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24 - 4e style (closed)
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<blockquote data-quote="The Digger" data-source="post: 4667259" data-attributes="member: 73964"><p><span style="color: white"><span style="font-family: 'Times New Roman'">Thanks Mal, I think I will go ahead as is unless there are any glaring errors you can see. I have adjusted attributes by adding the extra 1 to Wis as if raises Perception and Insight. Added to Con gives 1HP and 1 surge so it was a tricky decision.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Originally I had no intention of getting MP but having seen these powers… I want all those level 9s!!</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">I have made my selection and will try these as below. I have kept Positioning Strike as I really do like the idea of nipping in close, hitting a target then sliding him next to Dagran and Kern for example. It may be a mistake but only time will tell.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">So here goes for all.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Garrick the Grey, Halfling Rogue, Level 12: Master Infiltrator</span></span></span></strong></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">HP: 80 (Bloodied 40) Surges 7 Value 20 Save vs Fear: +5</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Initiative: +15 Action points: 1 Passive Percep 23 Passive Insight 18</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Move 7 </span></span></p><p> </p><p>[sblock=Combat math] </p><p><strong><u><span style="color: white"><span style="font-family: 'Times New Roman'">Defence:</span></span></u></strong></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">AC: 26: = 10 + 5 magic armour +6 level + 5 Dex </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">AC 33 vs Opportunity Attacks: = (26 + 2 race + 5 Cha)</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Ref: 27: = 10 + 3 Amulet + 5 dex + 6 level + 2 class +1 armour</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Fort: 21 =10 + 3 Amulet+ 2 Str + 6 level</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Will: 24 = 10+ 3 Amulet + 5 Cha + 6 level</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">In addition </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">I have +2 AC (untyped) if adjacent to at least two larger enemies (Lost in the Crowd)</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">I have +2 AC (untyped) vs attacks from an enemy I have CA over. (Def. Advantage)</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Quickling Boots: +2 bonus to AC vs OA during encounter power move.</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">(Stackable!)</span></span></p><p> </p><p><strong><u><span style="color: white"><span style="font-family: 'Times New Roman'">Offence:</span></span></u></strong></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">With Combat Advantage I have +3 to hit (CA and Nimble Blade)</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Sneak Attack 3d8 (Level and Backstabber)</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><u><span style="color: white">Basic melee attack</span></u></strong><span style="color: white">: </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">With Footpad’s Dagger +2</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">+14 to hit: +3 prof +2 str +1 class +2 magic + 6 level </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Damage = 1d4 +2 Str +2 Feat + 2 magic = +6: </span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><u><span style="color: white">Basic ranged attack</span></u></strong></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">With Vicious Shuriken +3: Range 12 (Ignore cover): </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">+17 to hit: +3 prof +5 Dex +3 magic + 6 level: </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Damage =1d6 +5 Dex + 2 Feat+ 3 Magic =+10: </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Crit: Damage 3d12</span></span>[/sblock]</p><p><span style="color: white"><span style="font-family: 'Times New Roman'">-----------------------------------------------------------------------------------</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Alignment: Unaligned Deity: The Raven Queen Size: Small </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Height 4’6” Weight: 105 lbs Age: 25 </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Gender: Male Hair: Grey- streaked brown Eyes: Grey </span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Str 14 + 2 Con 13 +1 Dex 20 +5 </span></span></strong></p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Int 9 -1 Wis 14 +2 Cha 20 +5</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">-----------------------------------------------------------------------------------</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Skills</span></strong></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Acrobatics +20 (T), Arcana +5 Athletics +10 Bluff +16 (T) </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Diplomacy +11 Dungeoneering +8 Endurance +7 Heal +8</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">History +5 