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<blockquote data-quote="the Jester" data-source="post: 5027087" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">SACROL</span></strong></p><p>Sacrol are undead entities of fearsome power and overwhelming hatred. They are spawned in sites of great death, and they exist solely to bring more living creatures into the realm of the dead. They aggressively attack almost any creatures unfortunate enough to encounter them.</p><p></p><p>A sacrol looks like an oversized skull surrounded by a constantly shifting, multihued bank of mist. Two long, ropelike tentacles are the sacrol’s killing appendages; though composed of mist, they are uncannily suggestive of entrails. The skull resembles that of one of the creatures whose death gave birth to the unholy beast.</p><p></p><p>A sacrol is a conglomerate spirit of the angry dead. It often pursues those responsible for the deaths that created it. A sacrol that slays all of its killers returns to the site of its mass death and haunts it forevermore.</p><p></p><p><strong><span style="font-size: 15px">RAVENOUS SACROL--- Level 22 Skirmisher</span></strong></p><p>Small shadow animate (undead)--- XP 4,150</p><p>---</p><p><strong>Initiative</strong> +20; <strong>Senses</strong> Perception +16; darkvision</p><p><strong>HP</strong> 198; <strong>Bloodied</strong> 99</p><p><strong>AC</strong> 36; <strong>Fortitude</strong> 33; <strong>Reflex </strong>34; <strong>Will </strong>36</p><p><strong>Immune </strong>disease, poison; <strong>Resist</strong> necrotic 30; <strong>Vulnerable</strong> radiant 20</p><p><strong>Speed</strong> Fly 8 (hover, maximum altitude 6)</p><p>---</p><p><strong>[Melee basic] Tentacle Lash</strong> (standard; at will): Reach 2; +27 vs. AC; 1d8+8 damage.</p><p></p><p><strong>[Melee] Flurry of Lashes</strong> (standard; at will): The ravenous sacrol makes two tentacle lash attacks with a -2 penalty. If both hit, the target is grabbed (escape ends).</p><p></p><p><strong>[Melee] Foul Draining</strong> (standard; requires combat advantage; recharge 5 6) Necrotic: Reach 2; +25 vs. Fortitude; 3d8+8 necrotic damage and the target is dazed (save ends), and the ravenous sacrol regains 20 hit points.</p><p></p><p><strong>Ravenous Step</strong> (move; when the ravenous sacrol has a target grabbed; encounter) Teleportation: The ravenous sacrol teleports 10, and the grabbed creature teleports to a square adjacent to it and grants combat advantage to the ravenous sacrol (save ends). </p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> cannot speak (understands Common) </p><p><strong>Str </strong>23; <strong>Dex</strong> 24; <strong>Wis </strong>21</p><p><strong>Con</strong> 20; <strong>Int</strong> 7; <strong>Cha</strong> 27</p><p></p><p><strong><span style="font-size: 15px">SACROL STRANGLER--- Level 22 Lurker</span></strong></p><p>Small shadow animate (undead)--- XP 4,150</p><p>---</p><p><strong>Initiative</strong> +23; <strong>Senses</strong> Perception +16; darkvision</p><p><strong>HP</strong> 158; <strong>Bloodied</strong> 79</p><p><strong>AC</strong> 36; <strong>Fortitude</strong> 34; <strong>Reflex</strong> 36; <strong>Will </strong>33</p><p><strong>Immune </strong>disease, poison; <strong>Resist</strong> necrotic 30; <strong>Vulnerable</strong> radiant 20</p><p><strong>Speed</strong> Fly 8 (hover, maximum altitude 6)</p><p>---</p><p><strong>[Melee basic] Tentacle Lash</strong> (standard; at will): Reach 2; +27 vs. AC; 3d6+8 damage, and the target is grabbed (escape ends).</p><p></p><p><strong>[Melee] Choke</strong> (standard; only against a grabbed target; recharges when no creature has line of sight to the sacrol strangler): Reach 2; +25 vs. Fortitude; 4d8+8 damage, and the target loses a healing surge.