Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
24 - 4e style (closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4657981" data-attributes="member: 834"><p>Well, I basically just follow the official guideline:</p><p></p><p></p><p></p><p>Superior Cover, Superior Concealment or no LOS are required to make a stealth check. I <em>think</em> I have always respected these criteria. If I made a mistake, my bad.</p><p></p><p>On some map, it was easier than on others.</p><p></p><p>On the first map, the sniper dwarf firing through the tiny window could try almost at will. People out of the forest, though, had fewer options.</p><p></p><p>On the bridge, it was almost impossible to become hidden without magic. Indeed, not one stealth check was made on that map.</p><p></p><p>On the last map, the pillars and the panel in the corridor made it a snap. Loads of check were made on that map.</p><p></p><p>I use common sense too; I wouldn't allow Mirage to use his cloak of distortion to initiate stealth! Blur style effect make you hard to target but there is no question that people easily spot your location.</p><p></p><p></p><p></p><p>That's true. </p><p></p><p>But if you ask out of concern for a melee rogue vs a ranged one, I can tell you a 6th level melee rogue would have been able to sneak attack almost every round, often without flanking. I built one for fun and he was guaranteed 2 or 3 round of sneak attack every fight without flanking thanks to his utility powers and 1 or 2 more thanks to melee attack if they hit (still without flanking). And <em>then</em> he could still flank. </p><p></p><p>It's really the stealth rogue who needs a bit of help. The current rules are more restrictive than the early one (back then, any cover could be used and some argued they could use their ally for cover!).</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4657981, member: 834"] Well, I basically just follow the official guideline: Superior Cover, Superior Concealment or no LOS are required to make a stealth check. I [I]think[/I] I have always respected these criteria. If I made a mistake, my bad. On some map, it was easier than on others. On the first map, the sniper dwarf firing through the tiny window could try almost at will. People out of the forest, though, had fewer options. On the bridge, it was almost impossible to become hidden without magic. Indeed, not one stealth check was made on that map. On the last map, the pillars and the panel in the corridor made it a snap. Loads of check were made on that map. I use common sense too; I wouldn't allow Mirage to use his cloak of distortion to initiate stealth! Blur style effect make you hard to target but there is no question that people easily spot your location. That's true. But if you ask out of concern for a melee rogue vs a ranged one, I can tell you a 6th level melee rogue would have been able to sneak attack almost every round, often without flanking. I built one for fun and he was guaranteed 2 or 3 round of sneak attack every fight without flanking thanks to his utility powers and 1 or 2 more thanks to melee attack if they hit (still without flanking). And [I]then[/I] he could still flank. It's really the stealth rogue who needs a bit of help. The current rules are more restrictive than the early one (back then, any cover could be used and some argued they could use their ally for cover!). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
24 - 4e style (closed)
Top