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24 - 4e style (closed)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4577108" data-attributes="member: 834"><p>The point against ongoing of the same type not stacking is well taken. I re-read p.278 PHB and it's quite clear, Nathan can take a maximum of 5 points of damage from the combined powers. I edited the post.</p><p></p><p>But while the effects don't stack, it isn't clear that the first negate the others. The closest indication I get on the subject is:</p><p></p><p></p><p></p><p>Straightforward enough if you deal with a 'until the end of the attacker's next turn' and 'until the end of the encounter' type of duration.</p><p></p><p>But which will last longer between two 'save end' effects? </p><p></p><p>Or for that matter, between a 'save end' and a 'Until the end of the attacker's next turn' effect? In that case, 'save end' can be both shorter (a leader grants an early saving throw) or much longer (the d20 hates you) than 'Until the end of the attacker's next turn'... </p><p></p><p>It all depends on the result of the saving throws.</p><p></p><p>In the current situation I think it is correct to have two saves for the conccurent effects. If one save is failed and one succeeds, then the victim is still affected by the remaining one. That'll be the effect 'with the most time remaining'.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4577108, member: 834"] The point against ongoing of the same type not stacking is well taken. I re-read p.278 PHB and it's quite clear, Nathan can take a maximum of 5 points of damage from the combined powers. I edited the post. But while the effects don't stack, it isn't clear that the first negate the others. The closest indication I get on the subject is: Straightforward enough if you deal with a 'until the end of the attacker's next turn' and 'until the end of the encounter' type of duration. But which will last longer between two 'save end' effects? Or for that matter, between a 'save end' and a 'Until the end of the attacker's next turn' effect? In that case, 'save end' can be both shorter (a leader grants an early saving throw) or much longer (the d20 hates you) than 'Until the end of the attacker's next turn'... It all depends on the result of the saving throws. In the current situation I think it is correct to have two saves for the conccurent effects. If one save is failed and one succeeds, then the victim is still affected by the remaining one. That'll be the effect 'with the most time remaining'. [/QUOTE]
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