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<blockquote data-quote="the Jester" data-source="post: 5173365" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">MAULGOTH</span></strong></p><p>Among the most dangerous terrors of the Underdark, maulgoths are solitary masters of stone, able to glide through it as easily as they move through air. A maulgoth looks like a weird agglomeration of stone and flesh, shaped something like a large malformed rhinoceros. Four spiked tentacles emerge from the beast's body, and its huge drooling maw is full of rocky teeth.</p><p></p><p></p><p><strong><span style="font-size: 12px">Maulgoth Ambusher--- Level 22 Lurker</span></strong></p><p>Large elemental magical beast--- XP 4,150</p><p><strong>Initiative</strong> +22;<strong> Senses </strong>Perception +19</p><p><strong>HP</strong> 165; <strong>Bloodied</strong> 82</p><p><strong>AC</strong> 36; <strong>Fortitude</strong> 35; <strong>Reflex</strong> 34; <strong>Will </strong>33</p><p><strong>Speed</strong> 10 , Burrow 10 (the maulgoth can pass through solid stone without disturbing it or leaving a tunnel behind)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Rocky Tentacle</strong> (standard; at-will) </p><p>Reach 2; +27 vs AC; 2d6 + 8 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Stone Bite</strong> (standard; at-will) </p><p>+28 vs AC; 2d4 + 10 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Flurry of Tentacles</strong> (standard; encounter) </p><p>Reach 2; +27 vs AC; 4d12 + 8 damage, and the target is grabbed (escape ends). While grabbed, the target takes 15 points of damage at the start of its turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Forced Phasing</strong> (standard; recharge 6) </p><p>Reach 2; +25 vs Will; 2d6 + 8 damage, and the target is forced into an incorporeal state (save ends). While in this state, the target deals half damage, suffers a -4 penalty on all attacks, and can phase through earth and stone at half speed.</p><p></p><p><strong>Stone Ambusher</strong> </p><p>If a maulgoth ambusher has combat advantage and hits a creature that is adjacent to a stone wall, floor or ceiling, the maulgoth deals an extra 2d8 points of damage.</p><p></p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Deep Speech</p><p><strong>Skills</strong> Stealth +23</p><p><strong>Str</strong> 27 (+19) <strong>Dex </strong>25 (+18) <strong>Wis</strong> 16 (+14)</p><p><strong>Con</strong> 27 (+19) <strong>Int </strong>16 (+14) <strong>Cha</strong> 18 (+15)</p><p></p><p></p><p><strong><span style="font-size: 12px">Maulgoth Rusher--- Level 23 Skirmisher</span></strong></p><p>Large elemental magical beast--- XP 5,100</p><p><strong>Initiative</strong> +20; <strong>Senses</strong> Perception +19</p><p><strong>HP</strong> 219;<strong> Bloodied</strong> 109</p><p><strong>AC</strong> 37; <strong>Fortitude</strong> 36; <strong>Reflex </strong>35; <strong>Will</strong> 34</p><p><strong>Speed </strong>10 , Burrow 10 (the maulgoth can pass through solid stone without disturbing it or leaving a tunnel behind)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong> Rocky Tentacle</strong> (standard; at-will) </p><p>Reach 2; +28 vs AC; 3d6 + 8 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Stone Bite</strong> (standard; at-will) </p><p>+29 vs AC; 2d10 + 8 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Grab and Run</strong> (standard; at-will) </p><p>Reach 2; +26 vs Reflex; 1d10 + 5 damage, and the target is grabbed. The maulgoth rusher then shifts 5 squares and slides the target to a square adjacent to it.