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<blockquote data-quote="the Jester" data-source="post: 5028669" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">GARMORM</span></strong></p><p>A garmorm is a strange creature that swims the Astral Sea. A garmorm looks like a 12’ long thick worm with faces pressing at it from within, singing the infamous and disturbing “Garmorm Song”, which incorporates the snapping of teeth extensively:</p><p></p><p><em>We are many (snap)</em></p><p><em>We are one</em></p><p><em>Now we live (snap)</em></p><p><em>Never done.</em></p><p><em></em></p><p><em>Sing of days (snap)</em></p><p><em>Sing of night</em></p><p><em>Long to sing (snap)</em></p><p><em>Show our might.</em></p><p><em></em></p><p><em>Join us in eternal song (snap)</em></p><p><em>Live with us forever strong (snap)</em></p><p><em>Our choir seeks more of your kind (snap)</em></p><p><em>Our power grows with each new mind (snap).</em></p><p></p><p>Garmorms speak Supernal, but they only communicate via song. Usually, they don’t even do that, preferring to simply devour the creatures that they encounter. </p><p></p><p><strong><span style="font-size: 15px">GARMORM FACEWORM--- Level 22 Brute</span></strong></p><p>Large immortal beast--- XP 4,150</p><p>---</p><p><strong>Initiative</strong> +18; <strong>Senses</strong> Perception +16</p><p><strong>Unnerving Song (psychic)</strong> aura 5; enemies within the aura suffer -2 on attacks</p><p><strong>HP</strong> 249; <strong>Bloodied</strong> 124</p><p><strong>AC</strong> 34; <strong>Fortitude </strong>34; <strong>Reflex</strong> 34; <strong>Will </strong>37</p><p><strong>Speed</strong> fly 8 (hover)</p><p>---</p><p><strong>[Melee basic] Snapping Bite</strong> (standard; at will): +25 vs. AC; 4d6+8 damage. </p><p></p><p><strong>[Melee] Mindsucking Bite</strong> (standard; recharge 5 6) <strong>Psychic: </strong>+25 vs. AC; 2d8+8 damage plus 2d6 psychic damage and target is dazed (save ends).</p><p></p><p><strong>[Close] Snapping Writhe</strong> (standard; at will): Close burst 1; +23 vs. AC; 2d10+8 damage. </p><p></p><p><strong>[Close] Song of Pain</strong> (immediate reaction; when first bloodied; encounter) <strong>Psychic, Thunder:</strong> Close burst 3; targets each enemy in burst; +23 vs. Will; 4d10+8 psychic and thunder damage, and the target is pushed 4 and knocked prone.</p><p><strong></strong></p><p><strong>Absorb Mind</strong> (free; when an enemy is reduced to 0 hit points within 6 squares of the garmorm; recharge 6): The garmorm absorbs the triggering enemy’s body, which vanishes. The enemy dies and its face reappears, pressing out from inside the garmorm. A victim of this power may not be returned to life via the raise dead ritual until the garmorm is killed. </p><p></p><p><strong>Astral Step</strong> (move; encounter) <strong>Teleportation:</strong> The garmorm faceworm teleports 10.</p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> Supernal (communicates only in song)</p><p><strong>Str</strong> 24; <strong>Dex</strong> 24; <strong>Wis</strong> 20</p><p><strong>Con</strong> 19; <strong>Int</strong> 18; <strong>Cha</strong> 27</p><p></p><p></p><p><strong><span style="font-size: 15px">GARMORM MINDWORM--- Level 22 Controller</span></strong></p><p>Large immortal beast--- XP 4,150</p><p>---</p><p><strong>Initiative</strong> +18; <strong>Senses</strong> Perception +16</p><p><strong>Unnerving Song (psychic)</strong> aura 5; enemies within the aura suffer -2 on attacks</p><p><strong>HP</strong> 203; <strong>Bloodied</strong> 101</p><p><strong>AC</strong> 36; <strong>Fortitude</strong> 34; <strong>Reflex</strong> 34; <strong>Will </strong>36</p><p><strong>Speed</strong> fly 8</p><p>---</p><p><strong>[Melee basic] Snapping Bite </strong>(standard; at will): +27 vs. AC; 2d8+8 damage. </p><p></p><p><strong>[Melee] Worm in the Mind</strong> (standard; recharge 5 6) <strong>Illusion, Psychic:</strong> +26 vs. Will; 2d8+8 damage, plus the target is immobilized and blinded (save ends both).</p><p></p><p><strong>[Close] Snapping Writhe</strong> (standard; at will): Close burst 1; +25 vs. AC; 2d6+8 damage. </p><p></p><p><strong>[Close] Wailing and Gnashing of Many Teeth</strong> (immediate reaction; when first bloodied; encounter) See below: The garmorm unleashes 2 close bursts simultaneously. Close burst 1: targets each creature in burst; +25 vs. AC; 2d10+8 damage. Close burst 5 (thunder): targets each creature in burst; +24 vs. Reflex; Hit: 3d12+8 thunder damage and the target is deafened (save ends) and stunned until the end of its next turn; Miss: half damage and the target is deafened and dazed until the end of its next turn.</p><p></p><p><strong>Reeling Target:</strong> The garmorm mindworm deals an extra 1d10 damage with its snapping bite and snapping writhe attacks against blinded or deafened enemies. </p><p></p><p><strong>Absorb Mind </strong>(free; when an enemy is reduced to 0 hit points within 6 squares of the garmorm; recharge 6): The garmorm absorbs the triggering enemy’s body, which vanishes. The enemy dies and its face reappears, pressing out from inside the garmorm. A victim of this power may not be returned to life via the raise dead ritual until the garmorm is killed. </p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages </strong>Supernal (communicates only in song)</p><p><strong>Str </strong>24; <strong>Dex</strong> 24; <strong>Wis </strong>20</p><p><strong>Con</strong> 19; <strong>Int </strong>18; <strong>Cha</strong> 27</p></blockquote><p></p>
