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<blockquote data-quote="Mal Malenkirk" data-source="post: 4665935" data-attributes="member: 834"><p>@Garrick</p><p></p><p>Ok, so you want to be ranged. A good part of my confusion comes from the choice of Daggermaster, <em>very</em> much a melee choice. I understand that the 18-20 crit is appealing and applies to range attacks. I'd just point out that if we live to Day 3, it might already be epic time and by then 19-20 crit is the norm anyway. Meanwhile, the encounter and daily of that PP are good but only to a pure melee rogue. Look at Critical opportunity; you must succeed a crit in melee to use it. If you mostly do range, you can easily go the whole day without using it once! Statistically you need to make 4 attacks in melee in one fight to get a 48% chance of using that encounter power. It's likely to be dead weight if you are serious about fighting at range.</p><p></p><p>An the rerolling of damage is very weak while meditation of the blade is so-so, so basically you only get one solid feature out of the deal. Have you read attentively Master Infiltrator? IMO it is the clear ranged choice since it has every features and powers working for you. </p><p></p><p>Just saying, read it carefully, I think it's a better ranged fit, especially in the long run (Look at the level 16 feature! Pure goodness if you live by the thrown blade).</p><p></p><p>PS : If you are willing to let me provide you with some stuff from MP, I could fill in the 'weak ranged option' levels with options from MP.</p><p></p><p>PPS : Close blast powers are really melee powers, not ranged. Trying to use a close blast 5 from 5 square away leaves friends in the way 80% of the time while limiting the number of monsters you catch in the area. Almost 100% of the time, you end up in melee range in order to use them effectively. I speak from the experience of my combat mage who relies a lot on these blasts. I'm not saying these are not good powers, just that you shouldn't count them as ranged powers as such. You will not use them that way in practice.</p><p></p><p>PPPS : You might want to consider Fleet Footed for your level 2 utility. Shadow Stride only works when you are <em>already</em> hidden so fleet footed still plays a major role in allowing you to move more than 2 square without the -5 penalty to stealth for that first check. It's pretty much the sister power to Shadow Stride.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4665935, member: 834"] @Garrick Ok, so you want to be ranged. A good part of my confusion comes from the choice of Daggermaster, [I]very[/I] much a melee choice. I understand that the 18-20 crit is appealing and applies to range attacks. I'd just point out that if we live to Day 3, it might already be epic time and by then 19-20 crit is the norm anyway. Meanwhile, the encounter and daily of that PP are good but only to a pure melee rogue. Look at Critical opportunity; you must succeed a crit in melee to use it. If you mostly do range, you can easily go the whole day without using it once! Statistically you need to make 4 attacks in melee in one fight to get a 48% chance of using that encounter power. It's likely to be dead weight if you are serious about fighting at range. An the rerolling of damage is very weak while meditation of the blade is so-so, so basically you only get one solid feature out of the deal. Have you read attentively Master Infiltrator? IMO it is the clear ranged choice since it has every features and powers working for you. Just saying, read it carefully, I think it's a better ranged fit, especially in the long run (Look at the level 16 feature! Pure goodness if you live by the thrown blade). PS : If you are willing to let me provide you with some stuff from MP, I could fill in the 'weak ranged option' levels with options from MP. PPS : Close blast powers are really melee powers, not ranged. Trying to use a close blast 5 from 5 square away leaves friends in the way 80% of the time while limiting the number of monsters you catch in the area. Almost 100% of the time, you end up in melee range in order to use them effectively. I speak from the experience of my combat mage who relies a lot on these blasts. I'm not saying these are not good powers, just that you shouldn't count them as ranged powers as such. You will not use them that way in practice. PPPS : You might want to consider Fleet Footed for your level 2 utility. Shadow Stride only works when you are [I]already[/I] hidden so fleet footed still plays a major role in allowing you to move more than 2 square without the -5 penalty to stealth for that first check. It's pretty much the sister power to Shadow Stride. [/QUOTE]
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