><p>---</p><p><strong>Initiative </strong>+18; <strong>Senses</strong> Perception +16</p><p><strong>HP</strong> 197; <strong>Bloodied</strong> 98</p><p><strong>AC</strong> 35; <strong>Fortitude </strong>35; <strong>Reflex</strong> 33; <strong>Will </strong>33</p><p><strong>Speed </strong>7, climb 7</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +26 vs. AC; 2d8+8 damage.</p><p></p><p><strong>[Melee] Dimension Strike</strong> (standard; recharge 5 6) <strong>Teleportation:</strong> +26 vs. AC; 4d8+8 damage and target teleports 5.</p><p></p><p><strong>[Melee] Anticipate Teleport</strong> (immediate reaction; when an enemy teleports into a square adjacent to the dimension burrower rambler; at will): The dimension burrower makes a dimension strike attack at the triggering enemy.</p><p></p><p><strong>Dimension Burrow </strong>(move; at will) <strong>Teleportation:</strong> The dimension burrower teleports 7 and gains combat advantage against any creatures that it ends adjacent to until the end of its next turn.</p><p>---</p><p><strong>Alignment</strong> unaligned; <strong>Languages</strong> Primordial</p><p><strong>Str </strong>26; <strong>Dex</strong> 23; <strong>Wis</strong> 23</p><p><strong>Con </strong>21; <strong>Int </strong>6; <strong>Cha</strong> 21</p><p></p><p></p><p><strong><span style="font-size: 15px">DIMENSION BURROWER PORTAL CHEWER--- Level 23 Artillery</span></strong></p><p>Large elemental beast--- XP 5100</p><p>---</p><p><strong>Initiative</strong> +18; <strong>Senses</strong> Perception +18</p><p><strong>HP</strong> 165; <strong>Bloodied</strong> 82</p><p><strong>AC</strong> 35; <strong>Fortitude</strong> 36; <strong>Reflex </strong>36;<strong> Will</strong> 34</p><p><strong>Speed</strong> 7, climb 7</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +30 vs. AC; 2d8+8 damage.</p><p></p><p><strong>[Melee] Anchoring Bite</strong> (standard; at will): +30 vs. AC; 2d8+8 damage and make a secondary attack: +28 vs. Will; target cannot activate any powers with the teleport keyword (save ends). </p><p></p><p><strong>[Ranged] Lasting Portal</strong> (immediate reaction; when first bloodied; sustain minor; encounter) <strong>Acid, Cold, Conjuration, Fire, Lightning Thunder:</strong> Range 5; the dimension burrower conjures a lasting portal in one square within range. This portal lasts until the end of the dimension burrower portal chewer’s next turn. The portal is the source of a zone in a close burst 2 around it that deals 15 points of acid, cold, fire, lightning or thunder damage to any creature that enters the zone or starts its turn in it (the energy type is chosen when the dimension burrower portal chewer uses this power). Sustain minor: The portal persists, and the dimension burrower portal chewer may change the type of energy damage that it deals.</p><p></p><p><strong>[Close] Portal Chew</strong> (standard; at will) <strong>Acid, Cold, Fire, Lightning, Thunder:</strong> Close blast 2; targets each creature in blast; +26 vs. Reflex; 3d6+8 acid, cold, fire, lightning or thunder damage.</p><p></p><p><strong>Dimension Burrow</strong> (move; recharge 4 5 6) <strong>Teleportation:</strong> The dimension burrower teleports 7 and gains combat advantage against any creatures that it ends adjacent to until the end of its next turn.</p><p>---</p><p><strong>Alignment </strong>unaligned; <strong>Languages</strong> Primordial</p><p><strong>Str </strong>27; <strong>Dex</strong> 24; <strong>Wis</strong> 24</p><p><strong>Con</strong> 21; <strong>Int </strong>12; <strong>Cha</strong> 21</p></blockquote><p></p>