[QUOTE="the Jester, post: 5028669, member: 1210"] [B][SIZE="5"]GARMORM[/SIZE][/B] A garmorm is a strange creature that swims the Astral Sea. A garmorm looks like a 12’ long thick worm with faces pressing at it from within, singing the infamous and disturbing “Garmorm Song”, which incorporates the snapping of teeth extensively: [I]We are many (snap) We are one Now we live (snap) Never done. Sing of days (snap) Sing of night Long to sing (snap) Show our might. Join us in eternal song (snap) Live with us forever strong (snap) Our choir seeks more of your kind (snap) Our power grows with each new mind (snap).[/I] Garmorms speak Supernal, but they only communicate via song. Usually, they don’t even do that, preferring to simply devour the creatures that they encounter. [B][SIZE="4"]GARMORM FACEWORM--- Level 22 Brute[/SIZE][/B] Large immortal beast--- XP 4,150 --- [B]Initiative[/B] +18; [B]Senses[/B] Perception +16 [B]Unnerving Song (psychic)[/B] aura 5; enemies within the aura suffer -2 on attacks [B]HP[/B] 249; [B]Bloodied[/B] 124 [B]AC[/B] 34; [B]Fortitude [/B]34; [B]Reflex[/B] 34; [B]Will [/B]37 [B]Speed[/B] fly 8 (hover) --- [B][Melee basic] Snapping Bite[/B] (standard; at will): +25 vs. AC; 4d6+8 damage. [B][Melee] Mindsucking Bite[/B] (standard; recharge 5 6) [B]Psychic: [/B]+25 vs. AC; 2d8+8 damage plus 2d6 psychic damage and target is dazed (save ends). [B][Close] Snapping Writhe[/B] (standard; at will): Close burst 1; +23 vs. AC; 2d10+8 damage. [B][Close] Song of Pain[/B] (immediate reaction; when first bloodied; encounter) [B]Psychic, Thunder:[/B] Close burst 3; targets each enemy in burst; +23 vs. Will; 4d10+8 psychic and thunder damage, and the target is pushed 4 and knocked prone. [B] Absorb Mind[/B] (free; when an enemy is reduced to 0 hit points within 6 squares of the garmorm; recharge 6): The garmorm absorbs the triggering enemy’s body, which vanishes. The enemy dies and its face reappears, pressing out from inside the garmorm. A victim of this power may not be returned to life via the raise dead ritual until the garmorm is killed. [B]Astral Step[/B] (move; encounter) [B]Teleportation:[/B] The garmorm faceworm teleports 10. --- [B]Alignment[/B] chaotic evil; [B]Languages[/B] Supernal (communicates only in song) [B]Str[/B] 24; [B]Dex[/B] 24; [B]Wis[/B] 20 [B]Con[/B] 19; [B]Int[/B] 18; [B]Cha[/B] 27 [B][SIZE="4"]GARMORM MINDWORM--- Level 22 Controller[/SIZE][/B] Large immortal beast--- XP 4,150 --- [B]Initiative[/B] +18; [B]Senses[/B] Perception +16 [B]Unnerving Song (psychic)[/B] aura 5; enemies within the aura suffer -2 on attacks [B]HP[/B] 203; [B]Bloodied[/B] 101 [B]AC[/B] 36; [B]Fortitude[/B] 34; [B]Reflex[/B] 34; [B]Will [/B]36 [B]Speed[/B] fly 8 --- [B][Melee basic] Snapping Bite [/B](standard; at will): +27 vs. AC; 2d8+8 damage. [B][Melee] Worm in the Mind[/B] (standard; recharge 5 6) [B]Illusion, Psychic:[/B] +26 vs. Will; 2d8+8 damage, plus the target is immobilized and blinded (save ends both). [B][Close] Snapping Writhe[/B] (standard; at will): Close burst 1; +25 vs. AC; 2d6+8 damage. [B][Close] Wailing and Gnashing of Many Teeth[/B] (immediate reaction; when first bloodied; encounter) See below: The garmorm unleashes 2 close bursts simultaneously. Close burst 1: targets each creature in burst; +25 vs. AC; 2d10+8 damage. Close burst 5 (thunder): targets each creature in burst; +24 vs. Reflex; Hit: 3d12+8 thunder damage and the target is deafened (save ends) and stunned until the end of its next turn; Miss: half damage and the target is deafened and dazed until the end of its next turn. [B]Reeling Target:[/B] The garmorm mindworm deals an extra 1d10 damage with its snapping bite and snapping writhe attacks against blinded or deafened enemies. [B]Absorb Mind [/B](free; when an enemy is reduced to 0 hit points within 6 squares of the garmorm; recharge 6): The garmorm absorbs the triggering enemy’s body, which vanishes. The enemy dies and its face reappears, pressing out from inside the garmorm. A victim of this power may not be returned to life via the raise dead ritual until the garmorm is killed. --- [B]Alignment[/B] chaotic evil; [B]Languages [/B]Supernal (communicates only in song) [B]Str [/B]24; [B]Dex[/B] 24; [B]Wis [/B]20 [B]Con[/B] 19; [B]Int [/B]18; [B]Cha[/B] 27 [/QUOTE]
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