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24 - 4e style (closed)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4738911" data-attributes="member: 834"><p><u>Repost from IC</u></p><p></p><p>Okay, there are a few problems here:</p><p></p><p>Since you can't cut corners (Moving from L34;M33L32), you need to move L34;L33;L32.</p><p></p><p>That provokes an attack of opportunity which is rather relevant because a hit would daze you and cut the turn short. But you used your boots (Like Dorothy, nice) which grants an addtional +2 to AC, which means the Golem needs a 19.</p><p></p><p>vs AC 35 (26 + 5 + 2 + 2) (1d20+16=23) miss.</p><p></p><p>All right, next problem is you did 2 sneak attack in 1 round. You can only do 1sneak attack per round unless you benefit from an exception. The only one I am aware of is the feat 'Slaying Action' which allows you to use sneak attack again in the same round if you spend an Action poin. AFAIK, you don't have that feat according to my archive. Did you modify your PC? Or do you have access to another exemption to the 1 sneak attack per round rule that I am not aware of?</p><p></p><p>Finally, there are too many actions :</p><p></p><p>Minor : Draw Dagger</p><p>Move : Use boot power (move to L32)</p><p>Standard : Sly Flourish</p><p>Standard : SLy Flourish, granted by AP</p><p>Minor : Impossible to catch</p><p>Move : Granted by Paragon path along with the AP </p><p></p><p>There is one minor too many. </p><p></p><p>There is nothing that says that the Move action granted by the Master Infiltrator PP can't be downgraded to a minor action so I suggest that Garrick use it to turn invisible but he'll have to stay at L32.</p><p></p><p>---</p><p></p><p>Velmont; Okay, noted for the lunge and temp HP; Post that IC because when I make the new status report, I just reread the last posts and apply what I see. If it ain't there, I am liable to forget about it.</p><p></p><p>But concerning the teleport : The Warrior still charged you; when my guys go, I deem it to be roughly simultaneous (main exception being flanking and other conditions, to be fair with you guys). </p><p></p><p>The main reason is precisely to avoid complicated retcon like this one. DMing this game is time consuming enough as it is! </p><p></p><p>That means that no matter in what order I chose to write my actions, this happens at the same time and therefore the square in F8 isn't available to teleport the Halfling. In fact, in this case no squares are available therefore the Halfing stays where he is.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4738911, member: 834"] [U]Repost from IC[/U] Okay, there are a few problems here: Since you can't cut corners (Moving from L34;M33L32), you need to move L34;L33;L32. That provokes an attack of opportunity which is rather relevant because a hit would daze you and cut the turn short. But you used your boots (Like Dorothy, nice) which grants an addtional +2 to AC, which means the Golem needs a 19. vs AC 35 (26 + 5 + 2 + 2) (1d20+16=23) miss. All right, next problem is you did 2 sneak attack in 1 round. You can only do 1sneak attack per round unless you benefit from an exception. The only one I am aware of is the feat 'Slaying Action' which allows you to use sneak attack again in the same round if you spend an Action poin. AFAIK, you don't have that feat according to my archive. Did you modify your PC? Or do you have access to another exemption to the 1 sneak attack per round rule that I am not aware of? Finally, there are too many actions : Minor : Draw Dagger Move : Use boot power (move to L32) Standard : Sly Flourish Standard : SLy Flourish, granted by AP Minor : Impossible to catch Move : Granted by Paragon path along with the AP There is one minor too many. There is nothing that says that the Move action granted by the Master Infiltrator PP can't be downgraded to a minor action so I suggest that Garrick use it to turn invisible but he'll have to stay at L32. --- Velmont; Okay, noted for the lunge and temp HP; Post that IC because when I make the new status report, I just reread the last posts and apply what I see. If it ain't there, I am liable to forget about it. But concerning the teleport : The Warrior still charged you; when my guys go, I deem it to be roughly simultaneous (main exception being flanking and other conditions, to be fair with you guys). The main reason is precisely to avoid complicated retcon like this one. DMing this game is time consuming enough as it is! That means that no matter in what order I chose to write my actions, this happens at the same time and therefore the square in F8 isn't available to teleport the Halfling. In fact, in this case no squares are available therefore the Halfing stays where he is. [/QUOTE]
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