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24 - 4e style (closed)
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<blockquote data-quote="The Digger" data-source="post: 4534103" data-attributes="member: 73964"><p>[<span style="color: white">QUOTE] I'm not sure I understand the question. I don't particularly recommend throwing your +2 dagger</span></p></blockquote><p></p><p> </p><p><span style="color: white">I'm not sure I understood it myself<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />. Anyway I've read a bit more and I now see that magical thrown weapons return to the hand (I remember the good old Dwarven Throwing Axe with pleasure<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</span></p><p> </p><p><span style="color: white">So that solves my problems - I think. So herewith is Garrick to be checked out. I'm not used to working out higher level characters so I would appreciate input.</span></p><p> </p><p>[sblock=Garrick the Grey, Halfling Rogue/Paladin of the Raven Queen]</p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Garrick started life in the gutter. He never knew who his parents were, nor did he have any other family except for the other street kids. Growing up his size was both a blessing and a curse. He could hide in the smallest of spaces and he could sneak into places where no one expected anyone to be able to enter. This kept him at least minimally fed and sheltered but his size also meant he was the runt of the group. He was the butt of the jokes and was always the one to be beaten up when someone needed beating up. </span></span></span></span></p><p> </p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Perversely even this proved ultimately to be a good thing. As he grew older he developed the skills necessary to deal with these situations. He learnt how to talk his way out of almost anything - and those situations he couldn’t talk his way out of he avoided, either by stealth or by the his dextrous acrobatics. There were, of course, times when his ploys were to no avail and then he had to resort to violence. But even here his quickness and his guile proved of immeasurable worth. He became respected as a adept wielder of dagger and shuriken and even more so as a purveyor of sudden death.</span></span></span></span></p><p> </p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">But there came a time when everywhere he went he found death; Death - with a capital D. Friends died needlessly; illness and disease were rife; too often he was hired to deliver death with his own hands. Although never a religious person, he began to feel the presence of someone, perhaps Death personified, at his shoulder.</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">The more he thought upon it the more he realised that it was probably the Dark Queen herself who was twisting his arm, trying to move him in her direction, not his.</span></span></span></span></p><p> </p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Since then his path has lain less in the world of the rogue and more on the path of the paladin. Death still follows him but now they are as two sides of a coin. In fact he now spends more time preventing death than he ever did causing it - isn’t life strange?</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">===========================================================</span></span></span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Times New Roman'"><span style="color: white">Garrick is slim and small, even for a halfling. His eyes are grey and cold looking, seldom showing much in the way of expression. His hair, which is quite long and tied in a single braid, is dark brown although, surprisingly given his youth, it is heavily streaked with grey. His face is pale, his cheeks sunken, presumably a result of his early trials and tribulations. He seldom smiles and makes few friends but more from lack of opportunity than from lack of desire.</span></span></span>[/sblock]</p><p> </p><p>[code][FONT=Times New Roman][SIZE=3][COLOR=white]Name: Garrick Grey Level 6 [/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Race: Halfling Class: Rogue.Paladin Alignment: Unaligned[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Deity: The Raven Queen Size: Small Age: 25[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Gender: Male Height 4’6” Weight: 105 lbs[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Eyes: Grey Hair: Brown - streaked with grey[/COLOR][/SIZE][/FONT]</p><p> </p><p>[B][COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Str 13 + 1 Con 10 Dex 17 (19)+4 [/COLOR][/FONT][/SIZE][/COLOR][/B]</p><p>[B][COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Int 8 -1 Wis 12 +1 Cha 16 (18)+4[/COLOR][/FONT][/SIZE][/COLOR][/B]</p><p>[B][COLOR=black][FONT=Times New Roman][SIZE=3][COLOR=white](includes +1 Str and +1 Dex at Level 4)[/COLOR][/SIZE][/FONT][/COLOR][/B]</p><p> </p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Hp = 52 bloodied 26 Surges = 6 surge value = 13[/COLOR][/FONT][/SIZE][/COLOR]</p><p> </p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Armour Class: 20 (10 +3 Magic leather +4 Dex +3 level) [/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white](26 vs OA - racial + class) [/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Fortitude Defence: 16 (10 +1 Str +3 level +2 amulet)[/COLOR][/FONT][/SIZE]</p><p>[/COLOR][SIZE=3][FONT=Times New Roman][COLOR=white]Reflex Defence: 21 (10 +4 Dex +2 Class + 3 level +2 amulet) [/COLOR][/FONT][/SIZE]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Will Defence: 19 (10 +4 Cha +3 level + 2 amulet)[/COLOR][/FONT][/SIZE][/COLOR]</p><p> </p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Save vs Fear +5 bonus [/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Initiative: +8 (+11 inc level)[/COLOR][/FONT][/SIZE][/COLOR]</p><p>Vision: Normal</p><p>Move: 6 squares </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=black]Skills [/COLOR][/B][COLOR=black]([T] Denotes Trained Skills: [/COLOR][/COLOR][/FONT][/SIZE]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Acrobatics +14 (T), Arcana +2 Athletics +4[/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Bluff +12 (T) Diplomacy +12(T) Dungeoneering +4[/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Endurance +3 Heal +4 History +2[/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Insight +4 Intimidate +12 (T) Nature +4[/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Perception +9 (T) Religion +2 Streetwise +7 [/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Stealth +12 (T) Thievery +14 (T) [/COLOR][/FONT][/SIZE][/COLOR]</p><p> </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=black][COLOR=white]Feats:[/COLOR] [/COLOR][/B]Armour proficiency: cloth and leather[/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Weapon proficiency: Dagger, hand crossbow, shuriken, short sword and sling[/COLOR][/SIZE][/FONT]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=white]Toughness;[/COLOR] [/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Improved Initiative[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Soldier of the Faith[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Novice Power[/COLOR][/SIZE][/FONT]</p><p> </p><p>[COLOR=white]===================================================[/COLOR]</p><p> </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][U]Basic melee attack[/U][/B]: Dagger: +3 prof +1 str +1 class +1 magic = +6 @ 1d4 [/COLOR][/FONT][/SIZE]</p><p> </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][U]Basic ranged attack[/U][/B] Shuriken +3 prof +4 dex +2 magic = +9 @ 1d6 damage[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white] Hand crossbow +2 prof +4 dex = +6 @ 1d6 [/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white] Dagger: +3 prof +4 Dex +1 class +1 magic = +9 @ 1d4[/COLOR][/FONT][/SIZE]</p><p> </p><p>[COLOR=white]----------------------------------------------------------------------[/COLOR]</p><p>[B][U][FONT=Times New Roman][COLOR=white]At-will Powers: [/COLOR][/FONT][/U][/B]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=yellowgreen][B]Deft Strike[/B]:[/COLOR] Martial, Weapon, Standard action, Melee or Ranged weapon[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]Must use crossbow, sling or light blade; Can move 2 squares before attack; [/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Target = One creature; Attack; Dex vs AC; Damage = 1W + Dex Mod (4)[/COLOR][/SIZE][/FONT]</p><p> </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=yellowgreen]Sly Flourish:[/COLOR][/B] Martial, Weapon, Standard action, Melee or Ranged weapon[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]Must use crossbow, sling or light blade; [/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Target = One creature; Attack: Dex vs AC: Damage = 1W + Dex + Cha Mods (+8)[/COLOR][/SIZE][/FONT]</p><p> ----------------------------------------------------------------------</p><p>[B][U][FONT=Times New Roman][COLOR=white]Encounter Powers:[/COLOR][/FONT][/U][/B]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=sienna]Positioning Strike;[/COLOR][/B] Martial, Weapon, Standard action, Melee weapon:[/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Target = One creature[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Dex vs Will: Damage = 1W +Dex Mod (+4) and slide target a number of squares = Cha Mod (4)[/COLOR][/SIZE][/FONT]</p><p> </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=sienna]Invigorating Strike:[/COLOR][/B] Divine, Healing, Weapon: Standard action: Melee weapon[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]Target = 1 creature: [/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Charisma vs Will; Hit = 2W + Cha mod (+4). If I am bloodied I gain HP = 5 + Wis Mod (1). Bloodied allies within 5 squares gain the same.[/COLOR][/SIZE][/FONT]</p><p> </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=sienna][B]Second Chance[/B]:[/COLOR] Encounter: Immediate Interrupt: When an attack hits me, I can force the enemy [/COLOR][/FONT][/SIZE][SIZE=3][FONT=Times New Roman][COLOR=white]to re- roll his attack.