</p><p></p><p><strong>Phase Out</strong> (move; at will): The sacrol strangler gains insubstantial and phasing and moves 8. It loses insubstantial and phasing at the end of this move. </p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> cannot speak (understands Common) </p><p><strong>Skills</strong> Stealth +24</p><p><strong>Str</strong> 25; <strong>Dex </strong>27; <strong>Wis</strong> 21</p><p><strong>Con</strong> 20;<strong> Int</strong> 7; <strong>Cha</strong> 23</p><p></p><p></p><p><span style="font-size: 15px"><strong>SHRIEKING SACROL--- Level 23 Artillery</strong></span></p><p>Small shadow animate (undead)--- XP 5,100</p><p>---</p><p><strong>Initiative</strong> +18; <strong>Senses</strong> Perception +16; darkvision</p><p><strong>HP</strong> 164; <strong>Bloodied</strong> 82</p><p><strong>AC </strong>35; <strong>Fortitude</strong> 35; <strong>Reflex</strong> 35; <strong>Will </strong>36</p><p><strong>Immune </strong>disease, poison; <strong>Resist</strong> necrotic 30; <strong>Vulnerable</strong> radiant 20</p><p><strong>Speed</strong> Fly 8 (hover, maximum altitude 6)</p><p>---</p><p><strong>[Melee basic] Tentacle Lash </strong>(standard; at will): Reach 2; +30 vs. AC; 3d6+8 damage, and the target is grabbed (escape ends).</p><p></p><p><strong>[Ranged] Whispers of Doom</strong> (standard; at will) <strong>Psychic: </strong>Ranged 10; +28 vs. Fortitude; Hit: 4d6+8 psychic damage; Miss: half damage.</p><p> </p><p><strong>[Close] Shriek of Death</strong> (standard; encounter) <strong>Necrotic, Thunder: </strong>Blast 5; targets enemies; +26 vs. Fortitude; 2d6+8 necrotic and thunder damage.</p><p></p><p><strong>[Close] Terrifying Scream</strong> (standard; recharge 5 6) <strong>Fear:</strong> Close burst 5; +26 vs. Will; the target moves its speed away from the shrieking sacrol by the safest path, triggering opportunity attacks normally. </p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> cannot speak (understands Common) </p><p><strong>Str </strong>25; <strong>Dex</strong> 25; <strong>Wis</strong> 21</p><p><strong>Con</strong> 20; <strong>Int</strong> 7; <strong>Cha</strong> 28</p><p></p><p></p><p><strong><span style="font-size: 15px">DEGENERATE SACROL--- Level 25 Minion Controller</span></strong></p><p>Small shadow animate (undead)--- XP 1,750</p><p>---</p><p><strong>Initiative</strong> +19; <strong>Senses</strong> Perception +17</p><p><strong>HP</strong> 1; a missed attack never damages a minion</p><p><strong>AC</strong> 39; <strong>Fortitude</strong> 37;<strong> Reflex</strong> 37; <strong>Will </strong>37</p><p><strong>Immune </strong>disease, poison; <strong>Resist</strong> necrotic 30</p><p><strong>Speed</strong> Fly 8 (hover, maximum altitude 6)</p><p>---</p><p><strong>[Melee basic] Tentacle Lash</strong> (standard; at will): Reach 2; +30 vs. AC; 11 damage, and the target is grabbed (escape ends).</p><p></p><p><strong>Threatening Reach:</strong> The degenerate sacrol can make opportunity attacks on enemies within 2 squares of itself.</p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> cannot speak (understands Common) </p><p><strong>Str</strong> 25; <strong>Dex </strong>25; <strong>Wis</strong> 21</p><p><strong>Con</strong> 20; <strong>Int </strong>7; <strong>Cha</strong> 25</p></blockquote><p></p>
[QUOTE="the Jester, post: 5027087, member: 1210"] [B][SIZE="5"]SACROL[/SIZE][/B] Sacrol are undead entities of fearsome power and overwhelming hatred. They are spawned in sites of great death, and they exist solely to bring more living creatures into the realm of the dead. They aggressively attack almost any creatures unfortunate enough to encounter them. A sacrol looks like an oversized skull surrounded by a constantly shifting, multihued bank of mist. Two long, ropelike tentacles are the sacrol’s killing appendages; though composed of mist, they are uncannily suggestive of entrails. The skull resembles that of one of the creatures whose death gave birth to the unholy beast. A sacrol is a conglomerate spirit of the angry dead. It often pursues those responsible for the deaths that created it. A sacrol that slays all of its killers returns to the site of its mass death and haunts it forevermore. [B][SIZE="4"]RAVENOUS SACROL--- Level 22 Skirmisher[/SIZE][/B] Small shadow animate (undead)--- XP 4,150 --- [B]Initiative[/B] +20; [B]Senses[/B] Perception +16; darkvision [B]HP[/B] 198; [B]Bloodied[/B] 99 [B]AC[/B] 36; [B]Fortitude[/B] 33; [B]Reflex [/B]34; [B]Will [/B]36 [B]Immune [/B]disease, poison; [B]Resist[/B] necrotic 30; [B]Vulnerable[/B] radiant 20 [B]Speed[/B] Fly 8 (hover, maximum