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24 - 4e style (closed)
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<blockquote data-quote="Velmont" data-source="post: 4534073" data-attributes="member: 13739"><p>Forgot about the multiclass, it didn't seemed good enough to me, so I stick to a pure swordmage. </p><p></p><p>Nathan is a human working for a city institution, most likely the one asking for the anti-smuggling mission. He is often used as a bodyguard (if he survived, he will become a Coronal Guard for sure), but on occasion, he is affected as a support cast to a mission. Due to his lack of social touch, he is rarely the leading character.</p><p></p><p>[SBLOCK=Nathan Furies]<span style="font-size: 12px"><strong>Nathan Furies</strong></span> </p><p>Male Human Swordmage 6</p><p>Alignement: Unaligned</p><p>Patron: Corellon</p><p></p><p>Initiative +3; Senses Perception 14, Insight 19</p><p>HP 56; Bloodied 28; Healing Surge 14; Surges Per Day 11</p><p>AC 22 (25); Fort 19, Ref 20, Will 19</p><p>Speed 6</p><p>Action Points 1</p><p></p><p>-----------------------------------------------------------------</p><p>Racial Features:</p><p>Bonus At-Will Power</p><p>Bonus Feat</p><p>Bonus Skill</p><p>Human Defence: +1 to Fort, Refl and Will</p><p></p><p>Class Features:</p><p>Swordbond: Take 1 hour of meditation to bond a wepaon, Can have one bonded weapon at a time. Can summon the weapon from 10 squares. Can repair weapon from a fragment, it takes 1 hour of meditation.</p><p>Swormage Warding: If conscious and have a blade in hand, gain +1 AC, +3 AC if the off-hand is free.</p><p></p><p>Proficiencies:</p><p>Armor: Cloth, Leather, Hide</p><p>Weapon: Simple Melee, Light and Heavy Military Blades, Simple Ranged</p><p></p><p>Armor: </p><p>Veteran's Hide +2 (+5 AC, 35 lbs.)</p><p></p><p>Weapon:</p><p>Vengeful Longsword +1: +11[+8 as Implement] (1d8+6 [+8 if basic attack, +5 as an implement], 4 lbs., Heavy Blade, Versatile)</p><p>Throwing Hammer: +6 (1d6+1, Hammer, Off-hand, Heavy Thrown)</p><p></p><p>-----------------------------------------------------------------</p><p>Str 13 (+1) Con 16 (+3)</p><p>Dex 10 (+0) Int 19 (+4) </p><p>Wis 12 (+1) Cha 8 (-1)</p><p></p><p>Languages Common, Elven</p><p></p><p>Feats: </p><p>Action Surge</p><p>Hide Armor Proficiency</p><p>Intelligent Blademaster</p><p>Toughness</p><p>Weapon Focus: Heavy Blades</p><p></p><p>Skills:</p><p>Arcana +12*, Athletics +8*, Endurence +10*, Insight +9*, Intimidate +7*, Perception +4</p><p>* Trained Skill</p><p></p><p>Gear 103 gp. 96/140 Lbs</p><p>Veteran's Hide Armor (25 lbs.)</p><p>Amulet of Protection +2</p><p>Vengeful Longsword +1 (4 lbs.)</p><p>Bracers of Migthy Striking</p><p>Throwing Hammer x2 (2 lbs. each)</p><p>Firebeetle potion (+5 temp hp and Fire resist 5 for encounter)</p><p>Herbal Poultrice (+2 hp per healing surge during short rest)</p><p>Standard Adventurers Kit (33 lbs.)</p><p>Climber's Kit (11 lbs)</p><p></p><p>-----------------------------------------------------------------</p><p><u><strong>Powers:</strong></u></p><p><strong>At-Will:</strong></p><p><span style="color: SeaGreen"><strong>Aegis of Shielding</strong></span> - Swordmage Feature</p><p>Minor Action - Arcane - Close Burst 2</p><p>One creature in burst</p><p>Effect: Target is marked until you use that power again or is marked by someone else. If the target attack someone els ethen you, it takes -2 to attack. If the target hit and is within 10 squares, you can use an immediat interrupt to reduce the damage by 8 [5 + Con]</p><p></p><p><span style="color: SeaGreen"><strong>Booming Blade</strong></span> - Swordmage Attack 1</p><p>Stadard Action - Arcane, Thunder, Weapon - Melee Weapon</p><p>One creature – Int vs. AC</p><p>Hit: 1[W] + 6 [Int] damage and if the target is adjacent to you at the start of his turn and it moves away, it takes 1d6 + 2[Con] damage.</p><p></p><p><span style="color: seagreen"><strong>Lightning Lure</strong></span> - Swordmage Attack 1</p><p>Stadard Action - Arcane, Implement, Lightning - Ranged 3</p><p>One creature – Int vs. Fort</p><p>Hit: 1d6 + 5 [Int] ligtning damage and you pull the target to the nearest unoccupied adjacent space.</p><p>Special: If you cannot pull the target to an adjacent square, the power fail and the target recieved no damage.