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<blockquote data-quote="Velmont" data-source="post: 4621831" data-attributes="member: 13739"><p>Leyra, you miss two things. The minion are weaks, and we need to dispatch only a few per round. Two would be enough. When there would be not enough minion, they would come to us and they will come into your range.</p><p></p><p>And you are true, there is only a few danegrous oppnent, and it is exactly that, they are danegrous, really dangerous. I estimate that combat to be a level 10 encounter, take or give 1. The three headed skull is really tough for a level 6 party. Add the two monk (when know they can be really troublesome), the flying skull (he was really annoying on the dam) and the zombie and two cultist and we are in deep trouble.</p><p></p><p>Over that, we have already start to expand encounter power and other ressources. Finally, you just gave up our main advanatge, the ground.</p><p></p><p>1) Higher ground make them almost impossoble to fight while climbing.</p><p>2) The doors are bottleneck, so only a few can come at a time. The other will have to take the stairs at the other side and will spend a few round without doing anything usefull, but us, we would dispatch a few of them.</p><p>3) Finally, Garrick could easily sneak by hiding behind teh wall and just poping out those door to shoot and go back into hiding.</p><p></p><p>We just gave up every advantage we had by just going down there. I know Mal, he is also my real life master, and he is not affarid to give us overwhelming odds if we have something to offset there strength... and we are not using that advantage. That's how I see the situation.</p><p></p><p>But if you prefer: Soon on your screen: 24, season 2: Bailor in rampage.</p></blockquote><p></p>
[QUOTE="Velmont, post: 4621831, member: 13739"] Leyra, you miss two things. The minion are weaks, and we need to dispatch only a few per round. Two would be enough. When there would be not enough minion, they would come to us and they will come into your range. And you are true, there is only a few danegrous oppnent, and it is exactly that, they are danegrous, really dangerous. I estimate that combat to be a level 10 encounter, take or give 1. The three headed skull is really tough for a level 6 party. Add the two monk (when know they can be really troublesome), the flying skull (he was really annoying on the dam) and the zombie and two cultist and we are in deep trouble. Over that, we have already start to expand encounter power and other ressources. Finally, you just gave up our main advanatge, the ground. 1) Higher ground make them almost impossoble to fight while climbing. 2) The doors are bottleneck, so only a few can come at a time. The other will have to take the stairs at the other side and will spend a few round without doing anything usefull, but us, we would dispatch a few of them. 3) Finally, Garrick could easily sneak by hiding behind teh wall and just poping out those door to shoot and go back into hiding. We just gave up every advantage we had by just going down there. I know Mal, he is also my real life master, and he is not affarid to give us overwhelming odds if we have something to offset there strength... and we are not using that advantage. That's how I see the situation. But if you prefer: Soon on your screen: 24, season 2: Bailor in rampage. [/QUOTE]
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