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<blockquote data-quote="the Jester" data-source="post: 5172382" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">Mind Flayer Ulitharid--- Level 21 Elite Controller (Leader)</span></strong></p><p></p><p>Medium aberrant humanoid--- XP 6,400</p><p><strong>Initiative</strong> +13; <strong>Senses</strong> Perception +19; darkvision</p><p><strong>Psychic Static</strong> aura 10; while the mind flayer ulitharid is not bloodied, enemies in the aura take a -2 penalty to Will defense.</p><p><strong>HP</strong> 371; <strong>Bloodied</strong> 185</p><p><strong>AC </strong>36; <strong>Fortitude</strong> 36; <strong>Reflex</strong> 36; <strong>Will </strong>38</p><p><strong>Saving Throws </strong>+2 </p><p><strong>Speed</strong> 7 </p><p><strong>Action Points</strong> 1</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tentacles</strong> (standard; at-will) </p><p>Reach 3; +24 vs AC; 3d6 + 4 damage, and the target is grabbed (until escape)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bore into Brain</strong> (standard; at-will) <strong>• See Text</strong></p><p>Grabbed or stunned target only; +24 vs Fortitude; 4d10 + 3 damage, and the target is stunned (save ends). If this power reduces the target to 0 hit points or fewer, the mind flayer ulitharid can either devour its brain or turn it into a thrall (see below): </p><p><em>--Devour Brain (Healing):</em> The mind flayer ulitharid devours the target’s brain. The target is killed instantly, and the mind flayer mastermind regains 40 hit points. </p><p><em>--Create Thrall (Charm):</em> The target is dominated (no save) and regains enough hit points to restore it to its bloodied value. As a thrall, the target is immune to the mind blast power of mind flayers and gains a +5 bonus to its Will defense while within 10 squares of the controlling mind flayer ulithard. The target is no longer dominated and no longer a thrall once the controlling ulitharid dies.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Mind Blast </strong>(standard; recharge 5 6) <strong>• Psychic</strong></p><p>Close blast 5; mind flayers and their thralls are immune; +24 vs Will; 3d8 + 7 psychic damage, and the target is dazed (save ends). If the target is already dazed, it is instead stunned (save ends). Miss: Half damage, and the target is not dazed</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Enslave </strong>(standard; recharge 5 6) <strong>• Charm</strong></p><p>Ranged 10; +24 vs Will; 1 the target is dominated (save ends). While dominated, the target is immune to the mind blast power of mind flayers and gains a +5 bonus to its Will defense while within 10 squares of the controlling mind flayer ulitharid. The ulitharid can use enslave only on one creature at a time.</p><p></p><p><strong>The Master Must Survive</strong> (immediate interrupt; when hit by a melee or ranged attack; at-will) </p><p>The triggering attack hits an adjacent ally instead.</p><p></p><p><strong>Cradle of the Elder Brain</strong> (immediate interrupt, when attacked; recharge 4 5 6) <strong>• Teleportation</strong></p><p>The mind flayer ulitharid teleports 20 squares.</p><p></p><p><strong>Alignment </strong>Evil; <strong>Languages</strong> Deep Speech, telepathy 10</p><p><strong>Skills</strong> Bluff +22, Arcana +19, Insight +19, Intimidate +22</p><p><strong>Str</strong> 12 (+11);<strong> Dex</strong> 17 (+13); <strong>Wis</strong> 19 (+14)</p><p><strong>Con</strong> 19 (+14);<strong> Int</strong> 19 (+14); <strong>Cha</strong> 25 (+17)</p></blockquote><p></p>
[QUOTE="the Jester, post: 5172382, member: 1210"] [B][SIZE="4"]Mind Flayer Ulitharid--- Level 21 Elite Controller (Leader)[/SIZE][/B] Medium aberrant humanoid--- XP 6,400 [B]Initiative[/B] +13; [B]Senses[/B] Perception +19; darkvision [B]Psychic Static[/B] aura 10; while the mind flayer ulitharid is not bloodied, enemies in the aura take a -2 penalty to Will defense. [B]HP[/B] 371; [B]Bloodied[/B] 185 [B]AC [/B]36; [B]Fortitude[/B] 36; [B]Reflex[/B] 36; [B]Will [/B]38 [B]Saving Throws [/B]+2 [B]Speed[/B] 7 [B]Action Points[/B] 1 :bmelee: [B]Tentacles[/B] (standard; at-will) Reach 3; +24 vs AC; 3d6 + 4 damage, and the target is grabbed (until escape) :melee: [B]Bore into Brain[/B] (standard; at-will) [B]• See Text[/B] Grabbed or stunned target only; +24 vs Fortitude; 4d10 + 3 damage, and the target is stunned (save ends). If this power reduces the target to 0 hit points or fewer, the mind flayer ulitharid can either devour its brain or turn it into a thrall (see below): [I]--Devour Brain (Healing):[/I] The mind flayer ulitharid devours the target’s brain. The target is killed instantly, and the mind flayer mastermind regains 40 hit points. [I]--Create Thrall (Charm):[/I] The target is dominated (no save) and regains enough hit points to restore it to its bloodied value. As a thrall, the target is immune to the mind blast power of mind flayers and gains a +5 bonus to its Will defense while within 10 squares of the controlling mind flayer ulithard. The target is no longer dominated and no longer a thrall once the controlling ulitharid dies. :close: [B]Mind Blast [/B](standard; recharge 5 6) [B]• Psychic[/B] Close blast 5; mind flayers and their thralls are immune; +24 vs Will; 3d8 + 7 psychic damage, and the target is dazed (save ends). If the target is already dazed, it is instead stunned (save ends). Miss: Half damage, and the target is not dazed :ranged: [B]Enslave [/B](standard; recharge 5 6) [B]• Charm[/B] Ranged 10; +24 vs Will; 1 the target is dominated (save ends). While dominated, the target is immune to the mind blast power of mind flayers and gains a +5 bonus to its Will defense while within 10 squares of the controlling mind flayer ulitharid. The ulitharid can use enslave only on one creature at a time. [B]The Master Must Survive[/B] (immediate interrupt; when hit by a melee or ranged attack; at-will) The triggering attack hits an adjacent ally instead. [B]Cradle of the Elder Brain[/B] (immediate interrupt, when attacked; recharge 4 5 6) [B]• Teleportation[/B] The mind flayer ulitharid teleports 20 squares. [B]Alignment [/B]Evil; [B]Languages[/B] Deep Speech, telepathy 10 [B]Skills[/B] Bluff +22, Arcana +19, Insight +19, Intimidate +22 [B]Str[/B] 12 (+11);[B] Dex[/B] 17 (+13); [B]Wis[/B] 19 (+14) [B]Con[/B] 19 (+14);[B] Int[/B] 19 (+14); [B]Cha[/B] 25 (+17) [/QUOTE]
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