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<blockquote data-quote="the Jester" data-source="post: 5172918" data-attributes="member: 1210"><p><span style="font-size: 15px"><strong>NIGHTMARE BEAST</strong></span></p><p>Truly aptly named, a nightmare beast is a monstrous tusked quadruped standing about 20' tall. Its teeth are a full foot long and its thick hide is a splotched dark gray color. Its red eyes, each the size of a man's head, glow in the dark. Nightmare beasts have a disposition as nasty as their reputation.</p><p></p><p></p><p><strong><span style="font-size: 12px">Nightmare Beast--- Level 22 Controller</span></strong></p><p>Huge shadow magical beast--- XP 4,150</p><p><strong>Initiative</strong> +16; <strong>Senses</strong> Perception +16; darkvision</p><p><strong>Nightmare Aura</strong> aura 10 miles; no living creature can take an extended rest in the aura; instead, the creature is filled with terrible nightmares and regains one healing surge, enough hit points to be at its bloodied value and gains the benefits of a short rest.</p><p><strong>HP</strong> 208;<strong> Bloodied</strong> 104</p><p><strong>AC</strong> 36; <strong>Fortitude </strong>35; <strong>Reflex </strong>34; <strong>Will </strong>34</p><p><strong>Vulnerable</strong> 5 radiant (when the nightmare beast takes radiant damage, it suffers a -2 penalty to attacks until the end of its next turn)</p><p><strong>Speed</strong> 6 </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Mauling Tusks </strong>(standard; at-will) </p><p>+27 vs AC; 3d6 + 8 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Nightmarish Assault </strong>(standard; at-will) </p><p>Scores a crit on an 18-20; +27 vs AC; 3d6 + 8 damage, and the target takes a -4 penalty on attack rolls until the end of its next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Trample </strong>(standard; recharge 6) </p><p>Reach 2; targets 2 enemies; +26 vs Fortitude; 4d12 + 8 damage, and the target is knocked prone.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Conjure Nightmares</strong> (standard; sustain minor; encounter)<strong> • Conjuration</strong></p><p>The nightmare beast conjures four phantoms terrors in unoccupied squares in the burst. Enemies cannot move adjacent to a terror. If any attack hits a terror, it is destroyed. The terrors have the nightmare beast's defenses.</p><p></p><p><strong>Alignment </strong>Unaligned; <strong>Languages </strong>Abyssal</p><p><strong>Str</strong> 27 (+19) <strong>Dex</strong> 21 (+16) <strong>Wis</strong> 21 (+16)</p><p><strong>Con</strong> 24 (+18) <strong>Int</strong> 12 (+12) <strong>Cha</strong> 14 (+13)</p><p></p><p></p><p><strong><span style="font-size: 12px">Nightmare Beast Soul Eater--- Level 27 Controller</span></strong></p><p>Huge shadow magical beast--- XP 11,000</p><p><strong>Initiative</strong> +19; <strong>Senses</strong> Perception +19; darkvision</p><p><strong>Nightmare Aura</strong> aura 10 miles; no living creature can take an extended rest in the aura; instead, the creature is filled with terrible nightmares and regains one healing surge, enough hit points to be at its bloodied value and gains the benefits of a short rest.</p><p><strong>HP</strong> 250;<strong> Bloodied</strong> 125</p><p><strong>AC</strong> 41; <strong>Fortitude</strong> 40; <strong>Reflex </strong>39; <strong>Will </strong>39</p><p><strong>Resist</strong> 15 psychic; <strong>Vulnerable</strong> 5 radiant (when the nightmare beast takes radiant damage, it suffers a -2 penalty to attacks until the end of its next turn)</p><p><strong>Speed</strong> 6 </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Mauling Tusks </strong>(standard; at-will) </p><p>+32 vs AC; 3d8 + 9 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Nightmarish Rend</strong> (standard; at-will) <strong>• Psychic</strong></p><p>Scores a crit on an 18-20; +32 vs AC; 3d8 + 9 damage, and the target takes ongoing 10 psychic damage and is slowed (save ends both).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Trample</strong> (standard; recharge 6) </p><p>Reach 2; targets 2 enemies; +31 vs Fortitude; 5d10 + 9 damage, and the target is knocked prone and stunned until the end of its next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Conjure Nightmares </strong>(standard; sustain minor; encounter) <strong>• Conjuration</strong></p><p>The nightmare beast soul eater conjures four phantoms terrors in unoccupied squares in the burst. Enemies cannot move adjacent to a terror. If any attack hits a terror, it is destroyed. The terrors have the nightmare beast's defenses.</p><p></p><p><strong>Soul Devourer </strong></p><p>Whenever the nightmare beast soul eater hits a creature that is dazed, stunned or unconscious, it deals an extra 3d6 necrotic damage and regains 40 hit points.</p><p><strong>Alignment</strong> Unaligned; <strong>Languages </strong>Abyssal</p><p><strong>Str</strong> 29 (+22) <strong>Dex</strong> 23 (+19) <strong>Wis</strong> 23 (+19)</p><p><strong>Con</strong> 26 (+21) <strong>Int</strong> 14 (+15) <strong>Cha</strong> 16 (+16)</p></blockquote><p></p>