Insight +8 Intimidate +16 (T) Nature +8</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Perception +13 (T) Religion +5 Streetwise +11 Stealth +18 (T) </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Thievery +18 (T) </span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong>Feats:</strong></span></p><p><span style="font-family: 'Times New Roman'">Improved Initiative; Lost in the Crowd: Defensive Advantage: Backstabber: Nimble Blade Weapon Focus Light Blade </span></p><p><span style="font-family: 'Times New Roman'">Fleet Footed Distant Shot </span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Race, Class and PP abilities</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Second Chance:</span></strong><span style="color: white"> (Encounter) Force attack re-roll <strong>Nimble</strong>: + 2 bonus vs OA</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Bold:</span></strong><span style="color: white"> +5 save vs Fear <strong>Artful Dodger</strong>: +5 bonus vs OA</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">1st Strike</span></strong><span style="color: white">: (Encounter) I have CA vs any creature that has not yet acted.</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Weapon Talent:</span></strong><span style="color: white"> Shuriken damage = 1d6. Dagger attack roll = +1</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Sneak Attack:</span></strong><span style="color: white"> 3d6 (3d8 - Backstabber)</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Infiltrator’s Action</span></strong><span style="color: white">: When I spend an action point to take an extra action I also gain a move action.</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Skillful Infiltrator:</span></strong><span style="color: white"> +2 bonus to Acrobatics, Athletics and Stealth</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">====================================================</span></span></p><p>[sblock=At Will Powers]</p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Deft Strike</strong>:</span><span style="color: white"> Martial, Weapon, Standard action, Melee or Ranged weapon</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Must use crossbow, sling or light blade; Can move 2 squares before attack; </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Target = One creature; Attack; Dex vs AC = +14 Melee /+17 Ranged: : </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Hit = 1W + Dex Mod = <u>Damage = 1d4 + 9/1d6 +10</u></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Sly Flourish:</strong></span><span style="color: white"> Martial, Weapon, Standard action, Melee or Ranged weapon</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">crossbow, sling or light blade; Target = One creature; Attack: Dex vs AC: +14/+17: </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Hit = 1W + Dex + Cha Mods = <u>Damage = 1d4 + 14/ 1d6 + 15</u> </span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Fleeting Ghost:</strong></span><span style="color: white"> (Utility): Martial, Move, Personal: Must be trained in Stealth</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">I can move my speed and make a stealth check. I do not take the normal penalty from movement.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Shadow Stride</strong>:</span><span style="color: white"> (Utility) Martial: Move: Personal; Must be trained in Stealth</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Effect: Must be hiding to use this power. Can move my speed. At end of that movement, if I have cover, I can make a stealth check with no penalty for movement. If I make the Stealth check I remain hidden during my movement.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Chameleon</strong>:</span><span style="color: white"> (Utility) Martial: Immediate Interrupt: Personal: Must be trained in Stealth.</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Trigger: I am hidden and lose cover of concealment against an opponent</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Effect: Make a stealth check. Until the end of my next turn I remain hidden if a creature that has a clear line of sight to me does not beat my check result with its Perception check. If at the end of my turn I do not have cover or concealment against a creature, that creature automatically notices me.</span></span>[/sblock]</p><p><span style="color: white"><span style="font-family: 'Times New Roman'">===========================================================</span></span></p><p>[sblock=Encounter Powers<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Positioning Strike;</span></strong><span style="color: white"> Martial, Weapon, Standard action, Melee weapon:</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Target = One creature: Attack: Dex vs Will = +17:</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Hit = 1W +Dex Mod = Damage = 1d4 + 9/ 1d6 + 10 & slide target 5 squares</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Trickster's Blade:</span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'"> Martial, Weapon, Standard Action Melee or Ranged weapon</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Requirement: must be wielding a crossbow, a light blade, or a sling.