Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
23rd Level Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5174769" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">AFANC</span></strong></p><p>An afanc is a dreaded fish of truly mind-boggling size, measuring fully 60' in length. In combat, it takes up three linked gargantuan spaces that share hit points and actions, representing its head, trunk and tail.</p><p></p><p><strong><span style="font-size: 12px">Afanc--- Level 23 Solo Brute</span></strong></p><p>Gargantuan natural beast--- XP 25,500</p><p><strong>Initiative</strong> +13; <strong>Senses</strong> Perception +16</p><p><strong>HP</strong> 876; <strong>Bloodied</strong> 438</p><p><strong>AC</strong> 35; <strong>Fortitude</strong> 36; <strong>Reflex</strong> 34; <strong>Will</strong> 35</p><p><strong>Saving Throws</strong> +5</p><p><strong>Speed Swim</strong> 9 </p><p><strong>Action Points</strong> 2</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Enormous Bite</strong> (standard; at-will) </p><p>Targets a creature adjacent to the afanc's head section; +26 vs AC; 5d4 + 15 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tail Smash</strong> (standard; at-will) </p><p>Targets a creature within 3 squares of the afanc's tail section; +24 vs Fortitude; 3d6 + 8 damage, and the target is stunned until the end of the afanc's next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bite and Tail </strong>(standard; at-will) </p><p>The afanc makes an enormous bite attack and a tail smash attack.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Thrash</strong> (move; at-will) </p><p>The afanc shifts all of its body sections 3 squares in the same direction and attacks each creature whose space it enters; +22 vs Reflex; 2d6 + 8 damage. Effect: The afanc slides each target 5 squares to a space outside of its space. </p><p></p><p><strong>Churn the Waters</strong> (move; at-will) </p><p>The afanc moves its speed and gains a churn point that lasts until used or until the end of the encounter. See Whirlpool.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Whirlpool </strong>(standard; recharges when first bloodied) </p><p>The afanc swims in place and spends a churn point, and a whirlpool forms around it. Burst 10 around each of the afanc's body sections; +25 vs Fortitude; 2d6 + 8 damage, and the target is pulled 4 and slowed (save ends). <em>Sustain standard:</em> The afanc spends a churn point and repeats the attack. </p><p></p><p><strong>Head </strong></p><p>Only attacks that hit the afanc's head section can daze or stun it. Once it is bloodied, an afanc cannot be dazed or stunned.</p><p></p><p><strong>Trunk </strong></p><p>Only attacks that hit the afanc's trunk section can weaken or inflict ongoing damage to it. Once it is bloodied, an afanc gains resist 10 against ongoing damage and automatically loses the weakened condition at the end of each of its turns.</p><p></p><p><strong>Tail </strong></p><p>Only attacks that hit the afanc's tail section can slow or immobilize it or prevent it from shifting. Once an afanc is bloodied, it automatically loses the slowed or immobilized condition at the end of each of its turns.</p><p></p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> —</p><p><strong>Str</strong> 21 (+16) <strong>Dex </strong>14 (+13) <strong>Wis </strong>21 (+16)</p><p><strong>Con</strong> 27 (+19) <strong>Int</strong> 3 (+7) <strong>Cha </strong>13 (+12)</p></blockquote><p></p>
[QUOTE="the Jester, post: 5174769, member: 1210"] [B][SIZE="4"]AFANC[/SIZE][/B] An afanc is a dreaded fish of truly mind-boggling size, measuring fully 60' in length. In combat, it takes up three linked gargantuan spaces that share hit points and actions, representing its head, trunk and tail. [B][SIZE="3"]Afanc--- Level 23 Solo Brute[/SIZE][/B] Gargantuan natural beast--- XP 25,500 [B]Initiative[/B] +13; [B]Senses[/B] Perception +16 [B]HP[/B] 876; [B]Bloodied[/B] 438 [B]AC[/B] 35; [B]Fortitude[/B] 36; [B]Reflex[/B] 34; [B]Will[/B] 35 [B]Saving Throws[/B] +5 [B]Speed Swim[/B] 9 [B]Action Points[/B] 2 :bmelee: [B]Enormous Bite[/B] (standard; at-will) Targets a creature adjacent to the afanc's head section; +26 vs AC; 5d4 + 15 damage. :bmelee: [B]Tail Smash[/B] (standard; at-will) Targets a creature within 3 squares of the afanc's tail section; +24 vs Fortitude; 3d6 + 8 damage, and the target is stunned until the end of the afanc's next turn. :melee: [B]Bite and Tail [/B](standard; at-will) The afanc makes an enormous bite attack and a tail smash attack. :melee: [B]Thrash[/B] (move; at-will) The afanc shifts all of its body sections 3 squares in the same direction and attacks each creature whose space it enters; +22 vs Reflex; 2d6 + 8 damage. Effect: The afanc slides each target 5 squares to a space outside of its space. [B]Churn the Waters[/B] (move; at-will) The afanc moves its speed and gains a churn point that lasts until used or until the end of the encounter. See Whirlpool. :close: [B]Whirlpool [/B](standard; recharges when first bloodied) The afanc swims in place and spends a churn point, and a whirlpool forms around it. Burst 10 around each of the afanc's body sections; +25 vs Fortitude; 2d6 + 8 damage, and the target is pulled 4 and slowed (save ends). [I]Sustain standard:[/I] The afanc spends a churn point and repeats the attack. [B]Head [/B] Only attacks that hit the afanc's head section can daze or stun it. Once it is bloodied, an afanc cannot be dazed or stunned. [B]Trunk [/B] Only attacks that hit the afanc's trunk section can weaken or inflict ongoing damage to it. Once it is bloodied, an afanc gains resist 10 against ongoing damage and automatically loses the weakened condition at the end of each of its turns. [B]Tail [/B] Only attacks that hit the afanc's tail section can slow or immobilize it or prevent it from shifting. Once an afanc is bloodied, it automatically loses the slowed or immobilized condition at the end of each of its turns. [B]Alignment[/B] Unaligned; [B]Languages[/B] — [B]Str[/B] 21 (+16) [B]Dex [/B]14 (+13) [B]Wis [/B]21 (+16) [B]Con[/B] 27 (+19) [B]Int[/B] 3 (+7) [B]Cha [/B]13 (+12) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
23rd Level Monsters
Top