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Forced Phasing</strong> (standard; recharge 6) </p><p>Reach 2; +26 vs Will; 2d6 + 8 damage, and the target is forced into an incorporeal state (save ends). While in this state, the target deals half damage, suffers a -4 penalty on all attacks, and can phase through earth and stone at half speed, </p><p></p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Deep Speech</p><p><strong>Skills</strong> Stealth +23</p><p><strong>Str </strong>27 (+19) <strong>Dex</strong> 25 (+18)<strong> Wis </strong>16 (+14)</p><p><strong>Con</strong> 27 (+19)<strong> Int </strong>16 (+14) <strong>Cha</strong> 18 (+15)</p><p></p><p></p><p><strong><span style="font-size: 12px">Maulgoth Terror--- Level 23 Brute</span></strong></p><p>Large elemental magical beast--- XP 5,100</p><p><strong>Initiative</strong> +15; <strong>Senses </strong>Perception +19</p><p><strong>HP</strong> 273; <strong>Bloodied </strong>136</p><p><strong>AC</strong> 35;<strong> Fortitude</strong> 36; <strong>Reflex</strong> 35; <strong>Will </strong>35</p><p><strong>Speed</strong> 10 , Burrow 10 (the maulgoth can pass through solid stone without disturbing it or leaving a tunnel behind)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Rocky Tentacle</strong> (standard; at-will) </p><p>Reach 2; +26 vs AC; 4d6 + 8 damage, and the target is pushed 1 square.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Stone Bite</strong> (standard; at-will) </p><p>+27 vs AC; 2d10 + 10 damage.</p><p></p><p><strong>Rocky Toughness </strong>(immediate interrupt; when hit by an attack dealing non-energy damage; recharge 5 6) </p><p>The maulgoth terror gains resist 10 against the triggering attack.</p><p></p><p><strong>Bloodied Frenzy</strong> (while bloodied) </p><p>The maulgoth gains a +2 bonus to its rocky tentacle attack and damage but takes a -4 penalty to all defenses.</p><p></p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Deep Speech</p><p><strong>Skills</strong> Stealth +20</p><p><strong>Str </strong>27 (+19) <strong>Dex </strong>19 (+15) <strong>Wis</strong> 16 (+14)</p><p><strong>Con</strong> 33 (+22) <strong>Int</strong> 16 (+14) <strong>Cha</strong> 18 (+15)</p><p></p><p></p><p><span style="font-size: 12px"><u><strong>ENCOUNTER GROUPS</strong></u></span></p><p>Maulgoths are vicious and territorial. If they voluntarily work with other creatures, it is almost certainly with some form of earth creature. Maulgoths usually ignore the nonliving, and thus sometimes coexist with golems or other constructs.</p><p></p><p><u><em>22nd Level Encounter (20,750 xp)</em></u></p><p>A chain golem guards a bridge in the Underdark. Three maulgoth ambushers lurk in the shadows below the bridge, ready to swim through the stone supports and emerge beneath prey.</p><p></p><p>3 maulgoth ambushers (level 22 lurkers) </p><p>1 chain golem (MM 2 133; level 22 elite soldier)</p><p></p><p><u><em>24th Level Encounter (30,600 xp)</em></u></p><p>On the Elemental Chaos, a group of dao has made a deal with three maulgoths, who serve as guardians of its treasure chamber. The anteroom holds a number of elementals; when combat breaks out with them, the maulgoths emerge through the walls. </p><p></p><p>3 maulgoth terrors (level 23 brutes) </p><p>2 earthwind ravagers (MM 104; level 23 controllers) </p><p>4 shardstorm vortex whilrwinds (MM2 101; level 23 minion skirmishers)</p></blockquote><p></p>
[QUOTE="the Jester, post: 5173365, member: 1210"] [B][SIZE="4"]MAULGOTH[/SIZE][/B] Among the most dangerous terrors of the Underdark, maulgoths are solitary masters of stone, able to glide through it as easily as they move through air. A maulgoth looks like a weird agglomeration of stone and flesh, shaped something like a large malformed rhinoceros. Four spiked tentacles emerge from the beast's body, and its huge drooling maw is full of rocky teeth. [B][SIZE="3"]Maulgoth Ambusher--- Level 22 Lurker[/SIZE][/B] Large elemental magical beast--- XP 4,150 [B]Initiative[/B] +22;[B] Senses [/B]Perception +19 [B]HP[/B] 165; [B]Bloodied[/B] 82 [B]AC[/B] 36; [B]Fortitude[/B] 35; [B]Reflex[/B] 34; [B]Will [/B]33 [B]Speed[/B] 10 , Burrow 10 (the maulgoth can pass through solid stone without disturbing it or leaving a tunnel behind) :bmelee: [B]Rocky Tentacle[/B] (standard; at-will) Reach 2; +27 vs AC; 2d6 + 8 damage. :bmelee: [B]Stone Bite[/B] (standard; at-will) +28 vs AC; 2d4 + 10 damage. :melee: [B]Flurry of Tentacles[/B] (standard; encounter) Reach 2; +27 vs AC; 4d12 + 8 damage, and the target is grabbed (escape ends). While grabbed, the target takes 15 points of damage at the start of its turn. :melee: [B]Forced