[/COLOR][/FONT][/SIZE]</p><p>---------------------------------------------------------------------- </p><p> </p><p>[B][U][FONT=Times New Roman][COLOR=white]Daily powers[/COLOR][/FONT][/U][/B]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=royalblue]Blinding Barrage;[/COLOR][/B] Martial, Weapon, Standard action, Close blast 3[/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Must use crossbow, sling or light blade; Target: Each enemy in blast I can see[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Dex vs AC; Hit = 2W + Dex Mod (4); targets blind till end of my next turn.[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Miss = half damage and target not blinded.[/COLOR][/SIZE][/FONT]</p><p> </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=royalblue]Walking Wounded;[/COLOR][/B] Martial, Weapon, Standard action, Melee weapon:[/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Must use crossbow, sling or light blade; Target = One creature[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Dex vs Fort: Hit 2W +Dex Mod damage (4) & target is knocked prone. Until end of encounter, if target moves more than half its speed in a single action it falls prone at end of movement.[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Miss: Half damage and target not knocked prone.[/COLOR][/SIZE][/FONT]</p><p> ---------------------------------------------------------------------</p><p>[B][U][FONT=Times New Roman][COLOR=white]Utility Powers[/COLOR][/FONT][/U][/B]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=sienna][B]Tumble[/B] [/COLOR](Encounter): Martial, Personal, Move action[/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Must be trained in Acrobatics[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Can shift a number of squares equal to half my speed[/COLOR][/SIZE][/FONT]</p><p> </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=sienna]Mob Mentality[/COLOR][/B] (Encounter): Martial, Standard action; Close burst 10[/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Must be trained in Intimidate; Targets: Self and each ally in burst[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Effect: Targets gain +2 bonus to Charisma based skill and ability checks till end of my next turn.[/COLOR][/SIZE][/FONT]</p><p> ----------------------------------------------------------------------</p><p> </p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Prayerbook[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Backpack[/COLOR][/SIZE][/FONT]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]Bedroll[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]Flint and Steel[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]Belt Pouch[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]Hemp rope[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]2 sunrods[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]Waterskin[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white]Hand crossbow[/COLOR][/FONT][/SIZE]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]20 bolts[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]2 x daggers[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Lifestealer dagger[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Vicious shuriken?[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Darkleaf leather armour[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]Amulet of Protection[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3][COLOR=white]2 potions of healing[/COLOR][/SIZE][/FONT]</p><p>[FONT=Times New Roman][SIZE=3]========================================================[/SIZE][/FONT]</p><p>Magic items </p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Level 4 Darkleaf Armour +1 AC Leather. Gain +2 bonus to AC vs first attack in each encounter[/COLOR][/FONT][/SIZE][/COLOR]</p><p> </p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Level 5 Lifedrinker dagger. +1 bonus to attack and damage in melee. [/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]On critical dagger does 1d6 necrotic damage.[/COLOR][/FONT][/SIZE][/COLOR]</p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Property: When I drop enemy to 0 HP or less with attack from this weapon - I gain 5 temp HP[/COLOR][/FONT][/SIZE][/COLOR]</p><p> </p><p>[COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Level 6 Amulet of protection: +2 bonus to Fort, Ref and Will defences[/COLOR][/FONT][/SIZE][/COLOR]</p><p> </p><p>Level 7 Vicious shuriken: +2 bonus to attack and damage: Critical = 1d12 damage </p><p> =======================================================</p><p>Class and Race abilities: </p><p>[COLOR=white][COLOR=black][FONT=Times New Roman][SIZE=3][FONT=Times New Roman][COLOR=white][B]Second Chance[/B]: Encounter: Immediate Interrupt: When an attack hits, I can force the enemy [/COLOR][/FONT][/SIZE][SIZE=3][FONT=Times New Roman][COLOR=white]to re- roll his attack[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B]1st Strike[/B]: At encounter start I have CA vs any creature that has not yet acted.[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B]Artful Dodger[/B]: AC bonus = CHA mod vs Opportunity Attacks (+4)[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B]Halfling[/B] gain +2 bonus to AC vs Opportunity attacks[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B]Rogue Weapon Talent[/B]: Shuriken damage = 1d6; Wielding dagger gives +1 to attack[/COLOR][/FONT][/SIZE]</p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B]Sneak Attack[/B]: 1/round with CA can do extra damage (levels 1-10 = 2d6)[/COLOR][/FONT][/SIZE]</p><p> </p><p>[SIZE=3][FONT=Times New Roman][COLOR=white][B]Divine Challenge:[/B] per encounter; Mark Target (Minor): Must attack target or end turn adjacent. If he attacks someone other than me - 7 radiant damage. [/COLOR][/FONT][/SIZE]</p><p>[/FONT][/COLOR][/COLOR][/code]</p><p>[/QUOTE]</p>
