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24 - 4e style (closed)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4667131" data-attributes="member: 834"><p><strong>No Respite</strong></p><p>Adjacent enemies suffer a -2 penalty on saving throws.</p><p></p><p>Let's talk a bit about that ability beforehand.</p><p></p><p>Since saving throws are normally made at the end of your turn, it seems legal for a target that starts adjacent to Kern to attack and then shift away from Kern in order to do his save without the penalty at the end of his turn.</p><p></p><p>Superficially it might seem like a cop out that undermine the ability. Does that seem right to you? </p><p></p><p>I still would say yes because ;</p><p></p><p>1 - By coordinating with a Dagran's combat challenge (and other powers like Nathan's booming blade) you can translate that shift into damage. This forces a choice between taking the -2 to save or taking damage which is a cool decision to have to make from my POV.</p><p></p><p>2 - Being forced to yield ground is often its own penalty. And having a PC who often forces foes as large as giants and dragons to give ground for no other reason than trying to recover from some conditions is badass.</p><p></p><p>3 - By paragon, plenty of times you can get a save before your turn due to various abilities and these save will have no choice but to take the -2 anyway.</p><p></p><p>4 - It gives more incentive to use various movement restricting powers and I like it when 4e classes show synergy. </p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4667131, member: 834"] [B]No Respite[/B] Adjacent enemies suffer a -2 penalty on saving throws. Let's talk a bit about that ability beforehand. Since saving throws are normally made at the end of your turn, it seems legal for a target that starts adjacent to Kern to attack and then shift away from Kern in order to do his save without the penalty at the end of his turn. Superficially it might seem like a cop out that undermine the ability. Does that seem right to you? I still would say yes because ; 1 - By coordinating with a Dagran's combat challenge (and other powers like Nathan's booming blade) you can translate that shift into damage. This forces a choice between taking the -2 to save or taking damage which is a cool decision to have to make from my POV. 2 - Being forced to yield ground is often its own penalty. And having a PC who often forces foes as large as giants and dragons to give ground for no other reason than trying to recover from some conditions is badass. 3 - By paragon, plenty of times you can get a save before your turn due to various abilities and these save will have no choice but to take the -2 anyway. 4 - It gives more incentive to use various movement restricting powers and I like it when 4e classes show synergy. Comments? [/QUOTE]
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