Phasing[/B] (standard; recharge 6) Reach 2; +25 vs Will; 2d6 + 8 damage, and the target is forced into an incorporeal state (save ends). While in this state, the target deals half damage, suffers a -4 penalty on all attacks, and can phase through earth and stone at half speed. [B]Stone Ambusher[/B] If a maulgoth ambusher has combat advantage and hits a creature that is adjacent to a stone wall, floor or ceiling, the maulgoth deals an extra 2d8 points of damage. [B]Alignment[/B] Unaligned; [B]Languages[/B] Deep Speech [B]Skills[/B] Stealth +23 [B]Str[/B] 27 (+19) [B]Dex [/B]25 (+18) [B]Wis[/B] 16 (+14) [B]Con[/B] 27 (+19) [B]Int [/B]16 (+14) [B]Cha[/B] 18 (+15) [B][SIZE="3"]Maulgoth Rusher--- Level 23 Skirmisher[/SIZE][/B] Large elemental magical beast--- XP 5,100 [B]Initiative[/B] +20; [B]Senses[/B] Perception +19 [B]HP[/B] 219;[B] Bloodied[/B] 109 [B]AC[/B] 37; [B]Fortitude[/B] 36; [B]Reflex [/B]35; [B]Will[/B] 34 [B]Speed [/B]10 , Burrow 10 (the maulgoth can pass through solid stone without disturbing it or leaving a tunnel behind) :bmelee:[B] Rocky Tentacle[/B] (standard; at-will) Reach 2; +28 vs AC; 3d6 + 8 damage. :bmelee: [B]Stone Bite[/B] (standard; at-will) +29 vs AC; 2d10 + 8 damage. :melee: [B]Grab and Run[/B] (standard; at-will) Reach 2; +26 vs Reflex; 1d10 + 5 damage, and the target is grabbed. The maulgoth rusher then shifts 5 squares and slides the target to a square adjacent to it. :melee: [B]Forced Phasing[/B] (standard; recharge 6) Reach 2; +26 vs Will; 2d6 + 8 damage, and the target is forced into an incorporeal state (save ends). While in this state, the target deals half damage, suffers a -4 penalty on all attacks, and can phase through earth and stone at half speed, [B]Alignment[/B] Unaligned; [B]Languages[/B] Deep Speech [B]Skills[/B] Stealth +23 [B]Str [/B]27 (+19) [B]Dex[/B] 25 (+18)[B] Wis [/B]16 (+14) [B]Con[/B] 27 (+19)[B] Int [/B]16 (+14) [B]Cha[/B] 18 (+15) [B][SIZE="3"]Maulgoth Terror--- Level 23 Brute[/SIZE][/B] Large elemental magical beast--- XP 5,100 [B]Initiative[/B] +15; [B]Senses [/B]Perception +19 [B]HP[/B] 273; [B]Bloodied [/B]136 [B]AC[/B] 35;[B] Fortitude[/B] 36; [B]Reflex[/B] 35; [B]Will [/B]35 [B]Speed[/B] 10 , Burrow 10 (the maulgoth can pass through solid stone without disturbing it or leaving a tunnel behind) :bmelee: [B]Rocky Tentacle[/B] (standard; at-will) Reach 2; +26 vs AC; 4d6 + 8 damage, and the target is pushed 1 square. :bmelee: [B]Stone Bite[/B] (standard; at-will) +27 vs AC; 2d10 + 10 damage. [B]Rocky Toughness [/B](immediate interrupt; when hit by an attack dealing non-energy damage; recharge 5 6) The maulgoth terror gains resist 10 against the triggering attack. [B]Bloodied Frenzy[/B] (while bloodied) The maulgoth gains a +2 bonus to its rocky tentacle attack and damage but takes a -4 penalty to all defenses. [B]Alignment[/B] Unaligned; [B]Languages[/B] Deep Speech [B]Skills[/B] Stealth +20 [B]Str [/B]27 (+19) [B]Dex [/B]19 (+15) [B]Wis[/B] 16 (+14) [B]Con[/B] 33 (+22) [B]Int[/B] 16 (+14) [B]Cha[/B] 18 (+15) [SIZE="3"][U][B]ENCOUNTER GROUPS[/B][/U][/SIZE] Maulgoths are vicious and territorial. If they voluntarily work with other creatures, it is almost certainly with some form of earth creature. Maulgoths usually ignore the nonliving, and thus sometimes coexist with golems or other constructs. [U][i]22nd Level Encounter (20,750 xp)[/i][/U] A chain golem guards a bridge in the Underdark. Three maulgoth ambushers lurk in the shadows below the bridge, ready to swim through the stone supports and emerge beneath prey. 3 maulgoth ambushers (level 22 lurkers) 1 chain golem (MM 2 133; level 22 elite soldier) [U][i]24th Level Encounter (30,600 xp)[/i][/U] On the Elemental Chaos, a group of dao has made a deal with three maulgoths, who serve as guardians of its treasure chamber. The anteroom holds a number of elementals; when combat breaks out with them, the maulgoths emerge through the walls. 3 maulgoth terrors (level 23 brutes) 2 earthwind ravagers (MM 104; level 23 controllers) 4 shardstorm vortex whilrwinds (MM2 101; level 23 minion skirmishers) [/QUOTE]
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