[QUOTE="The Digger, post: 4534103, member: 73964"] [[COLOR=white]QUOTE] I'm not sure I understand the question. I don't particularly recommend throwing your +2 dagger[/quote][/COLOR] [COLOR=white]I'm not sure I understood it myself:erm:. Anyway I've read a bit more and I now see that magical thrown weapons return to the hand (I remember the good old Dwarven Throwing Axe with pleasure:))[/COLOR] [COLOR=white]So that solves my problems - I think. So herewith is Garrick to be checked out. I'm not used to working out higher level characters so I would appreciate input.[/COLOR] [sblock=Garrick the Grey, Halfling Rogue/Paladin of the Raven Queen] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Garrick started life in the gutter. He never knew who his parents were, nor did he have any other family except for the other street kids. Growing up his size was both a blessing and a curse. He could hide in the smallest of spaces and he could sneak into places where no one expected anyone to be able to enter. This kept him at least minimally fed and sheltered but his size also meant he was the runt of the group. He was the butt of the jokes and was always the one to be beaten up when someone needed beating up. [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Perversely even this proved ultimately to be a good thing. As he grew older he developed the skills necessary to deal with these situations. He learnt how to talk his way out of almost anything - and those situations he couldn’t talk his way out of he avoided, either by stealth or by the his dextrous acrobatics. There were, of course, times when his ploys were to no avail and then he had to resort to violence. But even here his quickness and his guile proved of immeasurable worth. He became respected as a adept wielder of dagger and shuriken and even more so as a purveyor of sudden death.[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]But there came a time when everywhere he went he found death; Death - with a capital D. Friends died needlessly; illness and disease were rife; too often he was hired to deliver death with his own hands. Although never a religious person, he began to feel the presence of someone, perhaps Death personified, at his shoulder.[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]The more he thought upon it the more he realised that it was probably the Dark Queen herself who was twisting his arm, trying to move him in her direction, not his.[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Since then his path has lain less in the world of the rogue and more on the path of the paladin. Death still follows him but now they are as two sides of a coin. In fact he now spends more time preventing death than he ever did causing it - isn’t life strange?[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]===========================================================[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][FONT=Times New Roman][COLOR=white]Garrick is slim and small, even for a halfling. His eyes are grey and cold looking, seldom showing much in the way of expression. His hair, which is quite long and tied in a single braid, is dark brown although, surprisingly given his youth, it is heavily streaked with grey. His face is pale, his cheeks sunken, presumably a result of his early trials and tribulations. He seldom smiles and makes few friends but more from lack of opportunity than from lack of desire.[/COLOR][/FONT][/COLOR][/sblock] [code][FONT=Times New Roman][SIZE=3][COLOR=white]Name: Garrick Grey Level 6 [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Race: Halfling Class: Rogue.Paladin Alignment: Unaligned[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Deity: The Raven Queen Size: Small Age: 25[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Gender: Male Height 4’6” Weight: 105 lbs[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Eyes: Grey Hair: Brown - streaked with grey[/COLOR][/SIZE][/FONT] [B][COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Str 13 + 1 Con 10 Dex 17 (19)+4 [/COLOR][/FONT][/SIZE][/COLOR][/B] [B][COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Int 8 -1 Wis 12 +1 Cha 16 (18)+4[/COLOR][/FONT][/SIZE][/COLOR][/B] [B][COLOR=black][FONT=Times New Roman][SIZE=3][COLOR=white](includes +1 Str and +1 Dex at Level 4)[/COLOR][/SIZE][/FONT][/COLOR][/B] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Hp = 52 bloodied 26 Surges = 6 surge value = 13[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Armour