Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
24 - 4e style (closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4532453" data-attributes="member: 834"><p>I was thinking it would be fun to have a 24 style campaign. </p><p></p><p>A series of self contained adventures all completed in a single day with no extended rest where most of the themes of the TV serie would be respected. </p><p></p><p>Well, I couldn't make it multiple intertwining stories with several distinct climaxes, obviously. </p><p></p><p>It would simply be about 6 directly connected encounters. <em>Tough</em> encounters. </p><p></p><p>But there would be murderous villains, hindering bureaucrats, innocents caught in the crossfire, rough interrogations, traitors, main characters dying, having to break the law for the greater good and, of course, many, many occasions to shout: <em>''We're running out of time!''</em></p><p></p><p>---</p><p></p><p>I'd base it around a very multicultural and tolerant city state. Probably even a republic.</p><p></p><p>The PC start as peacekeeper, 5th level. They need to be willing to go to extreme lenght to stop any threat to their city-state for virtually no reward beyond a small paycheck. Whether it's straightforward jingoism or the sincere belief that the city-state represents a higher ideal in a savage world, it doesn't really matter. But you can't make mercenary minded PC because the rewards won't be there and if you ask for them, you'll just be left behind.</p><p></p><p>If I can pull off day 1, then I'd probably bump the level significantly for each new day. Part of the point for me is to test at higher levels since I've so far played repeatedly at level 1-3. Completing 6 encounter in PbP isn't too unrealistic so if I get to make a day 2 advanture, I'll bump it to level 11, and probably +5 levels for each following day.</p><p></p><p>Also, encounter are going to be very toughs on purpose. My secret aim is to have 1 PC death per day without degenerating in a TPK. It ain't 24 if no main character dies! I won't fudge though. And it's not that easy to kill just one PC in 4e. As long the PC wins the fight, they'll probably get everyone on their feet. Still, get ready for blood. </p><p></p><p>---</p><p></p><p></p><p>Anyone interested?.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4532453, member: 834"] I was thinking it would be fun to have a 24 style campaign. A series of self contained adventures all completed in a single day with no extended rest where most of the themes of the TV serie would be respected. Well, I couldn't make it multiple intertwining stories with several distinct climaxes, obviously. It would simply be about 6 directly connected encounters. [I]Tough[/I] encounters. But there would be murderous villains, hindering bureaucrats, innocents caught in the crossfire, rough interrogations, traitors, main characters dying, having to break the law for the greater good and, of course, many, many occasions to shout: [I]''We're running out of time!''[/I] --- I'd base it around a very multicultural and tolerant city state. Probably even a republic. The PC start as peacekeeper, 5th level. They need to be willing to go to extreme lenght to stop any threat to their city-state for virtually no reward beyond a small paycheck. Whether it's straightforward jingoism or the sincere belief that the city-state represents a higher ideal in a savage world, it doesn't really matter. But you can't make mercenary minded PC because the rewards won't be there and if you ask for them, you'll just be left behind. If I can pull off day 1, then I'd probably bump the level significantly for each new day. Part of the point for me is to test at higher levels since I've so far played repeatedly at level 1-3. Completing 6 encounter in PbP isn't too unrealistic so if I get to make a day 2 advanture, I'll bump it to level 11, and probably +5 levels for each following day. Also, encounter are going to be very toughs on purpose. My secret aim is to have 1 PC death per day without degenerating in a TPK. It ain't 24 if no main character dies! I won't fudge though. And it's not that easy to kill just one PC in 4e. As long the PC wins the fight, they'll probably get everyone on their feet. Still, get ready for blood. --- Anyone interested?. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
24 - 4e style (closed)
Top