</p><p></p><p><span style="color: seagreen"><strong>Swordburst</strong></span> - Swordmage Attack 1</p><p>Stadard Action - Arcane, Force, Implement - Close Burst 1</p><p>Each creature in burst – Int vs. Refl</p><p>Hit: 1d6 + 5 [Int] force damage.</p><p></p><p><strong>Encounter:</strong></p><p><span style="color: DarkRed"><strong>Ligthning Clash</strong></span> - Swordmage Attack 1</p><p>Standard Action - Arcane, Lightning, Weapon - Melee Weapon</p><p>One Creature – Int vs. AC</p><p>Hit: 1[W] + 6 [Int] ligthing damage damage. Make a secondary attack.</p><p> One creature within 5 sqaures of the primary target - Int vs. Refl</p><p> Hit: 1d6 + 5 [Int] damage</p><p></p><p><span style="color: DarkRed"><strong>Mythal Recovery</strong></span> - Swordmage Utility 2</p><p>Minor Action - Arcane - Personal</p><p>Effect: make a saving throw against an effect that a save can end.</p><p></p><p><span style="color: darkred"><strong>Transposing Lounge</strong></span> - Swordmage Attack 3</p><p>Free Action - Arcane, Teleportation, Weapon - Melee Weapon</p><p>One Creature - Int vs. AC</p><p>Hit: 2[W] + 6 [Int] and teleport target to a square adjacent to you.</p><p>Special: When you use your Aegis of Shielding immediat interrupt, you can use this power as part of the interrupt, even if the target is beyond your reach.</p><p></p><p><span style="color: darkred"><strong>Armathor's Step</strong></span> – Swordmage Utility 6 </p><p>Move Action - Arcane, Teleportation - Personal</p><p>Effect: Teleport 5 squares. Gain +2 power bonnus to hit against any enemy adjacent to your destination during your turn.</p><p></p><p><span style="color: darkred"><strong>Vengeful Longsword</strong></span> – Magical Item</p><p>Free Action</p><p>Self</p><p>Effect: Use when an enemy hit a bloodied ally. You gain +2 power bonus to attack and +1d10 on damage roll against that enemy until the end of your next turn.</p><p></p><p><strong>Daily:</strong></p><p><span style="color: SlateGray"><strong>Frost Backlash</strong></span> – Swordmage 1</p><p>Immediat Interrupt - Arcane, Cold, Weapon - Melee Weapon</p><p>One creature adjacent to you that just hit you - Int vs. AC</p><p>Hit: 3[W] +6 [Int]</p><p>Miss: Half Damage</p><p></p><p><span style="color: SlateGray"><strong>Deep Freeze</strong></span> – Swordmage 5</p><p>Standard Action - Arcane, Cold, Weapon - Melee Weapon</p><p>One creature - Int vs. Fort.</p><p>Hit: 2[W] +6[Int] </p><p>Effect: Until the end of the encounter, any enemy starting adjacent or moving adjacent to the target takes 1d10 points of damage.</p><p></p><p><span style="color: SlateGray"><strong>Veteran's Hide Armor</strong></span> – Magical Item</p><p>Free Action</p><p>Self</p><p>Effect: Spend an action point. You do not gain an extra action, but you regain a daily power effect.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 4534073, member: 13739"] Forgot about the multiclass, it didn't seemed good enough to me, so I stick to a pure swordmage. Nathan is a human working for a city institution, most likely the one asking for the anti-smuggling mission. He is often used as a bodyguard (if he survived, he will become a Coronal Guard for sure), but on occasion, he is affected as a support cast to a mission. Due to his lack of social touch, he is rarely the leading character. [SBLOCK=Nathan Furies][SIZE=3][B]Nathan Furies[/B][/SIZE] Male Human Swordmage 6 Alignement: Unaligned Patron: Corellon Initiative +3; Senses Perception 14, Insight 19 HP 56; Bloodied 28; Healing Surge 14; Surges Per Day 11 AC 22 (25); Fort 19, Ref 20, Will 19 Speed 6 Action Points 1 ----------------------------------------------------------------- Racial Features: Bonus At-Will Power Bonus Feat Bonus Skill Human Defence: +1 to Fort, Refl and Will Class Features: Swordbond: Take 1 hour of meditation to bond a wepaon, Can have one bonded weapon at a time. Can summon the weapon from 10 squares. Can repair weapon from a fragment, it takes 1 hour of meditation. Swormage Warding: If conscious and have a blade in hand, gain +1 AC, +3 AC if the off-hand is free. Proficiencies: Armor: Cloth, Leather, Hide Weapon: Simple Melee, Light and Heavy Military Blades, Simple Ranged Armor: Veteran's Hide +2 (+5 AC, 35 lbs.) Weapon: Vengeful Longsword +1: +11[+8 as Implement] (1d8+6 [+8 if basic attack, +5 as an implement], 4 lbs., Heavy