[QUOTE="the Jester, post: 5172918, member: 1210"] [SIZE="4"][B]NIGHTMARE BEAST[/B][/SIZE] Truly aptly named, a nightmare beast is a monstrous tusked quadruped standing about 20' tall. Its teeth are a full foot long and its thick hide is a splotched dark gray color. Its red eyes, each the size of a man's head, glow in the dark. Nightmare beasts have a disposition as nasty as their reputation. [B][SIZE="3"]Nightmare Beast--- Level 22 Controller[/SIZE][/B] Huge shadow magical beast--- XP 4,150 [B]Initiative[/B] +16; [B]Senses[/B] Perception +16; darkvision [B]Nightmare Aura[/B] aura 10 miles; no living creature can take an extended rest in the aura; instead, the creature is filled with terrible nightmares and regains one healing surge, enough hit points to be at its bloodied value and gains the benefits of a short rest. [B]HP[/B] 208;[B] Bloodied[/B] 104 [B]AC[/B] 36; [B]Fortitude [/B]35; [B]Reflex [/B]34; [B]Will [/B]34 [B]Vulnerable[/B] 5 radiant (when the nightmare beast takes radiant damage, it suffers a -2 penalty to attacks until the end of its next turn) [B]Speed[/B] 6 :bmelee: [B]Mauling Tusks [/B](standard; at-will) +27 vs AC; 3d6 + 8 damage. :melee: [B]Nightmarish Assault [/B](standard; at-will) Scores a crit on an 18-20; +27 vs AC; 3d6 + 8 damage, and the target takes a -4 penalty on attack rolls until the end of its next turn. :melee: [B]Trample [/B](standard; recharge 6) Reach 2; targets 2 enemies; +26 vs Fortitude; 4d12 + 8 damage, and the target is knocked prone. :close: [B]Conjure Nightmares[/B] (standard; sustain minor; encounter)[B] • Conjuration[/B] The nightmare beast conjures four phantoms terrors in unoccupied squares in the burst. Enemies cannot move adjacent to a terror. If any attack hits a terror, it is destroyed. The terrors have the nightmare beast's defenses. [B]Alignment [/B]Unaligned; [B]Languages [/B]Abyssal [B]Str[/B] 27 (+19) [B]Dex[/B] 21 (+16) [B]Wis[/B] 21 (+16) [B]Con[/B] 24 (+18) [B]Int[/B] 12 (+12) [B]Cha[/B] 14 (+13) [B][SIZE="3"]Nightmare Beast Soul Eater--- Level 27 Controller[/SIZE][/B] Huge shadow magical beast--- XP 11,000 [B]Initiative[/B] +19; [B]Senses[/B] Perception +19; darkvision [B]Nightmare Aura[/B] aura 10 miles; no living creature can take an extended rest in the aura; instead, the creature is filled with terrible nightmares and regains one healing surge, enough hit points to be at its bloodied value and gains the benefits of a short rest. [B]HP[/B] 250;[B] Bloodied[/B] 125 [B]AC[/B] 41; [B]Fortitude[/B] 40; [B]Reflex [/B]39; [B]Will [/B]39 [B]Resist[/B] 15 psychic; [B]Vulnerable[/B] 5 radiant (when the nightmare beast takes radiant damage, it suffers a -2 penalty to attacks until the end of its next turn) [B]Speed[/B] 6 :bmelee: [B]Mauling Tusks [/B](standard; at-will) +32 vs AC; 3d8 + 9 damage. :melee: [B]Nightmarish Rend[/B] (standard; at-will) [B]• Psychic[/B] Scores a crit on an 18-20; +32 vs AC; 3d8 + 9 damage, and the target takes ongoing 10 psychic damage and is slowed (save ends both). :melee: [B]Trample[/B] (standard; recharge 6) Reach 2; targets 2 enemies; +31 vs Fortitude; 5d10 + 9 damage, and the target is knocked prone and stunned until the end of its next turn. :close: [B]Conjure Nightmares [/B](standard; sustain minor; encounter) [B]• Conjuration[/B] The nightmare beast soul eater conjures four phantoms terrors in unoccupied squares in the burst. Enemies cannot move adjacent to a terror. If any attack hits a terror, it is destroyed. The terrors have the nightmare beast's defenses. [B]Soul Devourer [/B] Whenever the nightmare beast soul eater hits a creature that is dazed, stunned or unconscious, it deals an extra 3d6 necrotic damage and regains 40 hit points. [B]Alignment[/B] Unaligned; [B]Languages [/B]Abyssal [B]Str[/B] 29 (+22) [B]Dex[/B] 23 (+19) [B]Wis[/B] 23 (+19) [B]Con[/B] 26 (+21) [B]Int[/B] 14 (+15) [B]Cha[/B] 16 (+16) [/QUOTE]
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