Class: 20 (10 +3 Magic leather +4 Dex +3 level) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white](26 vs OA - racial + class) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Fortitude Defence: 16 (10 +1 Str +3 level +2 amulet)[/COLOR][/FONT][/SIZE] [/COLOR][SIZE=3][FONT=Times New Roman][COLOR=white]Reflex Defence: 21 (10 +4 Dex +2 Class + 3 level +2 amulet) [/COLOR][/FONT][/SIZE] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Will Defence: 19 (10 +4 Cha +3 level + 2 amulet)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Save vs Fear +5 bonus [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Initiative: +8 (+11 inc level)[/COLOR][/FONT][/SIZE][/COLOR] Vision: Normal Move: 6 squares [SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=black]Skills [/COLOR][/B][COLOR=black]([T] Denotes Trained Skills: [/COLOR][/COLOR][/FONT][/SIZE] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Acrobatics +14 (T), Arcana +2 Athletics +4[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Bluff +12 (T) Diplomacy +12(T) Dungeoneering +4[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Endurance +3 Heal +4 History +2[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Insight +4 Intimidate +12 (T) Nature +4[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Perception +9 (T) Religion +2 Streetwise +7 [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Stealth +12 (T) Thievery +14 (T) [/COLOR][/FONT][/SIZE][/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=black][COLOR=white]Feats:[/COLOR] [/COLOR][/B]Armour proficiency: cloth and leather[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Weapon proficiency: Dagger, hand crossbow, shuriken, short sword and sling[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=white]Toughness;[/COLOR] [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Improved Initiative[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Soldier of the Faith[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Novice Power[/COLOR][/SIZE][/FONT] [COLOR=white]===================================================[/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white][B][U]Basic melee attack[/U][/B]: Dagger: +3 prof +1 str +1 class +1 magic = +6 @ 1d4 [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B][U]Basic ranged attack[/U][/B] Shuriken +3 prof +4 dex +2 magic = +9 @ 1d6 damage[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white] Hand crossbow +2 prof +4 dex = +6 @ 1d6 [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white] Dagger: +3 prof +4 Dex +1 class +1 magic = +9 @ 1d4[/COLOR][/FONT][/SIZE] [COLOR=white]----------------------------------------------------------------------[/COLOR] [B][U][FONT=Times New Roman][COLOR=white]At-will Powers: [/COLOR][/FONT][/U][/B] [SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=yellowgreen][B]Deft Strike[/B]:[/COLOR] Martial, Weapon, Standard action, Melee or Ranged weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Must use crossbow, sling or light blade; Can move 2 squares before attack; [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Target = One creature; Attack; Dex vs AC; Damage = 1W + Dex Mod (4)[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=yellowgreen]Sly Flourish:[/COLOR][/B] Martial, Weapon, Standard action, Melee or Ranged weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Must use crossbow, sling or light blade; [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Target = One creature; Attack: Dex vs AC: Damage = 1W + Dex + Cha Mods (+8)[/COLOR][/SIZE][/FONT] ---------------------------------------------------------------------- [B][U][FONT=Times New Roman][COLOR=white]Encounter Powers:[/COLOR][/FONT][/U][/B] [SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=sienna]Positioning Strike;[/COLOR][/B] Martial, Weapon, Standard action, Melee weapon:[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Target = One creature[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Dex vs Will: Damage = 1W +Dex Mod (+4) and slide target a number of squares = Cha Mod (4)[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=sienna]Invigorating Strike:[/COLOR][/B] Divine, Healing, Weapon: Standard action: Melee weapon[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Target = 1 creature: [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Charisma vs Will; Hit = 2W + Cha mod (+4). If I am bloodied I gain HP = 5 + Wis Mod (1). Bloodied allies within 5 squares gain the same.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=sienna][B]Second Chance[/B]:[/COLOR] Encounter: Immediate Interrupt: When an attack hits me, I can force the enemy [/COLOR][/FONT][/SIZE][SIZE=3][FONT=Times New Roman][COLOR=white]to re- roll his attack.[/COLOR][/FONT][/SIZE] ---------------------------------------------------------------------- [B][U][FONT=Times New Roman][COLOR=white]Daily powers[/COLOR][/FONT][/U][/B] [SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=royalblue]Blinding Barrage;[/COLOR][/B] Martial, Weapon, Standard action, Close blast 3[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Must use crossbow, sling or light blade; Target: Each enemy in blast I can see[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Dex vs AC; Hit = 2W + Dex Mod (4); targets blind till end of my next turn.