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Target: One creature</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Attack: Dexterity vs. AC</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Hit: 2[W] + Dex mod = Damage = 1d4 + 9/ 1d6 + 10. Add my Cha mod to my AC until the start of my next turn</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">From the Shadows;</span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'"> Martial, Weapon; Standard Action Melee or Ranged weapon</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Requirement: must be wielding a crossbow, a light blade, or a sling.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Target: One creature</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Effect: Before the attack, I can shift <u>a number of squares equal to 1 + my Cha mod.</u> (Artful Dodger) If the target could not see me before the shift, I gain combat advantage for this attack.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Attack: Dexterity vs. AC</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Hit: 1[W] + Dex mod damage = Damage = 1d4 + 9/ 1d6 + 10, and I can shift<u> a number of squares equal to 1 + my Cha mod.</u> (Artful Dodger). If I have any cover or concealment after this shift, I can make a Stealth check as a free action.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Distracting Wound:</span></strong><span style="color: white"> Martial, Weapon, Standard action, Melee or ranged weapon:</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Must use crossbow, sling or light blade: </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Target = One creature I have CA against: Attack: Dex vs AC = +17:</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Hit = 2W +Dex Mod = Damage = 1d4 + 9/ 1d6 + 10 and target grants CA to me and allies until the end of my next turn.</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">-------------</span></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Second Chance</span></strong><span style="color: white">: Encounter: Immediate Interrupt: When an attack hits, force enemy </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">to re- roll attack</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Impossible to Grab:</span></strong><span style="color: white"> Utility Martial; Minor Action: Personal:</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">I become invisible until the start of my next turn</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Quickling Boots (Item):</span></strong><span style="color: white"> Move Action: Move up to my speed +1. Gain a +2 item bonus to AC against opportunity attacks during this movement.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Elven Battle Armour level 13: (Item)</span></strong><span style="color: white">: Minor Action: Gain a +2 power bonus to speed until the end of my turn.</span></span>[/sblock]</p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">===========================================================</span></span></p><p>[sblock=Daily powers]</p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Blinding Barrage;</span></strong><span style="color: white"> Martial, Weapon, Standard action, Close blast 3</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Must use crossbow, sling or light blade; Target: Each enemy in blast I can see</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Attack: Dex vs AC; Hit = 2W + Dex Mod; targets blind till end of my next turn.</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Attack = +17 Damage 2d4 + 9/ 2d6 + 10 </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Miss = half damage and target not blinded.</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Staggering Assault</span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'">; Martial, Weapon; Standard Action Melee or Ranged weapon</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Requirement: You must be wielding a crossbow, a light blade, or a sling.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Target: One creature</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Attack: Dexterity vs. AC</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Hit: 2[W] + Dexterity modifier damage, and the target is slowed (save ends). If the target is not bloodied when you make this attack, the attack deals 1[W] extra damage.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Effect: Until the end of the encounter, when you hit the target, it is slowed (save ends).</span></span></p><p> </p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Burst Fire</span></span></strong><span style="color: white"><span style="font-family: 'Times New Roman'">; Daily Martial, Weapon; Standard Action Area burst 1 within 10 squares</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Requirement: I must be wielding a crossbow, a light thrown weapon, or a sling.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Target: Each enemy in burst I can see</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Attack: Dexterity vs. Reflex</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Hit: 2[W] + Dex mod damage = 2d4 + 9/ 2d6 + 10</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Miss: Half damage.