[QUOTE="the Jester, post: 5002616, member: 1210"] [B][SIZE="5"]DIMENSION BURROWER[/SIZE][/B] Dimension burrowers are dangerous, centipede-like creatures that are capable of burrowing through the barriers between planes. They are from an earlier epoch of the multiverse, when the structure of the cosmology was different, and some sages speculate that their burrowing may weaken the structure of the multiverse. [B][SIZE="4"]DIMENSION BURROWER RAMBLER--- Level 21 Skirmisher[/SIZE][/B] Large elemental beast--- XP 3200 --- [B]Initiative [/B]+18; [B]Senses[/B] Perception +16 [B]HP[/B] 197; [B]Bloodied[/B] 98 [B]AC[/B] 35; [B]Fortitude [/B]35; [B]Reflex[/B] 33; [B]Will [/B]33 [B]Speed [/B]7, climb 7 --- [B][Melee basic] Bite[/B] (standard; at will): +26 vs. AC; 2d8+8 damage. [B][Melee] Dimension Strike[/B] (standard; recharge 5 6) [B]Teleportation:[/B] +26 vs. AC; 4d8+8 damage and target teleports 5. [B][Melee] Anticipate Teleport[/B] (immediate reaction; when an enemy teleports into a square adjacent to the dimension burrower rambler; at will): The dimension burrower makes a dimension strike attack at the triggering enemy. [B]Dimension Burrow [/B](move; at will) [B]Teleportation:[/B] The dimension burrower teleports 7 and gains combat advantage against any creatures that it ends adjacent to until the end of its next turn. --- [B]Alignment[/B] unaligned; [B]Languages[/B] Primordial [B]Str [/B]26; [B]Dex[/B] 23; [B]Wis[/B] 23 [B]Con [/B]21; [B]Int [/B]6; [B]Cha[/B] 21 [B][SIZE="4"]DIMENSION BURROWER PORTAL CHEWER--- Level 23 Artillery[/SIZE][/B] Large elemental beast--- XP 5100 --- [B]Initiative[/B] +18; [B]Senses[/B] Perception +18 [B]HP[/B] 165; [B]Bloodied[/B] 82 [B]AC[/B] 35; [B]Fortitude[/B] 36; [B]Reflex [/B]36;[B] Will[/B] 34 [B]Speed[/B] 7, climb 7 --- [B][Melee basic] Bite[/B] (standard; at will): +30 vs. AC; 2d8+8 damage. [B][Melee] Anchoring Bite[/B] (standard; at will): +30 vs. AC; 2d8+8 damage and make a secondary attack: +28 vs. Will; target cannot activate any powers with the teleport keyword (save ends). [B][Ranged] Lasting Portal[/B] (immediate reaction; when first bloodied; sustain minor; encounter) [B]Acid, Cold, Conjuration, Fire, Lightning Thunder:[/B] Range 5; the dimension burrower conjures a lasting portal in one square within range. This portal lasts until the end of the dimension burrower portal chewer’s next turn. The portal is the source of a zone in a close burst 2 around it that deals 15 points of acid, cold, fire, lightning or thunder damage to any creature that enters the zone or starts its turn in it (the energy type is chosen when the dimension burrower portal chewer uses this power). Sustain minor: The portal persists, and the dimension burrower portal chewer may change the type of energy damage that it deals. [B][Close] Portal Chew[/B] (standard; at will) [B]Acid, Cold, Fire, Lightning, Thunder:[/B] Close blast 2; targets each creature in blast; +26 vs. Reflex; 3d6+8 acid, cold, fire, lightning or thunder damage. [B]Dimension Burrow[/B] (move; recharge 4 5 6) [B]Teleportation:[/B] The dimension burrower teleports 7 and gains combat advantage against any creatures that it ends adjacent to until the end of its next turn. --- [B]Alignment [/B]unaligned; [B]Languages[/B] Primordial [B]Str [/B]27; [B]Dex[/B] 24; [B]Wis[/B] 24 [B]Con[/B] 21; [B]Int [/B]12; [B]Cha[/B] 21 [/QUOTE]
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