altitude 6) --- [B][Melee basic] Tentacle Lash[/B] (standard; at will): Reach 2; +27 vs. AC; 1d8+8 damage. [B][Melee] Flurry of Lashes[/B] (standard; at will): The ravenous sacrol makes two tentacle lash attacks with a -2 penalty. If both hit, the target is grabbed (escape ends). [B][Melee] Foul Draining[/B] (standard; requires combat advantage; recharge 5 6) Necrotic: Reach 2; +25 vs. Fortitude; 3d8+8 necrotic damage and the target is dazed (save ends), and the ravenous sacrol regains 20 hit points. [B]Ravenous Step[/B] (move; when the ravenous sacrol has a target grabbed; encounter) Teleportation: The ravenous sacrol teleports 10, and the grabbed creature teleports to a square adjacent to it and grants combat advantage to the ravenous sacrol (save ends). --- [B]Alignment[/B] chaotic evil; [B]Languages[/B] cannot speak (understands Common) [B]Str [/B]23; [B]Dex[/B] 24; [B]Wis [/B]21 [B]Con[/B] 20; [B]Int[/B] 7; [B]Cha[/B] 27 [B][SIZE="4"]SACROL STRANGLER--- Level 22 Lurker[/SIZE][/B] Small shadow animate (undead)--- XP 4,150 --- [B]Initiative[/B] +23; [B]Senses[/B] Perception +16; darkvision [B]HP[/B] 158; [B]Bloodied[/B] 79 [B]AC[/B] 36; [B]Fortitude[/B] 34; [B]Reflex[/B] 36; [B]Will [/B]33 [B]Immune [/B]disease, poison; [B]Resist[/B] necrotic 30; [B]Vulnerable[/B] radiant 20 [B]Speed[/B] Fly 8 (hover, maximum altitude 6) --- [B][Melee basic] Tentacle Lash[/B] (standard; at will): Reach 2; +27 vs. AC; 3d6+8 damage, and the target is grabbed (escape ends). [B][Melee] Choke[/B] (standard; only against a grabbed target; recharges when no creature has line of sight to the sacrol strangler): Reach 2; +25 vs. Fortitude; 4d8+8 damage, and the target loses a healing surge. [B]Phase Out[/B] (move; at will): The sacrol strangler gains insubstantial and phasing and moves 8. It loses insubstantial and phasing at the end of this move. --- [B]Alignment[/B] chaotic evil; [B]Languages[/B] cannot speak (understands Common) [B]Skills[/B] Stealth +24 [B]Str[/B] 25; [B]Dex [/B]27; [B]Wis[/B] 21 [B]Con[/B] 20;[B] Int[/B] 7; [B]Cha[/B] 23 [SIZE="4"][B]SHRIEKING SACROL--- Level 23 Artillery[/B][/SIZE] Small shadow animate (undead)--- XP 5,100 --- [B]Initiative[/B] +18; [B]Senses[/B] Perception +16; darkvision [B]HP[/B] 164; [B]Bloodied[/B] 82 [B]AC [/B]35; [B]Fortitude[/B] 35; [B]Reflex[/B] 35; [B]Will [/B]36 [B]Immune [/B]disease, poison; [B]Resist[/B] necrotic 30; [B]Vulnerable[/B] radiant 20 [B]Speed[/B] Fly 8 (hover, maximum altitude 6) --- [B][Melee basic] Tentacle Lash [/B](standard; at will): Reach 2; +30 vs. AC; 3d6+8 damage, and the target is grabbed (escape ends). [B][Ranged] Whispers of Doom[/B] (standard; at will) [B]Psychic: [/B]Ranged 10; +28 vs. Fortitude; Hit: 4d6+8 psychic damage; Miss: half damage. [B][Close] Shriek of Death[/B] (standard; encounter) [B]Necrotic, Thunder: [/B]Blast 5; targets enemies; +26 vs. Fortitude; 2d6+8 necrotic and thunder damage. [B][Close] Terrifying Scream[/B] (standard; recharge 5 6) [B]Fear:[/B] Close burst 5; +26 vs. Will; the target moves its speed away from the shrieking sacrol by the safest path, triggering opportunity attacks normally. --- [B]Alignment[/B] chaotic evil; [B]Languages[/B] cannot speak (understands Common) [B]Str [/B]25; [B]Dex[/B] 25; [B]Wis[/B] 21 [B]Con[/B] 20; [B]Int[/B] 7; [B]Cha[/B] 28 [B][SIZE="4"]DEGENERATE SACROL--- Level 25 Minion Controller[/SIZE][/B] Small shadow animate (undead)--- XP 1,750 --- [B]Initiative[/B] +19; [B]Senses[/B] Perception +17 [B]HP[/B] 1; a missed attack never damages a minion [B]AC[/B] 39; [B]Fortitude[/B] 37;[B] Reflex[/B] 37; [B]Will [/B]37 [B]Immune [/B]disease, poison; [B]Resist[/B] necrotic 30 [B]Speed[/B] Fly 8 (hover, maximum altitude 6) --- [B][Melee basic] Tentacle Lash[/B] (standard; at will): Reach 2; +30 vs. AC; 11 damage, and the target is grabbed (escape ends). [B]Threatening Reach:[/B] The degenerate sacrol can make opportunity attacks on enemies within 2 squares of itself. --- [B]Alignment[/B] chaotic evil; [B]Languages[/B] cannot speak (understands Common) [B]Str[/B] 25; [B]Dex [/B]25; [B]Wis[/B] 21 [B]Con[/B] 20; [B]Int [/B]7; [B]Cha[/B] 25 [/QUOTE]
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