</span></span>[/sblock]</p><p> </p><p> </p><p>[sblock=Utility Powers]</p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Fleeting Ghost (</span></strong><span style="color: white">At Will) see above</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Chameleon (</span></strong><span style="color: white">At Will) See above</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Shadow Stride: (</span></strong><span style="color: white">At Will) (See above)</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Impossible to Grab (</span></strong><span style="color: white">Encounter) see above</span></span>[/sblock]</p><p><span style="color: white"><span style="font-family: 'Times New Roman'">=============================================================</span></span></p><p> </p><p>[sblock=Equipment]</p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Quickling Boots: Level 8:</span></strong><span style="color: white"> Property: Gain +2 bonus to Acrobatics and Athletics checks</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Power (Encounter): Move Action: Move up to my speed +1. Gain a +2 item bonus to AC against opportunity attacks during this movement..</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Sure Shot Gloves</span></strong><span style="color: white">: <strong>Level 9:</strong> Property: My ranged weapon attacks ignore cover (but not superior cover)</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Footpad’s Friend Dagger Level 10</span></strong><span style="color: white">: +2: Critical 1d6 per plus:</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Property: When I hit with this weapon and deal extra damage from Sneak Attack, I can add my Charisma mod (+5) to the damage roll. </span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Amulet of Protection Level 11</span></strong><span style="color: white">: +3 bonus to Ref, Fort and Will</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Vicious Shuriken; Level 12:</span></strong><span style="color: white"> +3 bonus to attack and damage. Critical 3d12 </span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: white">Elven Battle Armour Level 13: </span></strong><span style="color: white">+3 Drowmesh leather armour. </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Property: Gain +5 bonus to saving throws against being slowed or immobilized.</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Power (Encounter): Minor Action: Gain a +2 power bonus to speed until the end of your turn. </span></span></p><p> </p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Prayerbook </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Backpack </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Bedroll </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Flint and Steel</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Belt Pouch </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Hemp rope </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">2 sunrods </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Waterskin</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Hand crossbow +2 </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">20 bolts </span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'">2 Potion of healing</span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">2 Elixirs of Regeneration</span></span></span>[/sblock]</p></blockquote><p></p>
[QUOTE="The Digger, post: 4667259, member: 73964"] [COLOR=white][FONT=Times New Roman]Thanks Mal, I think I will go ahead as is unless there are any glaring errors you can see. I have adjusted attributes by adding the extra 1 to Wis as if raises Perception and Insight. Added to Con gives 1HP and 1 surge so it was a tricky decision.[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Originally I had no intention of getting MP but having seen these powers… I want all those level 9s!![/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]I have made my selection and will try these as below. I have kept Positioning Strike as I really do like the idea of nipping in close, hitting a target then sliding him next to Dagran and Kern for example. It may be a mistake but only time will tell.[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]So here goes for all.[/FONT][/COLOR] [B][COLOR=white][FONT=Times New Roman][SIZE=2]Garrick the Grey, Halfling Rogue, Level 12: Master Infiltrator[/SIZE][/FONT][/COLOR][/B] [COLOR=white][FONT=Times New Roman]HP: 80 (Bloodied 40) Surges 7 Value 20 Save vs Fear: +5[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Initiative: +15 Action points: 1 Passive Percep 23 Passive Insight 18[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Move 7 [/FONT][/COLOR] [sblock=Combat math] [B][U][COLOR=white][FONT=Times New Roman]Defence:[/FONT][/COLOR][/U][/B] [COLOR=white][FONT=Times New Roman]AC: 26: = 10 + 5 magic armour +6 level + 5 Dex [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]AC 33 vs Opportunity Attacks: = (26 + 2 race + 5 Cha)[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Ref: 27: = 10 + 3 Amulet + 5 dex + 6 level + 2 class +1 armour[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Fort: 21 =10 + 3 Amulet+ 2 Str + 6 level[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Will: 24 = 10+ 3 Amulet + 5 Cha + 6 level[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]In addition [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]I have +2 AC (untyped) if adjacent to at least two larger enemies (Lost in the Crowd)[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]I have +2 AC (untyped) vs attacks from an enemy I have CA over. (Def. Advantage)[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Quickling Boots: +2 bonus to AC vs OA during encounter power move.