Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
21st-level Monster Conversions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5773868" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">MAGNESIUM SPIRIT </span></strong></p><p><strong>Source:</strong> 1e Fiend Folio.</p><p> </p><p>A magnesium spirit is a creature summoned from an unknown astral realm by means of a powerful ritual. The spirit's only goal is to return from whence it came, but to do so, it must burn out the airy shell containing it; this requires the life energy of mortal creatures. </p><p> </p><p>A magnesium spirit manifests as a whirlwind of brilliant white flames that is so bright that it hurts to look directly at it.</p><p></p><p><strong>Magnesium Spirit Level 21 Elite Soldier </strong> </p><p>Medium immortal animate (fire) XP 6,400 </p><p>HP 388; Bloodied 194 Initiative +18 (see also blazing speed)</p><p>AC 37; Fortitude 32; Reflex 32; Will 35 Perception +13</p><p>Speed 8, fly 5 (hover) Blindsight 10</p><p>Immune fire, radiant; Vulnerable 15 cold</p><p>Saving Throws +2; Action Points 1</p><p><strong></strong></p><p><strong>TRAITS </strong> </p><p>Blinding Radiance (radiant) * Aura 1</p><p> Nonblind creatures in the aura take a -2 penalty to attack rolls.</p><p></p><p><strong>STANDARD ACTIONS </strong> </p><p> </p><p>(mbasic) Blazing Blow (fire, radiant) * At Will</p><p> Attack: Melee 2 (one creature); +24 vs. Reflex.</p><p> Hit: 3d12+10 fire and radiant damage.</p><p></p><p>(melee) Magnesium Grasp (fire, radiant) * At Will</p><p> Attack: Melee 1 (one creature); +24 vs. Reflex.</p><p> Hit: 4d10+7 fire and radiant damage, and the magnesium spirit grabs the target (escape DC 26). While grabbed, the target takes ongoing 15 fire and radiant damage; when the grab ends, the target instead takes ongoing 10 fire and radiant damage (save ends). </p><p></p><p>(melee) Siphon Energy (necrotic, radiant) * At Will</p><p> Attack: Melee 1 (one grabbed creature); +26 vs. Fortitude. </p><p> Hit: 4d10+14 necrotic and radiant damage plus the target loses a healing surge and is weakened (save ends), and the magnesium spirit gains one soul point.</p><p> Miss: Half damage. </p><p></p><p>(close) Magnesium Flare (radiant) * Encounter</p><p> Attack: Close burst 3 (each creature in burst); +22 vs. Reflex.</p><p> Hit: 3d10+6 radiant damage and the target is blinded (save ends).</p><p></p><p><strong>MOVE ACTIONS </strong> </p><p> </p><p>Magnesium Exit (teleportation) * Encounter</p><p> Requirement: The magnesium spirit must have at least 3 soul points.</p><p> Effect: The magnesium spirt uses magnesium flare as a free action, then is removed from play, returning to its home plane.</p><p></p><p><strong>TRIGGERED ACTIONS </strong> </p><p> </p><p>Blazing Speed * Encounter</p><p> Trigger: The magnesium spirit becomes bloodied.</p><p> Effect (No Action): The magnesium spirit gains a +2 bonus to Reflex until the end of the encounter. It rolls a second initiative and gains a full complement of actions on each of its turns. Its ability to take an immediate action refreshes at the start of each of its turns.</p><p>---</p><p>Str 23 Dex 23 Wis 17</p><p>Con 18 Int 13 Cha 26 </p><p>Alignment evil Languages Supernal</p></blockquote><p></p>
[QUOTE="the Jester, post: 5773868, member: 1210"] [B][SIZE="4"]MAGNESIUM SPIRIT [/SIZE] Source:[/B] 1e Fiend Folio. A magnesium spirit is a creature summoned from an unknown astral realm by means of a powerful ritual. The spirit's only goal is to return from whence it came, but to do so, it must burn out the airy shell containing it; this requires the life energy of mortal creatures. A magnesium spirit manifests as a whirlwind of brilliant white flames that is so bright that it hurts to look directly at it. [B]Magnesium Spirit Level 21 Elite Soldier [/B] Medium immortal animate (fire) XP 6,400 HP 388; Bloodied 194 Initiative +18 (see also blazing speed) AC 37; Fortitude 32; Reflex 32; Will 35 Perception +13 Speed 8, fly 5 (hover) Blindsight 10 Immune fire, radiant; Vulnerable 15 cold Saving Throws +2; Action Points 1 [B] TRAITS [/B] Blinding Radiance (radiant) * Aura 1 Nonblind creatures in the aura take a -2 penalty to attack rolls. [B]STANDARD ACTIONS [/B] (mbasic) Blazing Blow (fire, radiant) * At Will Attack: Melee 2 (one creature); +24 vs. Reflex. Hit: 3d12+10 fire and radiant damage. (melee) Magnesium Grasp (fire, radiant) * At Will Attack: Melee 1 (one creature); +24 vs. Reflex. Hit: 4d10+7 fire and radiant damage, and the magnesium spirit grabs the target (escape DC 26). While grabbed, the target takes ongoing 15 fire and radiant damage; when the grab ends, the target instead takes ongoing 10 fire and radiant damage (save ends). (melee) Siphon Energy (necrotic, radiant) * At Will Attack: Melee 1 (one grabbed creature); +26 vs. Fortitude. Hit: 4d10+14 necrotic and radiant damage plus the target loses a healing surge and is weakened (save ends), and the magnesium spirit gains one soul point. Miss: Half damage. (close) Magnesium Flare (radiant) * Encounter Attack: Close burst 3 (each creature in burst); +22 vs. Reflex. Hit: 3d10+6 radiant damage and the target is blinded (save ends). [B]MOVE ACTIONS [/B] Magnesium Exit (teleportation) * Encounter Requirement: The magnesium spirit must have at least 3 soul points. Effect: The magnesium spirt uses magnesium flare as a free action, then is removed from play, returning to its home plane. [B]TRIGGERED ACTIONS [/B] Blazing Speed * Encounter Trigger: The magnesium spirit becomes bloodied. Effect (No Action): The magnesium spirit gains a +2 bonus to Reflex until the end of the encounter. It rolls a second initiative and gains a full complement of actions on each of its turns. Its ability to take an immediate action refreshes at the start of each of its turns. --- Str 23 Dex 23 Wis 17 Con 18 Int 13 Cha 26 Alignment evil Languages Supernal [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
21st-level Monster Conversions
Top