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21st-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 5172169" data-attributes="member: 1210"><p><strong><span style="font-size: 12px">Iron Lich--- Level 21 Elite Soldier</span></strong></p><p>An iron lich resembles some strange humanoid construct, save for the humanoid skull and brain encapsulated by a bubble of glassteel atop the monstrous body. Great clawed hands of metal serve as terrible weapons, and the creature collects shards of souls from its fallen foes in order to power its malefic abilities.</p><p></p><p><em>Source: Monsternomicon 3.5 by Privateer Press.</em></p><p></p><p>Large natural humanoid--- XP 6,400</p><p><strong>Initiative</strong> +15; <strong>Senses </strong>Perception +20; darkvision</p><p><strong>HP </strong>392; <strong>Bloodied</strong> 196</p><p><strong>AC</strong> 37; <strong>Fortitude</strong> 33; <strong>Reflex</strong> 33; <strong>Will </strong>32</p><p><strong>Immune</strong> disease; <strong>Resist </strong>20 necrotic, 30 poison; <strong>Vulnerable</strong> 15 cold (when the iron lich takes cold damage, it is slowed until the end of its next turn)</p><p><strong>Saving Throws</strong> +2</p><p><strong>Speed</strong> 6 </p><p><strong>Action Points</strong> 1</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Clawed Smash </strong>(standard; at-will)</p><p>+28 vs AC; 2d8 + 8 damage, and the target is marked until the end of its next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slicing Claws</strong> (standard; at-will)</p><p>+28 vs AC; 2d6 + 8 damage, and the target is grabbed (escape ends). While the grab is in effect, the target takes 10 points of damage at the start of its turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Call of the Grave </strong>(standard; encounter) <strong>• Necrotic</strong></p><p>Burst 3; +24 vs Fortitude; 4d6 + 8 necrotic damage, and the target is weakened (save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Cage Soul </strong>(standard; recharge 6) <strong>• Necrotic</strong></p><p>Ranged 10; Only against a weakened or unconscious target; +26 vs Fortitude; 3d8 + 7 necrotic damage, and the target is immobilized (save ends). First failed save: the target is instead stunned (save ends). Second failed save: the target dies and the iron lich gains a soul shard.</p><p></p><p><strong>Expend Soul Shard</strong> (minor; at-will) <strong>• Necrotic</strong></p><p>The iron lich expends one soul shard and either makes a saving throw with a +5 power bonus, regains 50 hit points or teleports 10.</p><p></p><p><strong>Soul Shards</strong> </p><p>As long as the iron lich has at least one soul shard, it may take two standard actions and a minor action on its turn. A typical iron lich begins with 2 soul shards.</p><p><strong></strong></p><p><strong>Alignment </strong>Unaligned; <strong>Languages </strong>—</p><p><strong>Skills</strong> Arcana +24, Insight +20</p><p><strong>Str</strong> 29 (+19); <strong>Dex </strong>17 (+13); <strong>Wis</strong> 20 (+15)</p><p><strong>Con</strong> 20 (+15);<strong> Int </strong>28 (+19); <strong>Cha</strong> 20 (+15)</p></blockquote><p></p>
[QUOTE="the Jester, post: 5172169, member: 1210"] [B][SIZE="3"]Iron Lich--- Level 21 Elite Soldier[/SIZE][/B] An iron lich resembles some strange humanoid construct, save for the humanoid skull and brain encapsulated by a bubble of glassteel atop the monstrous body. Great clawed hands of metal serve as terrible weapons, and the creature collects shards of souls from its fallen foes in order to power its malefic abilities. [i]Source: Monsternomicon 3.5 by Privateer Press.[/i] Large natural humanoid--- XP 6,400 [B]Initiative[/B] +15; [B]Senses [/B]Perception +20; darkvision [B]HP [/B]392; [B]Bloodied[/B] 196 [B]AC[/B] 37; [B]Fortitude[/B] 33; [B]Reflex[/B] 33; [B]Will [/B]32 [B]Immune[/B] disease; [B]Resist [/B]20 necrotic, 30 poison; [B]Vulnerable[/B] 15 cold (when the iron lich takes cold damage, it is slowed until the end of its next turn) [B]Saving Throws[/B] +2 [B]Speed[/B] 6 [B]Action Points[/B] 1 :bmelee: [B]Clawed Smash [/b](standard; at-will) +28 vs AC; 2d8 + 8 damage, and the target is marked until the end of its next turn. :melee: [B]Slicing Claws[/B] (standard; at-will) +28 vs AC; 2d6 + 8 damage, and the target is grabbed (escape ends). While the grab is in effect, the target takes 10 points of damage at the start of its turn. :close: [B]Call of the Grave [/B](standard; encounter) [B]• Necrotic[/B] Burst 3; +24 vs Fortitude; 4d6 + 8 necrotic damage, and the target is weakened (save ends). :ranged: [B]Cage Soul [/B](standard; recharge 6) [B]• Necrotic[/B] Ranged 10; Only against a weakened or unconscious target; +26 vs Fortitude; 3d8 + 7 necrotic damage, and the target is immobilized (save ends). First failed save: the target is instead stunned (save ends). Second failed save: the target dies and the iron lich gains a soul shard. [B]Expend Soul Shard[/B] (minor; at-will) [B]• Necrotic[/B] The iron lich expends one soul shard and either makes a saving throw with a +5 power bonus, regains 50 hit points or teleports 10. [B]Soul Shards[/B] As long as the iron lich has at least one soul shard, it may take two standard actions and a minor action on its turn. A typical iron lich begins with 2 soul shards. [B] Alignment [/B]Unaligned; [B]Languages [/B]— [B]Skills[/B] Arcana +24, Insight +20 [B]Str[/B] 29 (+19); [B]Dex [/B]17 (+13); [B]Wis[/B] 20 (+15) [B]Con[/B] 20 (+15);[B] Int [/B]28 (+19); [B]Cha[/B] 20 (+15) [/QUOTE]
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