[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman](Stackable!)[/FONT][/COLOR] [B][U][COLOR=white][FONT=Times New Roman]Offence:[/FONT][/COLOR][/U][/B] [COLOR=white][FONT=Times New Roman]With Combat Advantage I have +3 to hit (CA and Nimble Blade)[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Sneak Attack 3d8 (Level and Backstabber)[/FONT][/COLOR] [FONT=Times New Roman][B][U][COLOR=white]Basic melee attack[/COLOR][/U][/B][COLOR=white]: [/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]With Footpad’s Dagger +2[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]+14 to hit: +3 prof +2 str +1 class +2 magic + 6 level [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Damage = 1d4 +2 Str +2 Feat + 2 magic = +6: [/FONT][/COLOR] [FONT=Times New Roman][B][U][COLOR=white]Basic ranged attack[/COLOR][/U][/B][/FONT] [COLOR=white][FONT=Times New Roman]With Vicious Shuriken +3: Range 12 (Ignore cover): [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]+17 to hit: +3 prof +5 Dex +3 magic + 6 level: [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Damage =1d6 +5 Dex + 2 Feat+ 3 Magic =+10: [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Crit: Damage 3d12[/FONT][/COLOR][/sblock] [COLOR=white][FONT=Times New Roman]-----------------------------------------------------------------------------------[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Alignment: Unaligned Deity: The Raven Queen Size: Small [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Height 4’6” Weight: 105 lbs Age: 25 [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Gender: Male Hair: Grey- streaked brown Eyes: Grey [/FONT][/COLOR] [B][COLOR=white][FONT=Times New Roman]Str 14 + 2 Con 13 +1 Dex 20 +5 [/FONT][/COLOR][/B] [B][COLOR=white][FONT=Times New Roman]Int 9 -1 Wis 14 +2 Cha 20 +5[/FONT][/COLOR][/B] [COLOR=white][FONT=Times New Roman]-----------------------------------------------------------------------------------[/FONT][/COLOR] [FONT=Times New Roman][B][COLOR=white]Skills[/COLOR][/B][/FONT] [FONT=Times New Roman][COLOR=white]Acrobatics +20 (T), Arcana +5 Athletics +10 Bluff +16 (T) [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Diplomacy +11 Dungeoneering +8 Endurance +7 Heal +8[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]History +5 Insight +8 Intimidate +16 (T) Nature +8[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Perception +13 (T) Religion +5 Streetwise +11 Stealth +18 (T) [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Thievery +18 (T) [/FONT][/COLOR] [FONT=Times New Roman][B]Feats:[/B][/FONT] [FONT=Times New Roman]Improved Initiative; Lost in the Crowd: Defensive Advantage: Backstabber: Nimble Blade Weapon Focus Light Blade [/FONT] [FONT=Times New Roman]Fleet Footed Distant Shot [/FONT] [B][COLOR=white][FONT=Times New Roman]Race, Class and PP abilities[/FONT][/COLOR][/B] [FONT=Times New Roman][B][COLOR=white]Second Chance:[/COLOR][/B][COLOR=white] (Encounter) Force attack re-roll [B]Nimble[/B]: + 2 bonus vs OA[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Bold:[/COLOR][/B][COLOR=white] +5 save vs Fear [B]Artful Dodger[/B]: +5 bonus vs OA[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]1st Strike[/COLOR][/B][COLOR=white]: (Encounter) I have CA vs any creature that has not yet acted.[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Weapon Talent:[/COLOR][/B][COLOR=white] Shuriken damage = 1d6. Dagger attack roll = +1[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Sneak Attack:[/COLOR][/B][COLOR=white] 3d6 (3d8 - Backstabber)[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Infiltrator’s Action[/COLOR][/B][COLOR=white]: When I spend an action point to take an extra action I also gain a move action.[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Skillful Infiltrator:[/COLOR][/B][COLOR=white] +2 bonus to Acrobatics, Athletics and Stealth[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]====================================================[/FONT][/COLOR] [sblock=At Will Powers] [FONT=Times New Roman][COLOR=white][B]Deft Strike[/B]:[/COLOR][COLOR=white] Martial, Weapon, Standard action, Melee or Ranged weapon[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Must use crossbow, sling or light blade; Can move 2 squares before attack; [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Target = One creature; Attack; Dex vs AC = +14 Melee /+17 Ranged: : [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Hit = 1W + Dex Mod = [U]Damage = 1d4 + 9/1d6 +10[/U][/FONT][/COLOR] [FONT=Times New Roman][COLOR=white][B]Sly Flourish:[/B][/COLOR][COLOR=white] Martial, Weapon, Standard action, Melee or Ranged weapon[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]crossbow, sling or light blade; Target = One creature; Attack: Dex vs AC: +14/+17: [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Hit = 1W + Dex + Cha Mods = [U]Damage = 1d4 + 14/ 1d6 + 15[/U] [/FONT][/COLOR] [FONT=Times New Roman][COLOR=white][B]Fleeting Ghost:[/B][/COLOR][COLOR=white] (Utility): Martial, Move, Personal: Must be trained in Stealth[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]I can move my speed and make a stealth check. I do not take the normal penalty from movement.