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24 - 4e style (closed)
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<blockquote data-quote="Thanee" data-source="post: 4622666" data-attributes="member: 478"><p>That's all right, but the problem is... we will not be able to defeat them this way. It's impossible.</p><p></p><p></p><p>This is what they will do (if they don't act stupid):</p><p></p><p>Flameskull and Skull Lord stay at Range 10 (or move in and out of Range 10 every other round to make it harder for us to attack them) and blast whoever they can see up there with their ranged attacks.</p><p></p><p>The monks can still cast their shadow tentacles to the upper level, and then move out of harms way. The cultists simply do nothing.</p><p></p><p>Now that we are under constant fire from some fairly nasty ranged attackers, that are completely unhindered in their attacks, we have the following in return:</p><p></p><p>- Warlock (Eldritch Blast mostly)</p><p>- Wizard</p><p>- Rogue (Shuriken)</p><p>- Longbow basic attack</p><p></p><p>Period. That's it.</p><p></p><p>The machine is useless, because there is enough cover down there to always stay out of its threat area.</p><p></p><p>The Swordmage and the Fighter are completely useless up there.</p><p></p><p></p><p>And...</p><p></p><p>They Regenerate, we don't. If they are down too far in hit points, they just move into full cover, regenerate up and come back. They can easily avoid our attacks, when they are not directly threatened.</p><p></p><p>We cannot do the same.</p><p></p><p>Result: We lose after a long, dragged out combat. It's inevitable, unless we have obscene luck.</p><p></p><p></p><p>On the other hand... if we move down quickly and get close, they also have the same attacks on us, which we will get up there. In addition, they have the two monks and all the cultists in melee.</p><p></p><p>The cultists are really no problem, they die in droves to our area attacks. They are gone after 1-2 rounds, having done minor damage in the meantime.</p><p></p><p>This gives them two monks and we have our two fighters + Leyra's radiant attacks (which are A LOT more effective than her longbow).</p><p></p><p>We can concentrate our attacks on them, and they cannot easily move out of range to regenerate or stay away.</p><p></p><p>IMHO these odds are a lot better than staying up there. We have to take them down as fast as possible (especially the Skull Lord)... they clearly have the upper hand in a drawn out combat.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 4622666, member: 478"] That's all right, but the problem is... we will not be able to defeat them this way. It's impossible. This is what they will do (if they don't act stupid): Flameskull and Skull Lord stay at Range 10 (or move in and out of Range 10 every other round to make it harder for us to attack them) and blast whoever they can see up there with their ranged attacks. The monks can still cast their shadow tentacles to the upper level, and then move out of harms way. The cultists simply do nothing. Now that we are under constant fire from some fairly nasty ranged attackers, that are completely unhindered in their attacks, we have the following in return: - Warlock (Eldritch Blast mostly) - Wizard - Rogue (Shuriken) - Longbow basic attack Period. That's it. The machine is useless, because there is enough cover down there to always stay out of its threat area. The Swordmage and the Fighter are completely useless up there. And... They Regenerate, we don't. If they are down too far in hit points, they just move into full cover, regenerate up and come back. They can easily avoid our attacks, when they are not directly threatened. We cannot do the same. Result: We lose after a long, dragged out combat. It's inevitable, unless we have obscene luck. On the other hand... if we move down quickly and get close, they also have the same attacks on us, which we will get up there. In addition, they have the two monks and all the cultists in melee. The cultists are really no problem, they die in droves to our area attacks. They are gone after 1-2 rounds, having done minor damage in the meantime. This gives them two monks and we have our two fighters + Leyra's radiant attacks (which are A LOT more effective than her longbow). We can concentrate our attacks on them, and they cannot easily move out of range to regenerate or stay away. IMHO these odds are a lot better than staying up there. We have to take them down as fast as possible (especially the Skull Lord)... they clearly have the upper hand in a drawn out combat. Bye Thanee [/QUOTE]
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