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Miss = half damage and target not blinded.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=royalblue]Walking Wounded;[/COLOR][/B] Martial, Weapon, Standard action, Melee weapon:[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Must use crossbow, sling or light blade; Target = One creature[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Attack: Dex vs Fort: Hit 2W +Dex Mod damage (4) & target is knocked prone. Until end of encounter, if target moves more than half its speed in a single action it falls prone at end of movement.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Miss: Half damage and target not knocked prone.[/COLOR][/SIZE][/FONT] --------------------------------------------------------------------- [B][U][FONT=Times New Roman][COLOR=white]Utility Powers[/COLOR][/FONT][/U][/B] [SIZE=3][FONT=Times New Roman][COLOR=white][COLOR=sienna][B]Tumble[/B] [/COLOR](Encounter): Martial, Personal, Move action[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Must be trained in Acrobatics[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Can shift a number of squares equal to half my speed[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B][COLOR=sienna]Mob Mentality[/COLOR][/B] (Encounter): Martial, Standard action; Close burst 10[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Must be trained in Intimidate; Targets: Self and each ally in burst[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Effect: Targets gain +2 bonus to Charisma based skill and ability checks till end of my next turn.[/COLOR][/SIZE][/FONT] ---------------------------------------------------------------------- [FONT=Times New Roman][SIZE=3][COLOR=white]Prayerbook[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Backpack[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Bedroll[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Flint and Steel[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Belt Pouch[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Hemp rope[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]2 sunrods[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Waterskin[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Hand crossbow[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]20 bolts[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]2 x daggers[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Lifestealer dagger[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Vicious shuriken?[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Darkleaf leather armour[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Amulet of Protection[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]2 potions of healing[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]========================================================[/SIZE][/FONT] Magic items [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Level 4 Darkleaf Armour +1 AC Leather. Gain +2 bonus to AC vs first attack in each encounter[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Level 5 Lifedrinker dagger. +1 bonus to attack and damage in melee. [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]On critical dagger does 1d6 necrotic damage.[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Property: When I drop enemy to 0 HP or less with attack from this weapon - I gain 5 temp HP[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Level 6 Amulet of protection: +2 bonus to Fort, Ref and Will defences[/COLOR][/FONT][/SIZE][/COLOR] Level 7 Vicious shuriken: +2 bonus to attack and damage: Critical = 1d12 damage ======================================================= Class and Race abilities: [COLOR=white][COLOR=black][FONT=Times New Roman][SIZE=3][FONT=Times New Roman][COLOR=white][B]Second Chance[/B]: Encounter: Immediate Interrupt: When an attack hits, I can force the enemy [/COLOR][/FONT][/SIZE][SIZE=3][FONT=Times New Roman][COLOR=white]to re- roll his attack[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]1st Strike[/B]: At encounter start I have CA vs any creature that has not yet acted.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Artful Dodger[/B]: AC bonus = CHA mod vs Opportunity Attacks (+4)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Halfling[/B] gain +2 bonus to AC vs Opportunity attacks[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Rogue Weapon Talent[/B]: Shuriken damage = 1d6; Wielding dagger gives +1 to attack[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Sneak Attack[/B]: 1/round with CA can do extra damage (levels 1-10 = 2d6)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Divine Challenge:[/B] per encounter; Mark Target (Minor): Must attack target or end turn adjacent. If he attacks someone other than me - 7 radiant damage. [/COLOR][/FONT][/SIZE] [/FONT][/COLOR][/COLOR][/code] [/QUOTE]
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