[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white][B]Shadow Stride[/B]:[/COLOR][COLOR=white] (Utility) Martial: Move: Personal; Must be trained in Stealth[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Effect: Must be hiding to use this power. Can move my speed. At end of that movement, if I have cover, I can make a stealth check with no penalty for movement. If I make the Stealth check I remain hidden during my movement.[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white][B]Chameleon[/B]:[/COLOR][COLOR=white] (Utility) Martial: Immediate Interrupt: Personal: Must be trained in Stealth.[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Trigger: I am hidden and lose cover of concealment against an opponent[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Effect: Make a stealth check. Until the end of my next turn I remain hidden if a creature that has a clear line of sight to me does not beat my check result with its Perception check. If at the end of my turn I do not have cover or concealment against a creature, that creature automatically notices me.[/FONT][/COLOR][/sblock] [COLOR=white][FONT=Times New Roman]===========================================================[/FONT][/COLOR] [sblock=Encounter Powers:] [FONT=Times New Roman][B][COLOR=white]Positioning Strike;[/COLOR][/B][COLOR=white] Martial, Weapon, Standard action, Melee weapon:[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Target = One creature: Attack: Dex vs Will = +17:[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Hit = 1W +Dex Mod = Damage = 1d4 + 9/ 1d6 + 10 & slide target 5 squares[/FONT][/COLOR] [B][COLOR=white][FONT=Times New Roman]Trickster's Blade:[/FONT][/COLOR][/B][COLOR=white][FONT=Times New Roman] Martial, Weapon, Standard Action Melee or Ranged weapon[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Requirement: must be wielding a crossbow, a light blade, or a sling.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Target: One creature[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Attack: Dexterity vs. AC[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Hit: 2[W] + Dex mod = Damage = 1d4 + 9/ 1d6 + 10. Add my Cha mod to my AC until the start of my next turn[/COLOR][/FONT] [B][COLOR=white][FONT=Times New Roman]From the Shadows;[/FONT][/COLOR][/B][COLOR=white][FONT=Times New Roman] Martial, Weapon; Standard Action Melee or Ranged weapon[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Requirement: must be wielding a crossbow, a light blade, or a sling.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Target: One creature[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Effect: Before the attack, I can shift [U]a number of squares equal to 1 + my Cha mod.[/U] (Artful Dodger) If the target could not see me before the shift, I gain combat advantage for this attack.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Attack: Dexterity vs. AC[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Hit: 1[W] + Dex mod damage = Damage = 1d4 + 9/ 1d6 + 10, and I can shift[U] a number of squares equal to 1 + my Cha mod.[/U] (Artful Dodger). If I have any cover or concealment after this shift, I can make a Stealth check as a free action.[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Distracting Wound:[/COLOR][/B][COLOR=white] Martial, Weapon, Standard action, Melee or ranged weapon:[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Must use crossbow, sling or light blade: [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Target = One creature I have CA against: Attack: Dex vs AC = +17:[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Hit = 2W +Dex Mod = Damage = 1d4 + 9/ 1d6 + 10 and target grants CA to me and allies until the end of my next turn.[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]-------------[/FONT][/COLOR] [FONT=Times New Roman][B][COLOR=white]Second Chance[/COLOR][/B][COLOR=white]: Encounter: Immediate Interrupt: When an attack hits, force enemy [/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]to re- roll attack[/FONT][/COLOR] [FONT=Times New Roman][B][COLOR=white]Impossible to Grab:[/COLOR][/B][COLOR=white] Utility Martial; Minor Action: Personal:[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]I become invisible until the start of my next turn[/FONT][/COLOR] [FONT=Times New Roman][B][COLOR=white]Quickling Boots (Item):[/COLOR][/B][COLOR=white] Move Action: Move up to my speed +1. Gain a +2 item bonus to AC against opportunity attacks during this movement.[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Elven Battle Armour level 13: (Item)[/COLOR][/B][COLOR=white]: Minor Action: Gain a +2 power bonus to speed until the end of my turn.