Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
24 - 4e style (closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4669887" data-attributes="member: 834"><p>Okay, take all of this with a grain of salt;</p><p></p><p>Fo one thing you shouldn't be pumping charisma. The only thing it does for you is increase your diplomacy and your Infernal Wrath. And last Day, I don't think you used your Infernal wrath once! Beside probably simply forgetting it, in many fights, due to your style of play, you didn't get hit once which prevented you from triggering the power anyway...</p><p></p><p>You could pump WIS ; You use an Orb implement after all! You could also increase your WIS and reduce your CON. You ended up day 1 with 6 surges! You obviously don't get as much out of high CON as the other PCs.</p><p></p><p>Or you could pump CON since the blood mage paragon path makes use of it. If you choose CON, you should also take me on my offer to rebuild your PC and take the staff implement instead, since it uses CON. But that would also involve changing your style of play (That kind of wizard gets in the face of his opponent, gets hit a lot and selects many close burst / close blast powers + defensive utilty powers .</p><p></p><p>I must say, similar to the comment I made about Garrick, Mirage has a conflicting identity; He behaves like a control wizard but has stats and paragon path like a war wizard...</p><p></p><p>War wizard elements : High Con, Blood Mage PP, spent a feat on Leather armor (which is fairly useless when your AC is targeted as rarely as it was in Day 1)</p><p></p><p>Control Wizard elements : Uses the Orb, has almost no close blast or burst except those from the paragon path, focusing instead on ranged attack, especially attacks that restrict movemenst and impede the enemy.</p><p></p><p>So, before giving sound advice, I'd need to know which of these wizard Mirage really is! </p><p></p><p>Unless you drastically change your tactics from Day 1, I say you are more the second type, in which case I'd start by recommanding lowering CON in favor of WIS, pumping WIS instead of CHA, swapping leather armor for something more useful if you stay out of melee and choose another paragon path for starter (Spell Storm is probably the best suited to the style you have demonstrated so far) .</p><p></p><p>If you stick with blood mage, I'd pump CON, take the staff implement, probably pick a defensive staff +3, swap a few powers for close blast and close burst, (preferably fire powers such as Burning hand and Fire Shroud to take advantage of Hellfire blood), learn shield and other defensive utilities useful in melee and then get in the mindset of fighting side by side with the defenders. Oh, and remember infernal wrath, you'll get a lot of chances to use it.</p><p></p><p>IMO.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4669887, member: 834"] Okay, take all of this with a grain of salt; Fo one thing you shouldn't be pumping charisma. The only thing it does for you is increase your diplomacy and your Infernal Wrath. And last Day, I don't think you used your Infernal wrath once! Beside probably simply forgetting it, in many fights, due to your style of play, you didn't get hit once which prevented you from triggering the power anyway... You could pump WIS ; You use an Orb implement after all! You could also increase your WIS and reduce your CON. You ended up day 1 with 6 surges! You obviously don't get as much out of high CON as the other PCs. Or you could pump CON since the blood mage paragon path makes use of it. If you choose CON, you should also take me on my offer to rebuild your PC and take the staff implement instead, since it uses CON. But that would also involve changing your style of play (That kind of wizard gets in the face of his opponent, gets hit a lot and selects many close burst / close blast powers + defensive utilty powers . I must say, similar to the comment I made about Garrick, Mirage has a conflicting identity; He behaves like a control wizard but has stats and paragon path like a war wizard... War wizard elements : High Con, Blood Mage PP, spent a feat on Leather armor (which is fairly useless when your AC is targeted as rarely as it was in Day 1) Control Wizard elements : Uses the Orb, has almost no close blast or burst except those from the paragon path, focusing instead on ranged attack, especially attacks that restrict movemenst and impede the enemy. So, before giving sound advice, I'd need to know which of these wizard Mirage really is! Unless you drastically change your tactics from Day 1, I say you are more the second type, in which case I'd start by recommanding lowering CON in favor of WIS, pumping WIS instead of CHA, swapping leather armor for something more useful if you stay out of melee and choose another paragon path for starter (Spell Storm is probably the best suited to the style you have demonstrated so far) . If you stick with blood mage, I'd pump CON, take the staff implement, probably pick a defensive staff +3, swap a few powers for close blast and close burst, (preferably fire powers such as Burning hand and Fire Shroud to take advantage of Hellfire blood), learn shield and other defensive utilities useful in melee and then get in the mindset of fighting side by side with the defenders. Oh, and remember infernal wrath, you'll get a lot of chances to use it. IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
24 - 4e style (closed)
Top