Blade, Versatile) Throwing Hammer: +6 (1d6+1, Hammer, Off-hand, Heavy Thrown) ----------------------------------------------------------------- Str 13 (+1) Con 16 (+3) Dex 10 (+0) Int 19 (+4) Wis 12 (+1) Cha 8 (-1) Languages Common, Elven Feats: Action Surge Hide Armor Proficiency Intelligent Blademaster Toughness Weapon Focus: Heavy Blades Skills: Arcana +12*, Athletics +8*, Endurence +10*, Insight +9*, Intimidate +7*, Perception +4 * Trained Skill Gear 103 gp. 96/140 Lbs Veteran's Hide Armor (25 lbs.) Amulet of Protection +2 Vengeful Longsword +1 (4 lbs.) Bracers of Migthy Striking Throwing Hammer x2 (2 lbs. each) Firebeetle potion (+5 temp hp and Fire resist 5 for encounter) Herbal Poultrice (+2 hp per healing surge during short rest) Standard Adventurers Kit (33 lbs.) Climber's Kit (11 lbs) ----------------------------------------------------------------- [U][B]Powers:[/B][/U] [B]At-Will:[/B] [COLOR="SeaGreen"][B]Aegis of Shielding[/B][/COLOR] - Swordmage Feature Minor Action - Arcane - Close Burst 2 One creature in burst Effect: Target is marked until you use that power again or is marked by someone else. If the target attack someone els ethen you, it takes -2 to attack. If the target hit and is within 10 squares, you can use an immediat interrupt to reduce the damage by 8 [5 + Con] [COLOR="SeaGreen"][B]Booming Blade[/B][/COLOR] - Swordmage Attack 1 Stadard Action - Arcane, Thunder, Weapon - Melee Weapon One creature – Int vs. AC Hit: 1[W] + 6 [Int] damage and if the target is adjacent to you at the start of his turn and it moves away, it takes 1d6 + 2[Con] damage. [COLOR="seagreen"][B]Lightning Lure[/B][/COLOR] - Swordmage Attack 1 Stadard Action - Arcane, Implement, Lightning - Ranged 3 One creature – Int vs. Fort Hit: 1d6 + 5 [Int] ligtning damage and you pull the target to the nearest unoccupied adjacent space. Special: If you cannot pull the target to an adjacent square, the power fail and the target recieved no damage. [COLOR="seagreen"][B]Swordburst[/B][/COLOR] - Swordmage Attack 1 Stadard Action - Arcane, Force, Implement - Close Burst 1 Each creature in burst – Int vs. Refl Hit: 1d6 + 5 [Int] force damage. [B]Encounter:[/B] [COLOR="DarkRed"][B]Ligthning Clash[/B][/COLOR] - Swordmage Attack 1 Standard Action - Arcane, Lightning, Weapon - Melee Weapon One Creature – Int vs. AC Hit: 1[W] + 6 [Int] ligthing damage damage. Make a secondary attack. One creature within 5 sqaures of the primary target - Int vs. Refl Hit: 1d6 + 5 [Int] damage [COLOR="DarkRed"][B]Mythal Recovery[/B][/COLOR] - Swordmage Utility 2 Minor Action - Arcane - Personal Effect: make a saving throw against an effect that a save can end. [COLOR="darkred"][B]Transposing Lounge[/B][/COLOR] - Swordmage Attack 3 Free Action - Arcane, Teleportation, Weapon - Melee Weapon One Creature - Int vs. AC Hit: 2[W] + 6 [Int] and teleport target to a square adjacent to you. Special: When you use your Aegis of Shielding immediat interrupt, you can use this power as part of the interrupt, even if the target is beyond your reach. [COLOR="darkred"][B]Armathor's Step[/B][/COLOR] – Swordmage Utility 6 Move Action - Arcane, Teleportation - Personal Effect: Teleport 5 squares. Gain +2 power bonnus to hit against any enemy adjacent to your destination during your turn. [COLOR="darkred"][B]Vengeful Longsword[/B][/COLOR] – Magical Item Free Action Self Effect: Use when an enemy hit a bloodied ally. You gain +2 power bonus to attack and +1d10 on damage roll against that enemy until the end of your next turn. [B]Daily:[/B] [COLOR="SlateGray"][B]Frost Backlash[/B][/COLOR] – Swordmage 1 Immediat Interrupt - Arcane, Cold, Weapon - Melee Weapon One creature adjacent to you that just hit you - Int vs. AC Hit: 3[W] +6 [Int] Miss: Half Damage [COLOR="SlateGray"][B]Deep Freeze[/B][/COLOR] – Swordmage 5 Standard Action - Arcane, Cold, Weapon - Melee Weapon One creature - Int vs. Fort. Hit: 2[W] +6[Int] Effect: Until the end of the encounter, any enemy starting adjacent or moving adjacent to the target takes 1d10 points of damage. [COLOR="SlateGray"][B]Veteran's Hide Armor[/B][/COLOR] – Magical Item Free Action Self Effect: Spend an action point. You do not gain an extra action, but you regain a daily power effect.[/SBLOCK] [/QUOTE]
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