[/COLOR][/FONT][/sblock] [COLOR=white][FONT=Times New Roman]===========================================================[/FONT][/COLOR] [sblock=Daily powers] [FONT=Times New Roman][B][COLOR=white]Blinding Barrage;[/COLOR][/B][COLOR=white] Martial, Weapon, Standard action, Close blast 3[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Must use crossbow, sling or light blade; Target: Each enemy in blast I can see[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Attack: Dex vs AC; Hit = 2W + Dex Mod; targets blind till end of my next turn.[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Attack = +17 Damage 2d4 + 9/ 2d6 + 10 [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Miss = half damage and target not blinded.[/FONT][/COLOR] [B][COLOR=white][FONT=Times New Roman]Staggering Assault[/FONT][/COLOR][/B][COLOR=white][FONT=Times New Roman]; Martial, Weapon; Standard Action Melee or Ranged weapon[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Requirement: You must be wielding a crossbow, a light blade, or a sling.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Target: One creature[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Attack: Dexterity vs. AC[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Hit: 2[W] + Dexterity modifier damage, and the target is slowed (save ends). If the target is not bloodied when you make this attack, the attack deals 1[W] extra damage.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Effect: Until the end of the encounter, when you hit the target, it is slowed (save ends).[/COLOR][/FONT] [B][COLOR=white][FONT=Times New Roman]Burst Fire[/FONT][/COLOR][/B][COLOR=white][FONT=Times New Roman]; Daily Martial, Weapon; Standard Action Area burst 1 within 10 squares[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Requirement: I must be wielding a crossbow, a light thrown weapon, or a sling.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Target: Each enemy in burst I can see[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Attack: Dexterity vs. Reflex[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Hit: 2[W] + Dex mod damage = 2d4 + 9/ 2d6 + 10[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Miss: Half damage.[/COLOR][/FONT][/sblock] [sblock=Utility Powers] [FONT=Times New Roman][B][COLOR=white]Fleeting Ghost ([/COLOR][/B][COLOR=white]At Will) see above[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Chameleon ([/COLOR][/B][COLOR=white]At Will) See above[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Shadow Stride: ([/COLOR][/B][COLOR=white]At Will) (See above)[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Impossible to Grab ([/COLOR][/B][COLOR=white]Encounter) see above[/COLOR][/FONT][/sblock] [COLOR=white][FONT=Times New Roman]=============================================================[/FONT][/COLOR] [sblock=Equipment] [FONT=Times New Roman][B][COLOR=white]Quickling Boots: Level 8:[/COLOR][/B][COLOR=white] Property: Gain +2 bonus to Acrobatics and Athletics checks[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Power (Encounter): Move Action: Move up to my speed +1. Gain a +2 item bonus to AC against opportunity attacks during this movement..[/FONT][/COLOR] [FONT=Times New Roman][B][COLOR=white]Sure Shot Gloves[/COLOR][/B][COLOR=white]: [B]Level 9:[/B] Property: My ranged weapon attacks ignore cover (but not superior cover)[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Footpad’s Friend Dagger Level 10[/COLOR][/B][COLOR=white]: +2: Critical 1d6 per plus:[/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Property: When I hit with this weapon and deal extra damage from Sneak Attack, I can add my Charisma mod (+5) to the damage roll. [/FONT][/COLOR] [FONT=Times New Roman][B][COLOR=white]Amulet of Protection Level 11[/COLOR][/B][COLOR=white]: +3 bonus to Ref, Fort and Will[/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Vicious Shuriken; Level 12:[/COLOR][/B][COLOR=white] +3 bonus to attack and damage. Critical 3d12 [/COLOR][/FONT] [FONT=Times New Roman][B][COLOR=white]Elven Battle Armour Level 13: [/COLOR][/B][COLOR=white]+3 Drowmesh leather armour. [/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Property: Gain +5 bonus to saving throws against being slowed or immobilized.[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Power (Encounter): Minor Action: Gain a +2 power bonus to speed until the end of your turn. [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Prayerbook [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Backpack [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Bedroll [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Flint and Steel[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Belt Pouch [/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]Hemp rope [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]2 sunrods [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]Waterskin[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Hand crossbow +2 [/COLOR][/FONT] [COLOR=white][FONT=Times New Roman]20 bolts [/FONT][/COLOR] [COLOR=white][FONT=Times New Roman]2 Potion of healing[/FONT][/COLOR] [COLOR=white][FONT=Times New Roman][SIZE=2]2 Elixirs of Regeneration[/SIZE][/FONT][/COLOR][/sblock] [/QUOTE]
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